For Corvus' latest Round Table on genre, let's assign some homework.
Question 1. Choose Your Weapon
On the left are various franchises that may or may not have been made into video games. On the right are various genres that have been applied to games. Match the genre that you would feel best to complement the franchise and explain why. Every genre can only be used once. Special Rule: Genres may be mixed, in which case they only count has being half used. So if you combine the FPS and Adventure genres, you can still use both genres again. However, you can no longer use them by themselves nor could you re-use the FPS-Adventure hybrid. Grade will be based on largely on creativity and explanation of specific genre mechanics as to how they apply to the franchise.
1. Ghost In The Shell 2. Doctor Who 3. Scrubs 4. Stargate: Atlantis 5. Firefly (Serenity) 6. Fraggle Rock 7. The Last Starfighter 8. Black Adder 9. High Fidelity 10. Gattaca | 1. First Person Shooter 2. Adventure 3. Platformer 4. Music/Rythm 5. Mini-Game/Party 6. Flight/Space Sim 7. Management Sim 8. Life Sim 9. Alternate Reality Game 10. Real Time or Turn Based Strategy |
Question 2: Bits of History
Discuss the following genre mechanics in an attempt to determine their earliest implementation. Basically, when is the earliest you can remember these mechanics being used. What games are responsible for the basic concepts now vital to the games we play and how have they evolved?
1. Units having health points. 2. Enemies releasing powerups 3. Radar/Player Maps 4. Units having a selectable inventory 5. Buy Menus 6. Free-Roam environments 7. Lack of a singular player "score" 8. User definable content 9. Boss Fights 10. Save Game |
Take as much room in the comments as required to answer the questions fully, or feel free to turn the page over and link to external blogs or sites if that's helpful. My answers can be found in the comment section.
When you're done, please put down your pencils and proceed along the Round Table: