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Sunday, July 24, 2005

Dev Day Diary: UAC

Well, the iTunes powered Tempest clone is officially on hold until Torque 2D's Mac socket code is fixed and until I get a better grasp of the particle system, since my sprite based visualizing was just not cutting it.

Now I'm working on a bit of a mashup between NetHack, Asteroids and Robotron. Well, mostly those latter two first. It might turn out something like the indie title Flatspace, but not being very Windows empowered right now, I wouldn't know. The emphasis will not be on an Elite style trading system. As much as I love that title, the trading aspect feels played out.

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