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Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Monday, December 20, 2010

Early Look: DC Universe Online Beta (PS3)

It shouldn't really be surprising to anyone that currently DC Universe Online is a buggy mess. For one thing, it is technically a beta ... but also a beta of an MMO from SOE, who doesn't exactly have a long track record of deploying stable products in their first iteration or so. Take Planetside, for instance, where I routinely spawned into walls.

So when I spawned into floor while playing DCU, I was hardly surprised. Course, this is now many years later and I would thought SOE would have had a few new tricks to keep this kind of thing from happening. Other common issues: sound will disappear, you'll occasionally be unable to jump into a new zone (including logging out), odd delays between doing damage and actually seeing the effect, graphics detail jump here and there (DCU uses the Unreal Engine - though it seems to vary between UT2004 and UE3 sometimes. I think the detail settings are TBD), random complete lockup, mission items may be missing, etc. etc.

If you squint really hard and ignore the bugs, what remains is a fairly by the numbers MMO experience. The character creation is quite decent, perhaps not quite as impressive as City of Heroes, but offers a gamut of physical options for your comic avatar. You can create a hero or villain, and select a specific mentor - all of which will guide the missions you get out of the gate. Power selection is fairly shallow, you select a power base (Fire, Sorcery, Ice, Nature, Technology, etc.), a weapon (from hand blasting to massive hammers), and a movement type (flight, acrobatics or super speed).

Much of the game feels like a fantasy MMORPG with a comic book theme and the action setting set to high. That might sound like a bad thing, but it's really not and offers a solid and familiar core to the gameplay. You do gather gear as you go along, but you can equip the gear without having to change that carefully selected appearance of your costumed crimefighter. You can swap out the appearance of your gear at any time without having to change what you actually have equipped, making it easy to toy around with the look and feel of your character. You select a gear palette when you create your character which all new gear conforms to - meaning that even that Amazonian helmet might suit your wardrobe.

If I ignore the complete lack of stability - my real complaint about DCU is that I've actually found it very hard to engage many things which warrant the MMO side of the equation. Sure, when I'm running around Metropolis there are umpteen other heroes fighting around me - but often that's a liability more than anything else as they're in competition for the same rats I need to kill for my "Kill Five Rats" mission. At least on the console, the interface for creating groups on the fly seems clunky at best and my time waiting outside zones for a party only ever resulted in one invite ... and then the zone itself was crashing.

DCU does have the ability to create quick groups for instanced quests, such as the "Alerts" - where Martian Manhunter will teleport you and a few other heroes to a specific location. While this could potentially create some greate Pick Up Game potential, I would generally teleport into a location unable to find half the party and on one Alert, kept getting trapped in a room with no doors (literally).

It's bizarre to me that I can load up Borderlands - also on the Unreal Engine, and grab a pick up game in minutes, and the experience is seamless ... and yet DCU is an actual MMO and I've spent 99.9999% of my time solo on it. As a solo RPG, it might be worth the price of admission without the monthly cost, if made to actually work, but I'm certainly not getting anything from the game I'd pay monthly for right now.

If they make the game stable, look a bit better, and fix the grouping - DCU might be a big draw for MMO fans on the console. You can see the potential in the game right now, but there is plenty of work to be done for sure.

Thursday, April 08, 2010

What's Really Wrong With Mobile Digital Comics

Doctorow can complain about how you can't share your digital comics all he wants, that's not really so much of a problem (in fact, I've bought many, many comics and this point never really occurred to me).

There are, in fact, many benefits to digital comics. They're well priced, easy to download, you can keep an entire library online and download only what you need, and with iPhone readers from iVerse and Comixology - they are very readable in just the palm of your hand.

They're handy, they're not expensive and they're easy to manage. Pretty much the only reason not to read comics on your iPhone is if you don't like comics - right?

Well, kinda.

Here's the deal: I'm tired of reading a title for a while, enjoying it - and then losing it. I'm currently in a twitter off with Comixology on whether the fact that they published Fantastic Four 544 and 545 - only to have 545 to be undownloadable and latter pulled is an actual mistake. Or if the 4-part "Wild Kingdom" plot of X-Men should have a #2, since #1 and #3 are the only ones currently listed.

I could run down a list of examples, but I'm going straight to my biggie. Joss Whedon did a run on X-Men called Astonishing X-Men. It had 24 normal issues and then ended in a 1 giant sized (called, Giant-Size Astonishing X-Men of all things).

And neither iVerse or Comixology currently offer the full run (which ended back in 2008). Comixology offers the 24 issues of the normal run, which basically ends the story on a cliffhanger. And iVerse apparently runs up to issue 16 - which just ends in the middle of a plotline.

I spent a decent amount of money getting all 24 issues of Astonishing - only to have the ending kept away from me. If you bought a $25 book and someone ripped out the last chapter ... you'd be pretty annoyed, right?

The current state of digital comics, at least on the iPhone - is that it is something of a novelty. I used to enjoy them in part because it was a great way to discover new titles, but I'm still waiting to see what happens at the of the end of the truly excellent The Stuff Of Legend. Buying comics is like investing in a storyline - but this distribution is more geared to random selections of random titles. The Marvel line up is particularly bad about this - one week it's all X-Men. Then it might be Avengers. Then it might be Fantastic Four. You just don't know and if you were interested in reading what happened next to last week's selection - well, you're just out of luck.

It's annoying ... and I'm pretty much done with it. Instead of watching releases week to week, I'll check back in from time to time to see what series get completed. Then I'll consider buying them. This is just buying comics for comics' sake though.

I'm clearly talking specifically about the mobile delivery systems - I haven't tried PSN's new service or poked around elsewhere ... but I'll keep my eye out. Update: changed the title to reflect that, as I peruse DC's and Marvel's subscription services. Course, that is cutting out the indies.

Wednesday, September 16, 2009

iPhone Review: Comics from comiXology

Recently iVerse released an app, and App Store got a Genius list for recommendations, which made me wonder if it would really help find more noteworthy apps.

Well, sure enough it helped me find Comics, which is an app from comiXology, though there is also an app for the website, so be careful there.

Comics and the iVerse app are extremely similar - they're both apps which allow you browse, buy, organize and read comic titles. They have some distinctions, they use different readers with different behaviors, for instance, and iVerse has more options for notifying new titles. comiXology has more titles in general, however, including it seems a continuance of both Neozoic and Atomic Robo.

I don't see any fairness in pitting the two against each other. Both apps are 99 cents. They're both going to deliver comics right to your phone. I heartily recommend getting the both of them.

Game Play: Marvel Alliance 2 First Look (PS3)

Snagged the last copy Gamestop had of Marvel Ultimate Alliance 2 yesterday, and The Girl and I managed to get a couple hours of play down.

The heritage to the older games is tangible - most of the controls and gameplay mechanics are carried over and the first impression if you've played the other games is that this is more or less that game with a highly revamped graphics engine. Even if that's all there was - the title would probably be worth the price of admission. The graphics are top notch, although the camera leaves something to be desired and there are instance where the areas get past all the lovely dynamic lighting by simply being really, really dark.

We're only toe deep into the storyline at this point, but I think this game might set a new bar for franchise related narratives. The cut scenes are actually something you might want to watch rather than just a setup to explain why you're fighting on a bridge/forest/castle/whatever.

The "fusion" mechanic is interesting. Basically it takes the combo system from before and puts it on steroids - the combined attacks are far flashier, much more powerful and there are specific types of fusion attacks for certain situations. Area attacks are good for mobs, directed attacks for bosses and guided for ... well, running around the room a lot. We haven't quite gotten the hang of them yet.

In some ways the mechanic insists upon itself - there are clearly scenarios where you really need to use it. Which is usually fine, but also seems to make boss fights feel a bit prolonged and sometimes a little brutal. This is also because the health gameplay has changed - you can carry two "health tokens" to fully heal or revive one character, and they always seem to show up when you're fully healed.

In general, though, a big thumbs up. Probably post a follow up when we get deeper into the game. Bottom line though - they've kept a solid core from the earlier games, added a lot of fancy graphics, and added not only a few new twists and plenty of material ... but a good storyline to boot. Not a bad formula.

Wednesday, August 12, 2009

New iPhone iVerse App "Pending"

While it's around, check out the iVerse homepage for screenshots on their upcoming iPhone app. Looks like what fans (myself included) have been asking for is arriving, namely a unified place to find comics as well as more viewing options.

Let's hope "pending" translates to a fast approval process.

Monday, July 27, 2009

Movie Watch: Watchmen

Alan Moore is a guy who has had a pretty rough road with movie adaptations, quite probably culminating in the completely dreadful League of Extraordinary Gentlemen but the basic trend of Hollywood running slipshod over his material.

So it is a bit of a shame, I think, that he decided in the end to "spit venom", as I believe he put it, on Zack Snyder's adaptation of the much revered graphic novel Watchmen which has, if anything, been critiqued for being too loyal to the source material.

The end result is anything but a standard comic book movie, but that's precisely what fans of Moore and Gibbon's work would have wanted. The story is a subversive and not exactly slightly deconstructive look on the genre in general, a story of "masks" running headlong into culture and history and the gritty outcome of the conflict for the characters and the world in general.

Snyder has put the somewhat sprawling novel onto the screen with a high attention to detail. The decision to avoid big name actors works extremely well and every performance in the movie is top notch, with Rorschach being particularly outstanding. The plot survives fairly intact, the major points remaining the same and no embarrassing changes to the ending or softening of some of the more controversial portions of the subplots. Moviegoers are seeing the novel here, there's little doubt of that.

So I find myself having trouble saying anything bad about the film. It's a beautiful adaptation of a great work in comics, highly recommended.

Even if you're Alan Moore.

Friday, July 17, 2009

Rundown of iVerse Comics on iPhone

With work as it is, I've had less time for actual gaming and more time for flipping artistically rendered panels on the iPhone. iVerse has been trying to push the digital envelope for comics and some of their titles are pretty interesting. I think at this point I've read through most of their library, so here's a quick review of each.

Atomic Robo
It's an interesting blend of old school comic plot structure with a great deal of humor and the occasional dose of humanity, played up well since the lead character is well, made of metal. First title to hook me into reading comics on the phone and well worth the read.

Proof
Proof is one part X-Files, one part fantasy and a dash of crime drama. You get your titular character - a Sasquatch adapting to life without Sasquatches helping a world inhabited by more mythical creatures (cryptids as they're called) than anyone realizes exist. It shares much of the same space for me as Atomic Robo with strong character design that feeds well into the plot. Definitely recommended.

Neozoic
Great art design, interesting premise of an alternate future where mankind struggles against an Earth where dinosaurs still roam. There's clearly a well thought out backstory here and the writing doesn't make the mistake of feeding it all to the reader all at once. It's action packed and a great read.

Hexed
This may be my favorite title so far, which is a bit painful since only two issues have been released for the iPhone. The story is edgy but contrasted by the main character's complexities - Lucifer, the female thief of the comic, seems almost soft until she pulls some stunt with a demon or breaks a nose. Hopefully the next two issues will get released soon.

The Red Star
A fascinating blend of religion, technology and magic - The Red Star offers a great tale of a vicious war where tanks, fireballs and gods seem to clash into each other. Very unique, very well done.

Chance of a Lifetime
This two parter will surprise the reader. The cover lends to a kind of average Silver Age sort of read, but the story of a normal person being suddenly gifted with powers making him one of the first superheroes on the planet isn't entirely straightforward. There isn't a great deal of depth here, but the length of the two issues feels just about right, this isn't a typical hero plot - but a short story about a person in extraordinary circumstances.

White Picket Fences
A great blend of 50's sci fi and Cold War fears make Fences a very worthy read. It also has a great sense of humor and plays its child protagonists quite well. Great to see a title without capes or superpowers, a very excellent read.

Armor X
Armor X's saving grace is the internal conflict of the main character, a loser high school kid with more than a few sociopathic tendencies. Without this twist, it would be more of a "boy meets alien device, gets girl" affair, but the lead and his interactions with the world kick it up a notch. Not my favorite, but worth a look.

Abyss
I didn't have much interest in Abyss as it seemed like a pretty standard hero setup, but the upside is that Abyss is actually pretty darn funny, walking a fine line between parody and homage to the genre that it plays off. It's not a great read, but it is certainly entertaining.

Update: Now that Abyss' is completely out, I should note it really pretty much sold me by the end. It sticks to this homage/parody line very well, and makes for - despite my earlier comment - a great read.

Dynamo 5
Pretty generic in a lot of ways, Dynamo 5 does at least use the premise pretty well. A squad of superheroes with only one thing in common - their now deceased superfather, tries to fight crime under the tutelage of his authoritative and manipulative wife. There's a lot of possibility here, so I certainly would like to see more than the two currently released issues.

Super Human Resources
A deeply funny parody of the superhero genre, SHR is punchy and entertaining. Combined with office jokes, the title might not appease the the hardcore comic reader - but should if they have a sense of humor.

SuperFogeys
Funny, not hilarious and often pretty sophomoric, SuperFogeys might tickle your funny bone and worth a try. I liked it and hope to see more out of the title, but didn't enjoy as much as SHR.

ShadowHawk and FX
It's not that these are necessarily bad titles, but they're really not for me. Fairly generic rehashes of Spider-Man in their own ways, these might be good for people looking for more standard superhero stories as reading material.

Wind Raider
There's something missing to Wind Raider's backstory to really make me suspend disbelief around a group of warriors who can summon the wind, but the post-apocalyptic landscape is well done if only marginally cliche. This is a title I'm hoping will pick up in future issues, but it has bit too much Fist of the Northern Star meets Mad Max for me right now. Course, that may be your thing.

Star Trek
I'm just going to lump all the Star Trek material together for brevity's sake. The prequel to the recent summer movie is certainly worth reading, but for the most part if you're a Trekkie, there's plenty to like here.

Flash Gordon
Better than I expected for a story which has been done and redone several times. The art is quite magnificent and the source material used extremely well.


Well, that's more or less it. I haven't read much of the manga and stayed away from the other TV adaptions (Ghost Whisperer and Eureka), but if iVerse doesn't get more material through the review process soon, I may give in there as well.

Monday, May 05, 2008

Dead Space Comic

This got sent across the desk a bit ago, but I only now had some free time over lunch to actually look at it. EA has a online comic for Dead Space written and illustrated by Ben Templesmith (30 Days of Night) and Anthony Johnston (Wasteland). It's pretty entertaining and does a good job of it's given task of getting me actually interested in the backstory for the game.

Tuesday, April 22, 2008

DVD Watch: Superman: Doomsday

Just a quick note on this as I was something of a minor fan of the recent Justice League cartoons - this movie is just honestly not very good. The animation is what you would expect, and the voice acting is generally abov par - but the story and the dialogue is just unbearable. It's based on the death of Superman from the normal DCverse, but naturally truncated and slightly pureed. It plays way too much on the already quite ridiculous concept of Superman's alter ego (Lois apparently shagging the guy but still not quite being able to recognize him without his glasses. Just allow your head to explode, it will be simpler). It occasionally bounces into the painfully obvious (Lex creating a cure of MD to cash in while Superman at the exact same moment is trying to cure cancer) and then just rolls into camp (that spaceship! it might be alien!).

Avoid it. There's better animation out there.

Tuesday, January 08, 2008

New Yorker On Avatars



In the New Yorker of all things, I should try and get that on a tee shirt for the girl. Found this during the morning news crawl, but I can't remember where.

Ah, twas at Curmudgeon.

Friday, May 04, 2007

Guy Loses His Job Over Firearms Comment

Just during my web comic browse, I stumbled on this over at Little Gamers:

Matt (you know, the guy that writes machall and three panel soul) was talking to one of his co-workers about buying a gun, and seeing as he's a "comedian" like the rest of us, he added a joke when talking about it (I guess that's the conversation that actually took place more or less). As you can see, someone at the office heard it and got scared, so he got called into the office and fired, he later did a comic about that too. This was the day of the V-tech shootings, but Matt hadn't heard about that when the conversation took place, and I actually don't think that's even related.
-- Matt.. oh Matt [little-gamers.com]

I didn't see a permalink, so that quote will probably get lost when this archives. Regardless, the resulting Three Panel Soul comic is at least bitterly funny if it weren't that the whole thing is insane. So now you can get arrested for writing essays and fired for water cooler talk.

I'm sorry - what country do I live in again? I know Virginia Tech was a frightening travesty - but our culture seems to be almost flailing into confusion over how to handle itself. That handle quickly becoming the one we're flying off of.

Monday, April 16, 2007

Book Review: The Watchmen

Since there seems to be near constant rumblings the The Watchmen will be made into a film, I wanted to give it another read. Questions about how viable of a transformation this could arise every time these rumors hit the surface. It doesn't help that Moore's work often gets translated into movies with all the intelluctual acumen of pig latin. V for Vendetta wasn't too bad, but League? Ouch. Simply ouch.

The work is often cited as an example of allowing comics to "grow up" ... and with good reason. The story is realistic and gritty (despite some of the science fiction elements). The structure is complicated - often flipping in between time or even narratives between or sometimes even within the frame itself. Even the medium changes as there are sections of prose tossed in for good measure (and effect). Still, I would not categorize Watchmen as difficult to read or follow. The format is complicated, but the plot isn't overly such. Not that the plot isn't good, Moore unravels a narrative very tightly in a very smart way that almost feels like a classic mystery movie than your average comic.

Obviously the book is good - but could it make a good movie? I'd say pretty soundly that it could. The problem isn't anything within the above paragraph, the problem is within the size and scope of the novel and how much a movie studio is willing to invest to properly bear that out. Just the character of The Comedian himself, who dies in the first scene of the book, has such a complicated and expansive history that touches nearly every other character - it could occupy ninety minutes of film by itself. So how much time do you give to Rorshach's past or the Martian ponderings of Osterman?

It would almost require a four or six hour format. It's actually better suited to a miniseries than movie because I'm not sure there are good endings that would appease fans in theatres at the end of one two hour section or the next (assuming a four hour movie would be split into two).

So I guess we'll just have to wait and see. Thankfully movies like Sin City and 300 has shown that faithful adaptions can pay off for studios. We'll just have to see if they're willing to roll the dice on a larger gamble.

Fun Fact! However, to avoid continuity issues with the recently acquired characters, and due to the fact that some of them would have become useless for future series, Moore decided to create new characters, using the recently acquired Charlton Comics characters as templates. This allowed for a more dynamic and unique set of characters. The Comedian (Edward Blake) is based on Peacemaker with elements of Marvel Comics' Nick Fury. Doctor Manhattan (Jon Osterman) is derived from Captain Atom, while the first and second Nite Owls (Hollis Mason and Dan Dreiberg) are based upon Blue Beetle. Thunderbolt serves as the inspiration for Ozymandias (Adrian Veidt), while the Question and Mr. A do the same for Rorschach (Walter Kovacs). Finally, the first and second Silk Spectres (Sally Jupiter and Laurie Juspeczyk) are based on Nightshade with elements of Black Canary and Phantom Lady.[18][19]
Although the cast of Watchmen are commonly called "superheroes," the only superhuman character in the principal cast is Dr. Manhattan — the others are normal human beings with no special abilities aside from peak physical condition and access to high-class technology and weapons. In the comic, they refer to themselves as "costumed adventurers." Rorschach calls them "masks." (Wikipedia)