Dollhouse gets a second run starting tonight (9/25). It's been left alone on Fridays with the cancellation of The Sarah Connor Chronicles, but at least that frees up Summer Glau for a guest appearance, right? C'mon - it would be awesome. Especially if the guest appearance was as Cameron. Whedon, call my people.
Wait, I have no people.
Anyway, whether Dollhouse can hit the ground running or will find a kind of narrative apex remains to be seen - but seeing it when it airs is probably the best thing for the show at this point (not sure how doing things like buying it off PSN or iTunes factors into the livelihood of a show versus good old Neilsen right now). We're actually going to miss it, hitting the road and going to a fish fry it would seem - but I do have high hopes for this season.
Update: Yeah, OK - as Sterno points out, if you don't have a Neilsen box - might as well buy it online. We'll probably grab it off PSN, if it's there, when we get back.
Friday, September 25, 2009
TV Reminder: Dollhouse Season Two Tonight
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Thursday, September 24, 2009
Kirk Cameron Hates Monkeys (OK, really just Darwin)
Sweet Jeebus:
What exactly does Mike Seaver think will happen if you pray in public anyway? Considering he invokes Adolf Hitler around the 1:41 mark, which by Godwin's Law ends his argument before it actually finishes... I'm not sure it matters. Be sure to check out the frisking on Salon feature or the very least the funny retort with a Romanian accent.
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Labels: evolution, growing pains, monkeys, religion, science
HoneyComb Engine On Edge Online
Props to Corvus on this column at Edge Online about the HoneyComb Engine:
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Wednesday, September 23, 2009
Stonking Great Game Contest
I should check my email box more often, because I hate to think that this is the first I'm hearing about Zero Punctuation's Stonking Great Game Contest, where people can send their flash based game to the Great Yahtzee for review and a chance at fame and glory. I'd love to consider trying it myself and do something in Flex, but I'm not sure the October 19th deadline is conducive to getting anything realistic for submission.
Jeff Palumbo of The Escapist also sends word that thirteen members of the game industry will be joining the judging. This is probably since Yahtzee famously hates everything, there might actually be a winner.
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Tuesday, September 22, 2009
Game Play: Katamari Forever (PS3 Review)
Katamari was, in it's original form, difficult to explain but plenty of fun to play. The sum result of The Prince rolling around his ever increasingly girth of a Katamari to J-Pop music translates into a kind of wonderful digital stress ball (even if The King is always on your back).
That the 360 got a Damarcy rendition before Sony is something of a sign of how this generation has gone ... and yet similarly PS3 users are missing out on little but patience here.
Katamari Forever mixes up new levels with old, a mish mash of new graphic modes and more or less the entirety of the original gameplay intact. It really is what PS3 owners have been waiting for - a high def rendition of the first game with all the updates from the sequels along for the ride. One might argue that the game doesn't add enough to change the old formula .. but that just begs the question of why you want to do such a thing.
Obviously highly recommended.
Monday, September 21, 2009
Game Play: Fat Princess (PSN Review)
Fat Princess is an isometric class-based multiplayer game where two teams fight from opposing castles which hold the eponymous royalty as prisoners. There is an offline mode, though that is basically just a tutorial area for the real deal - though the game play still works pretty well as the bot AI is consistently good (which also helps sometimes fill out the online games).
Players choose their class by grabbing a specific hat (and can change classes in the same way on the fly). There's the sword-slinging warrior, bow-slinging ranger, spell-slinging mage, staff-slinging cleric and axe-wielding worker. Well, OK, the worker slings as well, I guess. Other relatively unique mechanics include tossing pieces of cake to your prisoner, making them fatter and harder to rescue, upgrading various items including the hat making machines (unlocking a secondary attack or stronger weapon for other players).
The core of the game is pretty strong and makes for a well-balanced match in general. No class is overwhelming powerful and each takes a bit of skill and practice to really become useful, while also being simple enough to play around without feeling like a complete tool.
For me, actually, the most problematic of all the classes is the worker ... which is something of a shame. It's by far the most difficult to achieve any decent score from as the worker spends half his time running around, getting killed (he's rather defenseless, even with the bomb upgrade) and the point rewards are meager compared to the ranger (for example) who can just stand and wound opponents to rack up a decent score.
There's also the fact that the gameplay can get a little repetitive and occasionally an experienced team will just race past an inexperienced one, especially in the normal "capture the princess" mode. The team deathmatch mode is somewhat preferable, because there's not catastrophic failures ... just a lot pointmongering. The soccer mode is fairly entertaining as well, even though moving the ball around is a bit frustrating.
Is Fat Princess worth it? It gets point for being at least somewhat unique, and has a strong online showing for the money. I wish it was deeper and more engrossing, but I'll also admit to having spent a few late nights with it. If you're looking for some cartoony online hack and slash, this might be the title for you.
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September 24th PSN Update Looking Amazing
So far confirmed for this Thursday: Fallout 3 DLC, in fact the Broken Steel DLC - probably the best of the bunch. Trine (see the trailer at Average Gamer). Zombie Apocalypse.
Jinkies.
Thursday, September 17, 2009
Bethesda Announces Fallout 3 PS3 DLC Dates
"Operation: Anchorage" + "The Pitt" - October 1
"Point Lookout" + "Mothership Zeta" - October 8
Also, apparently some optimizalkad blah blah NEXT FREAKING WEEK!!
Wednesday, September 16, 2009
TV Watch: Virtuality
Virtuality began life as a TV pilot from some of the same crew as Battlestar but ended up as merely a movie, a show that wasn't picked up and something of a tease.
The show follows the crew of the Phaeton, mankind's first interstellar ship, on a mission to find intelligent life around Epsilon Eridani. The show's title refers to the dual nature of the crew also taking part in a reality TV show as well as having access to "virt mods" for virtual reality. Without moving into the realm of spoilers, nothing is quite right on either side of that fence.
There's a lot going on, even for a television pilot gone movie. You have the backdrop of ecological disaster, making the 10 year voyage to the stars critical for the planet. There's a lot of infighting surround the reality show itself, the bizarre problems in virtual reality and the interactions between the twelve person crew.
With so much at work here, and so much of it working quite well - it baffles me how this show didn't at least get a shot. If you look back about a year, you see Fox sticking with the more generic shows (I reallly like both Fringe and Dollhouse, don't ge me wrong) - and ditching the more unique ones ... namely this show and Boldly Going Nowhere. From those I've talked to who have seen the Boldly pilot, it's completely hilarious. And nearly impossible to see.
If anything, Virtuality reminds me a lot of Odyssey Five, a character driven show with some unique sci fi twists and mysteries to it.
At least you can still watch Virtuality on Hulu, which I highly recommend. Still, I would imagine someone could possibly find a copy somehow...
Cancel that order. The video was pulled off Hulu. Now that is a tease.
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iPhone Review: Comics from comiXology
Recently iVerse released an app, and App Store got a Genius list for recommendations, which made me wonder if it would really help find more noteworthy apps.
Well, sure enough it helped me find Comics, which is an app from comiXology, though there is also an app for the website, so be careful there.
Comics and the iVerse app are extremely similar - they're both apps which allow you browse, buy, organize and read comic titles. They have some distinctions, they use different readers with different behaviors, for instance, and iVerse has more options for notifying new titles. comiXology has more titles in general, however, including it seems a continuance of both Neozoic and Atomic Robo.
I don't see any fairness in pitting the two against each other. Both apps are 99 cents. They're both going to deliver comics right to your phone. I heartily recommend getting the both of them.
Threats To My Productivity
Yesterday, Marvel Alliance 2 dropped - certainly a time sink.
Next Tuesday, Katamari Forever hits. I'm already half-addicted to the demo, and it has two levels.
By the end of September, the DLC for Fallout 3 theoretically makes it to the PS3 (theoretically). This is a game I spent so much time in I almost changed my billing address to the Capitol Wastelands.
Mid October? Uncharted 2.
Yikes. It's going to be a busy few weeks.
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Game Play: Marvel Alliance 2 First Look (PS3)
Snagged the last copy Gamestop had of Marvel Ultimate Alliance 2 yesterday, and The Girl and I managed to get a couple hours of play down.
The heritage to the older games is tangible - most of the controls and gameplay mechanics are carried over and the first impression if you've played the other games is that this is more or less that game with a highly revamped graphics engine. Even if that's all there was - the title would probably be worth the price of admission. The graphics are top notch, although the camera leaves something to be desired and there are instance where the areas get past all the lovely dynamic lighting by simply being really, really dark.
We're only toe deep into the storyline at this point, but I think this game might set a new bar for franchise related narratives. The cut scenes are actually something you might want to watch rather than just a setup to explain why you're fighting on a bridge/forest/castle/whatever.
The "fusion" mechanic is interesting. Basically it takes the combo system from before and puts it on steroids - the combined attacks are far flashier, much more powerful and there are specific types of fusion attacks for certain situations. Area attacks are good for mobs, directed attacks for bosses and guided for ... well, running around the room a lot. We haven't quite gotten the hang of them yet.
In some ways the mechanic insists upon itself - there are clearly scenarios where you really need to use it. Which is usually fine, but also seems to make boss fights feel a bit prolonged and sometimes a little brutal. This is also because the health gameplay has changed - you can carry two "health tokens" to fully heal or revive one character, and they always seem to show up when you're fully healed.
In general, though, a big thumbs up. Probably post a follow up when we get deeper into the game. Bottom line though - they've kept a solid core from the earlier games, added a lot of fancy graphics, and added not only a few new twists and plenty of material ... but a good storyline to boot. Not a bad formula.
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Tuesday, September 15, 2009
Movie Watch: The Wrestler
Honestly, about the only nice thing I can say about this movie is that Marisa Tomei is a very attractive fortysomething.
This is now the second Aronofsky film I didn't finish. First was Requiem For A Dream which I found so profoundly depressing that I could feel enjoyment sucked out of the room. Jennifer Connelly became wildly unattractive to me during the movie - a clear crime against nature. While The Wrestler doesn't share quite the same level of surrealistic masochism as Requiem, there's certainly enough pain and loathing to go around.
I can't find anything particularly interesting about the singular focus on a man's tragedy which is just so droning and unrelenting. Rourke does an amazing job (hey, two nice things), for sure, but there isn't a scene with any respite for the character. Even when he plays Nintendo with a fellow trailer park kid - the kid has to rub it into his face that Call of Duty 4 is out and he's stuck with an NES.
In summary: His day job sucks, his night job is killing him, the closest thing he has to a girlfriend is a stripper, his daughter hates him for being a dick, he abuses drugs, and the people who adore him either want to staple gun his face for amusement or have no idea who he really is as a person.
What's awful about The Wrestler is that it isn't even terribly unique. We've seen this kind of character before - but without the snuff film edge to it.
Obviously not recommended.
Monday, September 14, 2009
Game Play: Alive 4 Ever (iPhone) Review
Setting aside the rather obvious marketing grab from the completely unrelated game from Valve, Alive 4 Ever offers a pretty decent set of zombie shooting entertainment. It's a top down, dual "stick", shooter and the controls are about as responsive as I've seen from an iPhone game. So far I've only seen the one room, but the variety of subgoals, like rescuing people and picking up suitcases full of gold/vaccines/yummy things, is well done.
My only complaint is that the difficulty ramps up pretty quickly, more quickly it seems than you can upgrade to match the new kinds of zombies, slow ass survivors, and a rapidly depleted ammo supply. The idea may be that you're supposed to replay older levels to get XP and then boost to move on.
There's also local coop available, but I haven't tried to convince The Girl to play with me just yet.
So largely a thumbs up, especially if the genre is your cup of tea.
Word of the Day: "Crapulous"
Via dictionary.reference.com, it means:
1. Given to or characterized by gross excess in drinking or eating.
2. Suffering from or due to such excess.
That's just perfect.
