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Tuesday, May 31, 2005

XBox 360 and Procedural Generation

I've been researching procedural generation of art assets for my current projects, but those are 2D. According to Ars Technica, the 360 is geared to do it for 3D worlds ( thanks Blues ).

Remember Will Wright's talk about Spore? Well this is that idea but with the help of some hardware. Basically it's a workaround for the bottleneck of art production having to be done by hand. Pretty smart stuff, and I wouldn't be surprised to see it take off across the board.

3 comments:

Corvus said...

"I've been researching procedural generation of art assets for my current projects, but those are 2D."

That's pretty spiff stuff. I'm looking into physique generation based on character stats for my project.

Incidently, what language(s) do you code in?

Mater said...
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Josh said...

In the past I've coded a large chunk of languages used in e-commerce. PERL being the first, C# being the most recent.

This project is mostly C/C++, although to actually claim I'm coding in it might be a bit of a stretch ... more like wading half the time. Since this project is currently using Torque, there's some TorqueScript involved as well.