Friday, September 10, 2010
Thursday, September 09, 2010
Apple Quietly Reverses Developer Tool Ban
To be clear, that doesn’t mean Flash is coming to iOS as a plugin: You still won’t be able to view Flash content on your iPhone, iPad or iPod Touch. This change in Apple’s policy just means developers can use third-party tools such as Flash to create apps sold through the App Store
For all the bluster that roared from Apple on banning the use of tools like Adobe's Packager, including a strongly worded essay from Jobs which essentially ignited the debate on HTML5 versus Flash/RIA/the world, it has now softly backed away from the stance that such tools would lower the quality of the App Store and let developer use them.
Why? Well, possibly because Apple's reasoning was mostly PR nonsense designed to look like a strong technical argument ... but I have to somewhat doubt that really factored much into the equation. This is Apple we're talking about here and the company has been able to use PR to defy gravity countless times before.
The more prominent, and probably more likely, theory, is that Apple decided it wanted to trot out that amazing Epic Citadel demo (which is, by the way, truly amazing - at least on the iPhone4) they realized that there would be no way to unleash it onto the world without subsequently backing off on the whole third party development tool.
Epic's bread and butter, after all, is the third party development toolset which allows for other companies to license their technology for games ... and a huge feature of that is UnrealScript - a specific language the engine uses and how the majority of Unreal games are coded. To have shown the demo and then not change their policy would have just been an enormous tease.
And to change the policy to only let Epic in would likely have brought anti-trust champions bearing down on Steve Job's office door.
So it's true - you can probably thank video games that Apple has come to its senses.
Posted by Josh at 1:36 PM 0 comments Share on Facebook
Labels: adobe, air, Apple, epic, flash, flex, unreal engine
Tuesday, September 07, 2010
Land of Me And The Wilderness Downtown: AIR and HTML5 Demos
I love mornings where new things land in my lap. First was an email asking to go try The Land Of Me, an interactive children's story/game developed in Adobe's AIR. Designed for preschoolers and with Prof. John Siraj-Blatchford from the The University of Swansea - The Land Of Me looks to be a delightful artistic romp ... well, if you're around two years old. There is a free chapter to download and try and since it runs on AIR - the game runs on most PC's and Mac's.
A few twitters also pointed to The Wilderness Downtown, probably best described as an experimental HTML5 video mashup with Google Maps. It's an interesting concept which mostly works - currently best serving as an example of what using the HTML5 video tag might mean down the road. It is, however, specifically designed for Chrome - though it appears to work in Safari, those certain devices using Mobile Safari need not apply.
Enjoy, peeps.
Posted by Josh at 8:01 AM 2 comments Share on Facebook
Labels: adobe, air, Apple, chrome, HTML5, safari, video tag