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Tuesday, October 13, 2009

Fallout 3 DLC ... Bethesda, WTF?

In the beginning, there was Fallout. And it was good.

Then there was Fallout 2, and heralded it was as awesome.

Then a bunch of stuff happened, some of it pretty great and some of it Fallout: Brotherhood of Steel.

Then we got Fallout 3. And we could forget that whole F:BOS nonsense.

And then we got downloadable content. And it was a buggy demon from hell.

Look, I really love the fact that the PlayStation 3 finally got the DLC. What I don't get is that after months of waiting and even more months of delay - the DLC still just doesn't work right.

Your mileage might vary - but my mileage is stuck on the side of the road waiting for VATS to get unstuck. Or that load screen to, well, stop loading. Which, by the way, many times it simply won't and I need to reboot the PS3. I haven't had an experience this buggy since I ditched playing games on the PC.

Which - for the record? Is why I ditched playing games on the PC. I can understand the graphical glitch here or there, or oddities with quest objects, or the occasional slowdown in framerate ... but there are multiple times while playing that the game simply stops running.

How does that pass quality control? Did someone forget to document "game should keep running" as a requirement? Are all the test scenarios less than ten minutes? Did they test a completely different game? Any explanation?

So far I've played through the main quests of Broken Steel, Operation: Anchorage, The Pitt and Point Lookout. All of the DLC has been plagued with slowdowns and lockups to varying degrees - with seemingly little predictability. Mothership Zeta remains, and honestly my excitement for it has waned considerably in anticipation for multiple reboots.

Sure, Fallout 3 is a great game - but this level of quality is just shameful. Hopefully New Vegas aims a little higher.

Monday, October 12, 2009

Sci Fi Review: Dollhouse and Stargate: Universe

Science fiction on television seems to go through waves ... you'll have a show which takes off, acts a bit like a tentpole for more sci fi - and then everything winds down and some of the actors from one show start shuffling around. Take the Battlestar reunion taking place on Dollhouse - if Tricia Helfer shows up, I'll be convinced that Echo is actually a Cylon.

Dollhouse peaked somewhat with last season's unaired Epitaph One (unaired, but watched by probably every Dollhouse fan by now), which was easily the best episode of the show so far and serves as guidepost for the direction of the plot. Season two starts not only a little flat, but even somewhat confusing as we jump right in with Ballard now on the side of the 'house and his strategy for bringing it down feeling about as muddled as an active's CAT scan. The third episode, "Belle Chose", actually felt more like a better start for the season as we see Ballard trying to fit into his new role as well as some wonderfully creepy foreshadowing into the events of Epitaph One. The show has an odd game to play now - making the original premise and plotline around Echo work while also building to a potentially dark future. If it has any problem, it's that the latter is proving a lot more interesting than the former. However, if "Belle Chose" is an indication, this season could prove that the show can finally perform to its potential.

The other "networks show sci fi on Fridays because they assume the demographic never goes out and then complains about the numbers" offering right now is Stargate: Universe. Apparently the demise of Atlantis called for something of a reboot on the frachise, which after a long running core show and relatively long running spin off isn't worst idea. Universe has a different cinematic feel and the overall concept is more serious - it's like someone got some Battlestar in my Atlantis.

Sounds great on paper, but the execution so far is a bit lacking. One issue is that the wide array of characters feel largely similar and the ensemble feels somewhat shallow due to it. The military crew feels almost like a band of dwarves - you have stern, youthful, angry, etc. Two of the characters stand out for me ... one being Doctor Rush, in part because Robert Carlyle's portrayal is particularly awesome and secondly he's such a great throwback to a near villain like Doctor Smith (Lost in Space) than another "brilliant scientist with a gun" cutout that the series could so easily offer up.

Sadly the other character is Eli, who is such a horribly transparent viewer advocate that I fear the array of geek apparel and references to arrive. If his "Last Starfighter" premise of even being in the show wasn't bad enough, the fact that every other character willingly accepts his presence so blindly is even worse. Eli's character is a blow to the kneecaps to the show. Take the second episode, for instance, where one has to continually ask - why are they insisting on keeping the slacker civilian in the desert??

The show's pacing seems slow at the moment, so the jury is still out while we see if that's part of a method or just plodding along.

Wednesday, October 07, 2009

Demo Play: Brutal Legend (PS3)

I'll probably keep this short, as Legend is deserving of a full review when possible, but the demo that dropped last week is highly recommended. Schafer? Black? It's quite a team. The demo feels tightly written and funny and Jack Black is in true form here (all of that voice acting with Kung Fu Panda I guess). I remember outings like XIII where it seemed like a cell shaded shooter and David Duchovny voicing seemed an excellent match, and then Duchovny comes across with all the emotion one gets from reading a cereal box.

Not here. But as much as it works as a story, the gameplay feels just as solid. It's more or less a button masher, feeling a lot like a good variant of the God of War model with potentially more variety to the core and I think they've tossed out the QTE scenes, at least from the demo, for action which is more tightly integrated into the normal controls. Which if that holds out for the whole game, is something other designers should ponder.

Oh, and of course it rocks - as in an awesome homage to all things metal. Stop reading, go download, wait the release with baited breath.

Tuesday, October 06, 2009

Demon's Souls and singing online

This sounds so awesome:

The most direct way of helping other players, however, is to join them on their quest. Demon's Souls' ingenious implementation of co-op play is hardly straightforward, though it is incredibly imaginative. Players exist in one of two forms: body form and soul form. If you are in body form, you have full hit points, while in soul form, your hit points are generally halved (though a terrific ring you can find early on will give you a boost). You start your adventure in body form, and when you die, you are resurrected in soul form. Because you are only restored to body form when you defeat a boss or use a relatively rare stone, you'll spend most of your time as a soul. When in soul form, you can drop a soul marker; a player in body form can then activate that marker to summon you to his or her world. At that point, you join the player in his or her realm and tackle the challenges at hand together. If you are in body form, you can summon either one or two players, for a maximum party of three. There is no way to invite a friend, and no voice chat to communicate strategies or warnings. Yet while that sounds limiting, this imaginative system works in the context of Demon's Souls' harsh world and backstory. You feel as if you occupy a single node on a vast web of interconnected realms that mesh and overlap in mysterious ways.
--
Demon's Souls Review
[GameSpot]

First - seriously? Another incredible title hits the streets already? I'm already swamped with Uncharted 2 and it isn't even out yet. I've got Fallout DLC installed but untouched. I've got katamaris to roll, people.

Fine, the game sounds like a must have - but not sure when at this point. But more to the point, there's something deeply attractive about coop designed where nobody can talk to each other. I blabbed about this on twitter a bit ago ... I honestly have to say that I think online voice in games is about the most useless invention in the history of gaming.

OK, more specifically - to the large number of non-clan gamers. Sure, if you play the same game with the same group all the time - I get it. But that's not the majority of players.

Most of the time, it is idiotic laughter, rampant complaining and for some odd reason ... singing. Or playing guitar. Yes, I've had to listen to some jackass playing his guitar online. One night I had to listen to some guy who used "epic" and "fail" every other word. I remember when Counter-Strike was going to implement it and it was going to revolutionize gaming completely - but all I'm hearing is some guy's wife in the background and bunch of people screaming at each other.

So to Demon's Souls: thank you. I embrace your silent online world, no matter how vicious the demons may be...

Flash Apps On iPhone

From EverythingFlex:

So today at Adobe MAX a huge announcement came out. We now have special tooling that allows you to use the Flash Platform to build applications for the iPhone. Flash developers will be empowered to use their existing skills to construct applications for iPhone that can be distributed through Apple’s App Store. No promises but the betas of this (CS5) should be available by the end of this year.


Exciting stuff. It sounds like plan won't necessarily allow for Mobile Safari to have a plug in, but that developers will be able to develop with Flash/Flex and then go through the App Store routine to get distribution. So this might not be the golden ring everyone wanted (to use their favorite flash-enabled sites), it is quite interesting for experienced Flash developers.

See some examples and a few FAQs over at Adobe.

Demo Play: Uncharted 2 Multiplayer (PS3 Review)

I've spent an almost disturbing amount of time with the now publically open Uncharted 2 multiplayer demo - especially considering the breadth of decent gaming options open right now.

If you haven't played the original single-player only Uncharted: Drakes Fortune, it's well worth the purchase. Highly overlooked amongst early titles for the PS3, the game is still one of the better ones on the platform. Having had a taste for the sequel's online component, I'm definitely excited to see the full package.

The demo provides a couple of game modes, Deathmatch and Elimination, as well as a handful of maps and weapon sets. While "rocket launcher only" type affairs are usually gimmicky and appealing to a subset of gamers, all of the weapon setups feel correctly balanced and entertaining. The maps are splendid, well designed and packed with appealing visuals as well as multiple routes for players to run, jump, climb and roll around. Uncharted's movement gameplay allows for both running/gunning as well as stealthy cover-based action, and it's nice that these mechanics are available to the user without feeling too mandatory.

In short, as third person online shooters go - Uncharted 2 may be the best of the breed at the moment. I have a few nitpicky complaints - the grenades feel weak, the "party up" aspect feels like a miss (at least for the demo), and while the weapon balance is generally excellent - the gatling gun is a bit over the top (main complaint? way to effective at long ranges I think). But most of that just slides off the glossy greatness of the game.

Sadly - I do have one major complaint. The matchmaking can be completely brain dead at times, and while it does a good job of at least finding and creating games in general ... to wait several minutes to get into play and realize that the teams are wildly off balance can get frustrating and disappointing.

Uncharted 2 tracks player experience with a level system, so you can measure the players pretty well. Last night I (a level 27) was matched against a level 50, 43, 36, 33 and 28. So every player was more experienced than I was. My mates to help me out? A 5, 5, 4 and a 1.

Needless to say - it was a quick and bloody affair. If I recall, we managed something like 8 points before the other team hit the goal of 50. This is sadly not too uncommon either and often the lopsided matches have players jumping off the game, which just makes it that much more lopsided.

I'd be less critical of this considering it is a problem plaguing online games since their inception - if it weren't for the vast amount of statistics that get tracked. I'll concede that level alone is a poor indicator (though still a generally accurate one), but Naughty Dog tracks a wide array of facts - which you can view off their site.

Possibly this is due to high level "parties" that the server can't split up - but hopefully that means that the only defense isn't to do the same. It would at least be nice to allow players to, in some situations, swap teams during a match. I know that can be problematic and would require strict rules ... but there's been a couple of times I wouldn't mind jumping to the losing team just to make it a better match.

Regardless - it's a great demo (and, of course, hence not the final product) and proof of a top notch game. Highly, highly recommended.

Game Play: Dungeon Hunter (iPhone)

When Diablo came out, it was quasi-revolutionary. It took a known and loved format, the rogue-like, and made it highly accessible and graphically appealing. It's spawned so many clones that it has essentially redefined the genre, and so many of them are direct copies of each other that I'm half surprised there isn't a wizard in Visual Studio to churn them out.

I saw a preview of Dungeon Hunter for the iPhone a bit ago and wondered how it would fare. The iPhone market would be easy to plunder with a simple and brainless roguelike, but thankfully Dungeon Hunter manages to carve a space for itself. There's three classes to choose from (all male, although some of that may be to fit the backstory) and a narrative that frames your resurrection quite well. The graphics are very good and diverse array of environments, although most of them do boil down to a similar "walk path, kill things, turn left" kind of affair. Controls are solid for the touchscreen and there is a decent set of options to boot.

I haven't gotten a real feel for length yet - but the quests seem to be providing the chance for some real depth to the game. For $6.99, Dungeon Hunter seems a solid win for Gameloft and an easy recommend for any fan of the genre.

Thursday, October 01, 2009

PSN Updates Live (Oct 1st)

The updates for PSN are up on the store and include the Brutal Legend Demo, Operation Anchorage AND The Pitt DLC for Fallout. Nearly as good as last week. Still no Trine, though, which seems odd to me. But I'm really not going to complain about a lack of game content right now.

Brutal Legend Demothon Live Stream

The Brutal Legend demo drops today for PSN and Xbox Live users (because clearly with Fallout, Katamari, Marvel Alliance and the Uncharted 2 multiplayer demo ... I didn't have enough to play with right now). Double Fine is having a live demothon at 12PM PST today (Oct 1st) to coincide, with the following lineup:

· Welcome to the Dem-o-thon!

· A Message from Tim’s Bunker

· Drew shows how to make Brütal VFX

· Emily shares her 10 Least Metal Albums

· Lee reports from the field and share’s little known facts from the world of Brütal Legend

· Colin show’s how Eddie’s power grows in the Open World of Brutal Legend

· Erik reveals the Depth of the World of Brütal Legend

· Brad walks you through Multiplayer Stage Battles

· Levi draws a Brutal Caricature of one lucky fan while discussing Character design

· Nathan, Pete, Anna, Dan and Jon talk about programming Brütal Legend and crunch time at Double Fine

· Tasha and Dave take you inside white box animation

· Steve gives an Axe Lesson

· Forbidden Questions answered by a Special Guest

You can watch the livestream from the offical site, or check it out below:



I'm willing to bet that special guest threatens someone with swine flu...

Tuesday, September 29, 2009

Uncharted 2 Multiplayer Demo - Now For Everyone

Appearing now on PSN - a version of the Uncharted 2 multiplayer demo that everyone but you and me seemed to have access to, rave about, and gloat over. Downloading now, will post thoughts when I get a chance to give it some quality time.

Sunday, September 27, 2009

For Sunday: IT Crowd Bloopers and Brutal Legend

Two links today:

First up: The Girl found this awesome blooper reel for the great Britcom The IT Crowd, which is now available in its entirety on Netflix Instant, should that be accessible to you.

Second: Tim Schafer vs. Ormagoden - look out for October 1st, peeps - I hear it is going to rock with a chance of some roll.

Friday, September 25, 2009

TV Reminder: Dollhouse Season Two Tonight

Dollhouse gets a second run starting tonight (9/25). It's been left alone on Fridays with the cancellation of The Sarah Connor Chronicles, but at least that frees up Summer Glau for a guest appearance, right? C'mon - it would be awesome. Especially if the guest appearance was as Cameron. Whedon, call my people.

Wait, I have no people.

Anyway, whether Dollhouse can hit the ground running or will find a kind of narrative apex remains to be seen - but seeing it when it airs is probably the best thing for the show at this point (not sure how doing things like buying it off PSN or iTunes factors into the livelihood of a show versus good old Neilsen right now). We're actually going to miss it, hitting the road and going to a fish fry it would seem - but I do have high hopes for this season.

Update: Yeah, OK - as Sterno points out, if you don't have a Neilsen box - might as well buy it online. We'll probably grab it off PSN, if it's there, when we get back.

Thursday, September 24, 2009

Kirk Cameron Hates Monkeys (OK, really just Darwin)

Sweet Jeebus:



What exactly does Mike Seaver think will happen if you pray in public anyway? Considering he invokes Adolf Hitler around the 1:41 mark, which by Godwin's Law ends his argument before it actually finishes... I'm not sure it matters. Be sure to check out the frisking on Salon feature or the very least the funny retort with a Romanian accent.

HoneyComb Engine On Edge Online

Props to Corvus on this column at Edge Online about the HoneyComb Engine:

The latest system finds a balance, creating rules that create the outcomes but don’t necessarily describe them. While the gamemaster, or storyteller prime, runs the session, she or he can pass the duty off to the other players – dubbed storytellers – at the table. Storytellers are expected to bring their own ideas to the session, to guide whether it’ll be funny, violent or tragic. And any genre should work: Elrod has led sessions in space, Dickens’ London, and the Buffy season eight storyline. At last month’s Penny Arcade Expo, he led a session with Dierdra Kiai and Travis Megill about four siblings who reunite at their father’s funeral.
-- Tell Us A Story [Edge Online]

Wednesday, September 23, 2009

Stonking Great Game Contest

I should check my email box more often, because I hate to think that this is the first I'm hearing about Zero Punctuation's Stonking Great Game Contest, where people can send their flash based game to the Great Yahtzee for review and a chance at fame and glory. I'd love to consider trying it myself and do something in Flex, but I'm not sure the October 19th deadline is conducive to getting anything realistic for submission.

Jeff Palumbo of The Escapist also sends word that thirteen members of the game industry will be joining the judging. This is probably since Yahtzee famously hates everything, there might actually be a winner.