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Showing posts with label multiplayer. Show all posts
Showing posts with label multiplayer. Show all posts

Monday, October 26, 2009

Couple Notes on Uncharted 2 Multiplayer

I made a massive push on the Uncharted 2 single player experience, but don't really have my head around a full post for it yet. I did, however, want to expand my earlier review from the multiplayer demo.

The full version of the game has more maps and many more gametypes, including some fairly successful objective based ones. The mandatory Capture The Flag variant has players hauling around a large idol, which adds the not nearly used enough mechanic of hobbling the flag carrier, and also adds some of the fun of Epic's Bombing Run - namely tossing stuff around.

There are also a variety of domination/territory based games - which work remarkably well considering they are designed around the same maps as deathmatch (same, actually, goes for CTF).

The short summary is that Uncharted 2 adds an amazing online experience for the PlayStation 3. Highly recommend it.

Sadly, though, I still have to complain about the matchmaking. My assumption is that some players are teamed up at the beginning of the night, which makes breaking players up evenly difficult - but the problem remains the same. Numerous times the session will have all the high level players on one side, which often causes the highest level player on the losing side (and it always seems to be the highest level player) leaving early - which just cripples the losing team completely. Some of this gets pretty brutal.

The gameplay is good enough where it can be fun even if you're losing, which is an indication of a great game ... but when I can pretty accurately predict the outcome of a game just by the team makeup before the game starts, it sucks some of the fun out of an otherwise excellent experience.

Update: Last night I played a couple of hours and only had one match which was somewhat unbalanced, but not the wild sort I've seen repeatedly nights before. Don't know if this is just random behavior swinging to the other side or if there was a server-side fix. I'll keep an eye out.

Update to the update: Last night was bad - lots of very mismatched games. At one point, I just started leaving as the game started. Oddly, this is what finally caught Naughty Dog's eye, that I was jumping games. Which, don't get me wrong - not proud of ... but I can restart a game much faster than finishing it, and maybe the next one won't be such a one way battle.

Some digging seems to indicate that yeah, specific teams are the cause (that's in response to this, and I have lots of similar pics). This is age old problem of online play - boiling down to clan players getting repeatedly paired against casual players.

I'll probably roll this into a longer post, or the more complete Uncharted discussion. It's a huge detriment, though, and may just push me to coop way more- which I think is a shame (not that coop sucks, just that I'd be avoiding my preference. I just like fighting human intelligence...)

Update to the update to the update (guess I should just start numbering these). Naughty Dog is releasing a patch this weekend. It will "deter players from leaving voluntarily" and adjust goals for teams with fewer players. I'll try it out this weekend, but it seems like the wrong solution to the wrong problem to me. Address why people are leaving voluntarily first, simply deterring them seems pointless. I'll leave if I want to leave.

Tuesday, October 06, 2009

Demo Play: Uncharted 2 Multiplayer (PS3 Review)

I've spent an almost disturbing amount of time with the now publically open Uncharted 2 multiplayer demo - especially considering the breadth of decent gaming options open right now.

If you haven't played the original single-player only Uncharted: Drakes Fortune, it's well worth the purchase. Highly overlooked amongst early titles for the PS3, the game is still one of the better ones on the platform. Having had a taste for the sequel's online component, I'm definitely excited to see the full package.

The demo provides a couple of game modes, Deathmatch and Elimination, as well as a handful of maps and weapon sets. While "rocket launcher only" type affairs are usually gimmicky and appealing to a subset of gamers, all of the weapon setups feel correctly balanced and entertaining. The maps are splendid, well designed and packed with appealing visuals as well as multiple routes for players to run, jump, climb and roll around. Uncharted's movement gameplay allows for both running/gunning as well as stealthy cover-based action, and it's nice that these mechanics are available to the user without feeling too mandatory.

In short, as third person online shooters go - Uncharted 2 may be the best of the breed at the moment. I have a few nitpicky complaints - the grenades feel weak, the "party up" aspect feels like a miss (at least for the demo), and while the weapon balance is generally excellent - the gatling gun is a bit over the top (main complaint? way to effective at long ranges I think). But most of that just slides off the glossy greatness of the game.

Sadly - I do have one major complaint. The matchmaking can be completely brain dead at times, and while it does a good job of at least finding and creating games in general ... to wait several minutes to get into play and realize that the teams are wildly off balance can get frustrating and disappointing.

Uncharted 2 tracks player experience with a level system, so you can measure the players pretty well. Last night I (a level 27) was matched against a level 50, 43, 36, 33 and 28. So every player was more experienced than I was. My mates to help me out? A 5, 5, 4 and a 1.

Needless to say - it was a quick and bloody affair. If I recall, we managed something like 8 points before the other team hit the goal of 50. This is sadly not too uncommon either and often the lopsided matches have players jumping off the game, which just makes it that much more lopsided.

I'd be less critical of this considering it is a problem plaguing online games since their inception - if it weren't for the vast amount of statistics that get tracked. I'll concede that level alone is a poor indicator (though still a generally accurate one), but Naughty Dog tracks a wide array of facts - which you can view off their site.

Possibly this is due to high level "parties" that the server can't split up - but hopefully that means that the only defense isn't to do the same. It would at least be nice to allow players to, in some situations, swap teams during a match. I know that can be problematic and would require strict rules ... but there's been a couple of times I wouldn't mind jumping to the losing team just to make it a better match.

Regardless - it's a great demo (and, of course, hence not the final product) and proof of a top notch game. Highly, highly recommended.