Lasers, music and video games? Count me in:
Check out the whole bit on gamedev.net for more information and tour dates.
Lasers, music and video games? Count me in:
Elaine Wolf takes a look at Grand Theft Auto: San Andreas and notes that in between it's violent edges, there's a history lesson taking place:
I did want to get a quick bit in today about SAG's refusal of the voice acting contract. This should sum it up quite well:
Wired is holding NextFest here in Chicago this weekend. If it's nice on Sunday I might grab The Girl and go, it does sound rather neat, although framing it as the next World Fair seems a bit much. But on the other hand, they are supposed to have a robotic Phillip K. Dick and I seriously have some questions for him.
CNN has decided to join the "it's fun to scare the **** out of parents" fray:
Corvus has the third Carnival of Gamers staked out. Plus Ten Carnie Points to him for presenting an illustrated version.
And let's highlight this bit of CoG III:
I guess the XBox version of Conker's is finally unleashed. Since the reviews seem to always leave this out, let me just make a quick public announcement:
Conker's has some of the funniest cinematic scenes to ever be placed in a video game. Some of the parody work is simply brilliant and is alone worth the price of admission for the game.
That is all.
It's true. Here in my secret volcano lair I've got a crack team of mad scientists and they've shown that ever since I've been playing video games, I don't have a lick of cancer. Not a lick, I tell you. Unfortunately those quacks also say that it causes ADD and creates a verbal syndrome wherein the person will involuntarily make obscenely geeky references at the drop of a hat ... so what do they know.
Seriously, it seems like everyone has a statement about what video games can or can't do these days. I could riff off a long series of links pointing to how a 486 processor taught someone to draw or that an Atari 2600 made them question their sexuality or how a GameCube turned a neighbor's son into a terrible android assassin from the future, but I'm too tired just from reading all these claims in the first place.
The one thing that seems consistent is that people are reading into video games whatever they want. Gamers advocate that games either have a minimal effect or completely positive ones, whereas the witchhunters more conservative views suggest that they create violence where there previously was none. Thankfully, the science is almost utterly inconclusive and mostly contradictory ... so we can look forward to debating about this for a really good long time.
My humble opinion is pretty simple. I have a long standing contention that video games are art. I've dabbled in photography, poetry, digital art, and writing in both short story format and even a novel (extremely bad and unpublished ... but at least it's long). I've been programming on and off since I was kid. I started doing Unreal mods as a serious habit a few years ago. I've been gaming since before people played them at home. From my perspective - video games are art. The act of constructing them is similar to constructing poetry or a novel, the act of playing them is similar to going to a movie or listening to a concert. People get hung up on how technical video games are ... but they forget just how technical it is to create art in the first place. People like to think of art is merely an explosive force, but without technical knowledge - be it grammar, woodworking, lighting or whatever - that force would never find a way to be seen or heard.
I can't quite admit that video games are art in one hand and try to say they have no effect on a person with the other. Art is supposed to have an effect on you. It should be able to make you happy or angry or thoughtful or remorseful. Good art should help educate you, realize more of the world around and think about the world that could be around you. Of course some art is more appropriate for some audiences more than others. By itself, art isn't going to make someone a smarter person, or a better person, or a more criminal person - but it will always be a component. Violent people can always revel in violent art which might aggravate them. Hate Metal anyone? At the same time, art can be something which helps generations to understand themselves ... even if the material itself is riddled with violent acts. Shakespeare anyone?
Art isn't going to save the world, or destroy it. Art's simply a byproduct of our lives. By giving it too much credit or too much blame will undoubtably be missing the point. People can learn from it. People can react to it. People can practice their reading skills, their logic skills and sometimes even their artistic skill with it. Art can reinforce bad ideas just as well as good ideas. This is because it's not a babysitter, or a teacher, or a sageful advisor. It's just art.
First, DIY Games has a review of 50 Castles, which involves chickens among other things.
Second, Game Tunnel has both their May Round-Up and a review of Darwinia available:
That guy I said I wouldn't talk about? I guess 60 Minutes has edited up a short version of that interview, now focusing squarely on cranial menus and shown it around. I've been getting some questions about this. But I'm still not talking about that guy. I'm talking about this case.
So let's recap. The Playstation 2 is technology sophisticated enough to brainwash a teenage mind and train Devin Moore Thompson well enough to overcome an armed veteran police officer from within the confines of a police station. Do not pay attention to anything else.
Well, that's one scenario at least. Here is another:
It's a three hour drive, minimum, from Chicago to Decatur. The Girl and I have now made the round trip twice in as many weeks, once primarily to see my brother and then another to do Father's Day since The Girl's father would be, well, conveniently in town and all. And for those of you who don't live in the Midwest ... my apologies because we're having just about the best weather on the planet right now.
For his birthday, I got my dad two games. Rome: Total War and The Missing. I think The Missing actually kinda freaked him out ... the whole ARG genre possibly being a bit of a stretch for him, and Total War arrived completely broke. What's humorous about this is some two decades ago he granted my brother and I our first computer and warned us it wasn't for use with Space Turkeys. Space Turkeys was his symbol of wasteful computer games, based on a ad with blazing words about blasting such cosmic fowl.
Needless to say, that ban didn't last very long. That's right Joe Lieberman - even back then kids could get their hands on computer games. Violent? Heh, try playing the 2D side scroller of Conan sometime. Or even Karateka.
But I digress. The fun part was when a flight simulator errantly found it's way onto my father's laptop some year later. An avid pilot, he would play this ... well, let's just say obsessively. The family got an Intellivision and Dad was simply the best at Night Stalker. We'd watch him play just so that we could see the next robot that we couldn't beat. More recently this has moved to a Nintendo 64 ( he was quite the GoldenEye fan ) and GameCube ( a true Need for Speed freak ).
So, the truth is that Dad isn't just a gamer. He's actually a little hardcore. With access to a LAN party I think he'd not only attend, but there'd be some trash talking as well.
Ferrago is reporting that Sony is strong-arming small UK retailers to stop importing the PSP to their shores. I really don't get this - a sale is a sale. Yeah, I'm sure there's some global demomarkeconomicgoober rule that it's bad to bring numbers from on market to another, particularly when you're already considering hiring trained pandas in order to make enough of the damn thing to fulfill the orders. But my high school level of economics still sees a sale as a sale. If Sony had really wanted to crack down on small retailers, they should have found those people selling the $250 "value" pack for like $399 just because they knew it would be in short order during the launch.
Oddly, I get decreasingly likely to get a PSP. If someone gave it as a gift, I'd probably enjoy the hell out it - but it really doesn't seem like a form factor that I'd haul around enough to justify the purchase. Maybe once the DS and PSP have more robust wifi and web browsing options I'll re-examine them.
Still, it's funny that Sony is having problems like this - when there was so much forum furor about how the PSP just wouldn't sell.