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Showing posts with label demons souls. Show all posts
Showing posts with label demons souls. Show all posts

Friday, November 04, 2011

Game Play: Dark Souls

I was a rather huge Demons' Souls fan ... even if I did find the ending so mind numbingly difficult that I ended up using a rather nasty "cheat" to accomplish. This was after several attempts at finishing the final boss with online players, an attempt which only resulted in my online ratings getting butchered with every failure.

 When I kept reading that Dark Souls, the "spiritual successor" as it were, was going to be even harder ... I was a little apprehensive. Could From Software had decided to just amp everything up from the original - perhaps for the sake of publicity?

Thankfully, the answer seems to be no.  If anything, I'd say Dark Souls is an excellent refinement on the original.  It maintains that crisp sense of combat with an absolutely brilliant grinding design which slowly allows the user to increase their knowledge of the area and increase their skills and ability to deal damage.  I'm certainly not going to call Dark Souls easier ... but it feels like the mechanic have been shifted around more than simply amplified.

That's not to say that there aren't spikes of difficulty.  I tried to assault a two demon tag team event for most of an afternoon, only to get through in ten minutes when I managed to summon two players for aid.  This was true of the first one as well, however - Dark Souls is intended to be played within the confines of the inventive online functionality - and woe goes to the player who isn't taking advantage of the seamless co-op design From has used here.

My only complaint is that the grind can still get to be somewhat numbing.  Impressively - I can't call it annoying.  I don't want to throw the controller across the room because I just got killed by some dextrous skeleton.  But there are times when I just need to take a step back from Dark Souls and give it a rest.

Which is perhaps why the game is so unique.  In this day and age where if a company can churn out enough graphics to distract a player for twenty hours ... it's considered a success.  But Dark Souls insists that you engage it from the mechanics at the very root of the game - and finish it when and how you can.

Highly recommend.

Tuesday, October 06, 2009

Demon's Souls and singing online

This sounds so awesome:

The most direct way of helping other players, however, is to join them on their quest. Demon's Souls' ingenious implementation of co-op play is hardly straightforward, though it is incredibly imaginative. Players exist in one of two forms: body form and soul form. If you are in body form, you have full hit points, while in soul form, your hit points are generally halved (though a terrific ring you can find early on will give you a boost). You start your adventure in body form, and when you die, you are resurrected in soul form. Because you are only restored to body form when you defeat a boss or use a relatively rare stone, you'll spend most of your time as a soul. When in soul form, you can drop a soul marker; a player in body form can then activate that marker to summon you to his or her world. At that point, you join the player in his or her realm and tackle the challenges at hand together. If you are in body form, you can summon either one or two players, for a maximum party of three. There is no way to invite a friend, and no voice chat to communicate strategies or warnings. Yet while that sounds limiting, this imaginative system works in the context of Demon's Souls' harsh world and backstory. You feel as if you occupy a single node on a vast web of interconnected realms that mesh and overlap in mysterious ways.
--
Demon's Souls Review
[GameSpot]

First - seriously? Another incredible title hits the streets already? I'm already swamped with Uncharted 2 and it isn't even out yet. I've got Fallout DLC installed but untouched. I've got katamaris to roll, people.

Fine, the game sounds like a must have - but not sure when at this point. But more to the point, there's something deeply attractive about coop designed where nobody can talk to each other. I blabbed about this on twitter a bit ago ... I honestly have to say that I think online voice in games is about the most useless invention in the history of gaming.

OK, more specifically - to the large number of non-clan gamers. Sure, if you play the same game with the same group all the time - I get it. But that's not the majority of players.

Most of the time, it is idiotic laughter, rampant complaining and for some odd reason ... singing. Or playing guitar. Yes, I've had to listen to some jackass playing his guitar online. One night I had to listen to some guy who used "epic" and "fail" every other word. I remember when Counter-Strike was going to implement it and it was going to revolutionize gaming completely - but all I'm hearing is some guy's wife in the background and bunch of people screaming at each other.

So to Demon's Souls: thank you. I embrace your silent online world, no matter how vicious the demons may be...