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Friday, September 02, 2005

Slated with Myst V

XGP Gaming has brief interview with Ryan Miller, Game Director for Myst V. The conversation revolves around Slate, a handwriting recognition technology which is apparently integral to the new game:

Without the Slate, the story that drives Myst V simply would not work. The Slate will be an integral part of every player's experience and the driving force as they progress toward their goal. Without the Slate, it would be impossible to learn the stories and failures of the past, unravel and understand the present, and, in the end, determine a proper course for the future. After all, it is the player who determines how the game, and thus the series, ends.
-- Ryan Miller

I tried the demo on the mini last week. Interesting, and I'm sure there will be a lot of draw for fans of the series. It sadly didn't run that great off the mini's meager specs, which is a bit of an odd turn for a game which started out mostly as a HyperCard application. My problem with the Myst series is that I always felt like the interface was the game, and putting everything into 3D hasn't really resolved that much. Still, it's neat to see them playing around with ideas like Slate, so maybe my brief tour isn't doing it justice.

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