Just got down with a few rounds of the F.E.A.R. multiplayer demo. The first verdict is that I kinda suck. Which is odd, since I'm usually pretty good at these kinds of games ... although my track record on Counter-Strike was only so-so ... so maybe there's a connection there.
I like that the deathmatch is simple, straightforward, and easy to jump into. There wasn't a lot of map ownership required, although spawn camping could be a huge problem.
I'm also really impressed with the performance enhancements Monolith has done between the two demos. I could average 45fps at 1024 or about 55fps on 800 with medium details. A much better performer than even looked better than the Quake 4 demo on the same machine. F.E.A.R. is much friendlier on cheaper boxes.
This might have just made it to the old Christmas list.
tagged: game, gaming, fear
Saturday, December 03, 2005
Weekend Gamery: F.E.A.R. Multiplayer
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