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Showing posts with label dlc. Show all posts
Showing posts with label dlc. Show all posts

Tuesday, February 07, 2012

[Game Play] The Problem with Catwoman

Arkham City has a lot of things going for it and for those things has earned plenty of accolades and inclusion in Game Of The Year discussions.  I'm not really going to to go on here about the improvements to the combat, or how the open world plays well with the Zelda-esque handling of the adventure genre in general.  Instead, we're going to talk about Catwoman.

The used games market is something of a villain for the games publishers in general and the reason why you now usually will need to enter in some kind of code to do things like play online.  The publishers are infuriated with the numbers stores like Gamestop make in repeat sales of their products without the publishers seeing an additional penny.

For gamers, the so-called "grey market" can be a huge boon.  By waiting for titles after the (insanely important to the publisher's PR) release day they can get increasingly better deals on titles and by trading in their recent titles they can see even better discounts on completely new titles.  This reason alone is probably why we shouldn't read too much into reports about game console X banning used games anytime soon (especially with said rumors reporting on extremely vague technology in order to accomplish said feat).

However, we should expect developers and publishers to continue to find new and inventive ways to force people who buy used games to give them money.  In fact, I just entered a code for the online pass for Kingdoms of Amalur.  This is notable because Amalur has no online mode.

For Arkham City, Rocksteady decided to include a code to unlock what could essentially be considered first day DLC - meaning that it was additional content outside of the normal gameplay which could otherwise be purchased separately - but Rocksteady decided to give people buying the game new a bonus of having the DLC right away.

At face value - I don't have any real issue with this strategy.  An argument could be made about what is truly "DLC" and what is simply normal content that is being intentionally divided out for an extra fee.  It gets particularly contentious when gamers discover this "DLC" was actually on the disc they paid for all along and the "download" is just a key to unlock it.

I'm honestly on the fence on that one - just can't bring myself to feel too strongly about it.

No, none of that is the problem I had with Catwoman - the star of the DLC for Arkham City.  The problem I had with it is all the ways Rocksteady made sure to shove the leather clad whiptress in your face.  It started with every single time I started a game, getting a reminder that Catwoman existed and I hadn't entered in any code to unlock her and am I sure I want to continue without doing that?

She also gets her own icon on the main menu, again reminding you if you haven't unlocked her that maybe, just maybe you should?

And of course, she gets a leading role in the first part of the game because if you didn't remember already, Catwoman is totally in this fucking game.

Now at this point I found the above mildly annoying.  Annoying enough that I eventually just entered the damn Catwoman code even though I had no intention of trying her out until I was completely done with the main Batman material.

Oh, how wrong I was.  Now remember that Batman is one of these non-linear designs with tons of side quests.  But it isn't open so much as branching - which means that some parts of the side quests until you get the right gear or whatnot.  Which is fine - and I didn't even think it was weird when late in the game I wasn't allowed to pursue side quests because "so-so is in trouble".

But that mission finished the main storyline.  And once you finish the main storyline, and you have unlocked Catwoman: Rocksteady forces you to play Catwoman.


Let me repeat that in bold, Rocksteady forces you to play Catwoman.  Continuing your existing mission will start as Catwoman.  Starting a New Game Plus starts as Catwoman.  Why "New Game Plus", which traditionally means starting completely over but with more difficult settings and more interesting bonuses - starts with supposedly completely optional content and no other options I am completely and utterly baffled.

Supposedly, the appeal of New Game Plus in Arkham City is starting with all your gear.  Which would be cool, except that Rocksteady forces you to play fucking Catwoman.

And Catwoman?  She kinda sucks.  Towards the end of the game, Batman is tricked out with all kinds of gear and Catwoman has squat, crap and a whip.  So being forced to play as Catwoman is exactly like having all of your toys taken away.

The result?  I did not finish any of the side quests.  I did not finish the so-called Catwoman DLC.  I didn't do anything because I found being forced to play as Catwoman to be such a dull, that I simply exchanged the game for Kingdoms of Amalur when my pre-order came up.

Rocksteady.  If you're reading.  Hear this: I will not play your boring DLC to get back to my main game.  Forcing your DLC down my throat does not make your DLC more important, it makes me annoyed and your game an early contender for the very used game market system you apparently so despise.

If you want to have used game buyers buy DLC which was free for new game buyers - fine.  But, sweet Jeebus, Rocksteady - keep Catwoman in your pants.  Featuring her in all the promo gear, flashing her in my face on every new game, putting her in the main menu and then shoving her down my throat when it comes to the game does not make her compelling.  Giving her truly new compelling gameplay would make her compelling.  All you did was make her annoying, me annoyed, and your game sold for $23 to be resold for ~$50.

I sent some tweets to Rocksteady to explain why supposedly optional DLC suddenly became my only option.

They have yet to respond.

Sunday, September 19, 2010

Is Good Old Games Dead, Or Just Playing?

Apparently over the weekend, Good Old Games, a digital distributor of old Windows games from the Polish company CD Project, went bully up with a public message that it couldn't exist in it's current form anymore:

We have recently had to give serious thought to whether we could really keep GOG.com the way it is. We've debated on it for quite some time and, unfortunately, we've decided that GOG.com simply cannot remain in its current form.

We're very grateful for all support we've received from all of you in the past two years. Working on GOG.com was a great adventure for all of us and an unforgettable journey to the past, through the long and wonderful history of PC gaming.

This doesn't mean the idea behind GOG.com is gone forever. We're closing down the service and putting this era behind us as new challenges await.


Following this, however, has come the announcement of a re-release and more information to arrive later this week ... fueling the notion that this is more publicity stunt than funeral wake. Stunt might be harsh - though the overly morbid tone of the plain home page message doesn't lend to mere restructuring ... so if GOG returns in a week or so, they could certainly be accused of being overly dramatic.

Tuesday, October 13, 2009

Fallout 3 DLC ... Bethesda, WTF?

In the beginning, there was Fallout. And it was good.

Then there was Fallout 2, and heralded it was as awesome.

Then a bunch of stuff happened, some of it pretty great and some of it Fallout: Brotherhood of Steel.

Then we got Fallout 3. And we could forget that whole F:BOS nonsense.

And then we got downloadable content. And it was a buggy demon from hell.

Look, I really love the fact that the PlayStation 3 finally got the DLC. What I don't get is that after months of waiting and even more months of delay - the DLC still just doesn't work right.

Your mileage might vary - but my mileage is stuck on the side of the road waiting for VATS to get unstuck. Or that load screen to, well, stop loading. Which, by the way, many times it simply won't and I need to reboot the PS3. I haven't had an experience this buggy since I ditched playing games on the PC.

Which - for the record? Is why I ditched playing games on the PC. I can understand the graphical glitch here or there, or oddities with quest objects, or the occasional slowdown in framerate ... but there are multiple times while playing that the game simply stops running.

How does that pass quality control? Did someone forget to document "game should keep running" as a requirement? Are all the test scenarios less than ten minutes? Did they test a completely different game? Any explanation?

So far I've played through the main quests of Broken Steel, Operation: Anchorage, The Pitt and Point Lookout. All of the DLC has been plagued with slowdowns and lockups to varying degrees - with seemingly little predictability. Mothership Zeta remains, and honestly my excitement for it has waned considerably in anticipation for multiple reboots.

Sure, Fallout 3 is a great game - but this level of quality is just shameful. Hopefully New Vegas aims a little higher.

Monday, September 21, 2009

Game Play: Fat Princess (PSN Review)

Fat Princess is an isometric class-based multiplayer game where two teams fight from opposing castles which hold the eponymous royalty as prisoners. There is an offline mode, though that is basically just a tutorial area for the real deal - though the game play still works pretty well as the bot AI is consistently good (which also helps sometimes fill out the online games).

Players choose their class by grabbing a specific hat (and can change classes in the same way on the fly). There's the sword-slinging warrior, bow-slinging ranger, spell-slinging mage, staff-slinging cleric and axe-wielding worker. Well, OK, the worker slings as well, I guess. Other relatively unique mechanics include tossing pieces of cake to your prisoner, making them fatter and harder to rescue, upgrading various items including the hat making machines (unlocking a secondary attack or stronger weapon for other players).

The core of the game is pretty strong and makes for a well-balanced match in general. No class is overwhelming powerful and each takes a bit of skill and practice to really become useful, while also being simple enough to play around without feeling like a complete tool.

For me, actually, the most problematic of all the classes is the worker ... which is something of a shame. It's by far the most difficult to achieve any decent score from as the worker spends half his time running around, getting killed (he's rather defenseless, even with the bomb upgrade) and the point rewards are meager compared to the ranger (for example) who can just stand and wound opponents to rack up a decent score.

There's also the fact that the gameplay can get a little repetitive and occasionally an experienced team will just race past an inexperienced one, especially in the normal "capture the princess" mode. The team deathmatch mode is somewhat preferable, because there's not catastrophic failures ... just a lot pointmongering. The soccer mode is fairly entertaining as well, even though moving the ball around is a bit frustrating.

Is Fat Princess worth it? It gets point for being at least somewhat unique, and has a strong online showing for the money. I wish it was deeper and more engrossing, but I'll also admit to having spent a few late nights with it. If you're looking for some cartoony online hack and slash, this might be the title for you.

September 24th PSN Update Looking Amazing

So far confirmed for this Thursday: Fallout 3 DLC, in fact the Broken Steel DLC - probably the best of the bunch. Trine (see the trailer at Average Gamer). Zombie Apocalypse.

Jinkies.

Friday, August 15, 2008

Sony - Could I Have My Download?

Last night I did some purchases from the PSN. Mostly demos and that kind of thing, but I also rented The Bank Job as a backup movie for the coming weeks. I wanted to download it overnight since when we watched 30,000 B.C. it didn't work so well trying to watch it "on the fly" as it were.

Unfortunately it didn't work so well "as a download" last night. As in, it wouldn't download. It just sat there, stuck at 0% and wouldn't activate the download in background either.

Not really good behavior for a store selling downloadable content...