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Thursday, June 22, 2006

Loom Flashback

The Dust Forms Words blog takes a look back at the classic game Loom:

The story is simple, and yet rich, creating an intriguing world, and then deliberately not explaining more than it has to so as to retain an illusion of vastness that isn't borne out by the actual scope of the game. A lot of very elegant foreshadowing occurs. The very first spells that you learn play an important role in the climax of the game, giving you a nice sense of your victory coming from the nature of your origins.

The art is fantastic; the soundtrack (Tchaikovsky's Swan Lake) is well suited and well executed (in part by prolific 90s game composer George Alistair "The Fat Man" Sanger); the plot is coherent and well dialogued by Orson Scott Card. There's very nearly nothing that this game leaves you wanting.
-- Loom Post-Mortem

Definately filed under "they don't make em like that anymore". Which, if you read that synopsis again, makes one a little sad. I never played Loom and I still miss it.



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3 comments:

Troy Goodfellow said...

Loom was a special game. It certainly wasn't difficult. But the artwork was amazing, as was the interface and music.

It really was more of a digital storybook than a game, IMO. But boy, that final scene is still etched in my mind.

Greg Tannahill said...

Thanks for the linkage. I'm a little baffled by the amount of interest and goodwill that post seems to have generated!

Josh said...

Everyone loves a good flashback.