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Showing posts with label nintendo. Show all posts
Showing posts with label nintendo. Show all posts

Monday, April 02, 2012

Most of the Next Gen Console Rumors Are Probably Wrong

It's that time of the year again.  Or more specifically, that time of the gaming console cycle when it seems credible enough that the next generation of devices might be in some kind of hardware prototype form that it seems perfectly reasonable to float around rumors about how they'll play (pun intended) out.

Which also means it is time to go visit some old friends.  Take a quick glance back at the news reporting about the PlayStation 3 before it debuted.  We're going to see some similar themes: leaps to conclusion about disc storage and of course, the old ghost about playing used games.  Let's not even worry about these from a Microsoft or Sony or Nintendo stance, just as pure speculation.

No more used games!

We'll start with the real money-maker.  And when I say money-maker, I mean this is essentially the online equivalent of trolling for a news source.  There's no doubt that the concept of having a game console block used games will drive page views and comments - gamers love their used games.  The $40-60 price range of most new titles is painful enough to have many gamers think twice before purchasing and the so called "grey market" that keeps GameStop in business is a handy way to purchase for many gamers.

This was widely reported as pretty much factual for the PS3 before it arrived, with some news outlets even suggesting the PS3 would physically notch your disc to make your game its bitch.  But it just doesn't add up.

Problem is: The used games market hits publishers in the money belt, not console makers.

Probably the biggest problem with this meme is that it supposes that the big three have a huge financial stake in it.  However the real profit loss for the console makers is subsidizing the console hardware, not in licensing software.  While they would surely like to see the "white market" sales go up, even Microsoft managed to turn the 360 into a huge profit machine this generation.  Publishers and studios are the ones who potentially go into the red when they spend money on game development, not the hardware makers.

Worse, such a move could potentially hurt console makers where they are actually vulnerable - selling actual consoles.  Analyst Michael Pachter has guess that blocking the sale of used games would probably lead to a bricks and mortar lead, gamer followed revolt.  I think he's completely right (and I don't always think that about Pachter).

Finally, I still say that the technology isn't quite as solid to pull this off as some other people do.  If you accept that gamers will still have an offline, disc-based experience ... there's no real way to pull this off.

Course, that brings us to...

No more disc-based games!

This one has an awful lot of credence behind it, considering the number of people who are now used to buying games - be it for the PC, Mac, iPad, iPhone, PS3, 360 or other abbreviation, via the Internet.  Steam, app stores, and console networks are big business these days and with some games only available via electronic means (think Minecraft), surely it makes sense that the next generation consoles would follow suit, right?

Problem is: many, if not most, living rooms are still not on the information highway

While wi-fi is largely domesticated and the concept of "high speed bandwidth" is becoming rapidly redundant - there's still a very healthy percentage of gamers who play 100% offline.  And we're not talking about the casual or senior citizen crowd here - we're talking normal if not hardcore gamers.  While  a decent percentages of gamers in 2011 use their console for online activities, it is by far not the majority.  I know it is anecdotal - but I'm constantly getting into conversations about gaming which quickly get confused because I assume they are playing the most recent patch (see Skyrim).

For more evidence check out the OnLive Console.  Did you even know there was such a thing?  While OnLive has exceeded my expectations for what can be done with streaming games - their hardware sales haven't exactly pegged them as "the fourth console maker" yet.  The truth is that the living room is still new frontier for certainly having high-speed access and many consumers don't yet associate their console as an online device.

But if we must have discs, then...

This XYZ console will use XYZ format!

Will Sony keep Blu-Ray?  Will Microsoft adopt Blu-Ray?  Will Nintendo use flash cards?

The problem with this speculation is that it is probably one of the last decisions the console makers need to make.  While architectural decisions about memory, bus speeds, processors, GPU, and other tightly integrated board components have direct impact on how games are actually coded - storage format fairly uniformly decides two things: capacity and load times.  It makes a big impact, for sure, but certainly not as much as how much system memory can be dedicated to textures or the like.

My guesses are: Sony will keep Blu-Ray, as keeping the Orbis a Blu-Ray player fits in their living room strategy and is cost-effective for them.  Plus, Blu-Ray is probably still the best option technically for games thanks to the large capacity on the discs.  Nintendo and Microsoft will probably use some kind of mutated version of HD-DVD because they can own the experience outright without licensing anything to Sony and still rival the size of Blu-Ray.  They might miss out on being a DVD player (but also might not) - but I'm not sure being a DVD player will be a serious game player in the next generation outright.

The problem with the flash card rumor is cost.  Flash cards offer a lot of versatility to developers (and probably the best option if anyone really did want to kill the grey market of used games) but are really only viable for mobile games where the footprint is small enough to keep costs down.  Look at this way - solid state drives have gotten to a point where they are essentially superior to traditional drives, but expect the makers to opt for the latter so that they can sell a "300GB" model instead of a "150GB" one for less price.

Bottom line: the speculation here is fun, but it is way too early to guess right now.


So for those scoring at home - for the top rumors about the next gen of consoles it is: no way in hell, almost certainly not, and way too early to even care.


Wednesday, June 15, 2011

Armchair E3 2011: Nintendo


Of all the big three gaming companies, Nintendo probably had the most to prove. It's not really a terribly good time for the big N. Their sales, while still solid in comparison to the other consoles - have dropped considerably from their previous heights and probably will continue to do so. The 3DS hasn't managed to sell as well as the DS, despite plenty of technical prowess. Microsoft and Sony have both released their motion solutions to the world, and while Sony's isn't doing poorly by accessory standards - the Kinect has sold incredibly.

When the Wii was released, HDTV adoption was slow on the rise and the concept of motion controlled gameswas absolutely and utterly new. The console was inexpensive, easy to use and surprisingly social. The Wii Fit was a brilliant add on, continuing on the theme of user controls that weren't controller based and also giving gamers a reason to learn yoga.

HDTV prices have dropped considerably - and the competing consoles are not only cheaper than when this generation first hit, but they have an excellent library of exclusives, mainstream and indie titles. The Wii has continued to struggle to bring anything but their own first party titles to real success, and while the post Fit era has seen a few gems, it would be hard to imagine a lot of third party developers lining up to release on hardware which is now, to be diplomatic, a bit quaint. This is probably why the vast majority of third party Wii titles are licensed based shovelware.

So E3 would certainly be Nintendo's time to shine.

I would probably describe what they announced more as ... glimmering? Maybe a bit of a glisten?

Since this post is late out of the gate, the Wii U is probably not a surprise to anyone. Quick recap: it will backwards compatible with the Wii, it sports a tablet styled controller with a 6 inch screen surrounded by the expected set of game controls as well as motion sensing and a camera.

The feature Nintendo seemed to thump the podium the most was the ability to display either a secondary screen on the controller, or to send the the main (TV) display to the controller, or flip them, or do a tango, etc., etc. Technically speaking, it's pretty some pretty neat stuff and I can imagine they have cool VNC style tricks going on.

The problem is that unlike the announcement of the Wii controller, the Wii U controller doesn't feel as revolutionary. We've seen this kind of trick before from all the way back to the Dreamcast's VMU and recently with Sony's tethering of the PSP. And while I know I'm missing out on some of the first person experience wow factor that distincts it ... it's also hard to get excited about something that seems like a tablet in a world that is getting increasingly ruled by tablets. If the 3DS is having trouble competing against iPhones ... how will the Wii U not have trouble competing against the iPad?

It's not that Nintendo can't answer these questions - the problem is ... they didn't answer these questions. Mainstream press walked away from E3 still not quite understanding what the console itself was capable of accomplishing. While it's not been confirmed that the hardware should be more powerful than the PS3 or 360 - Nintendo failed to display anything that proved that fact.

Worse, in fact, they showed demos of other platform's software. And then someone in the press realized Nintendo hadn't shown the Wii U working with multiple Wii U controllers, leading Nintendo to confirm that they currently have it only designed for a one controller to work with one console ... which promptly kicks in the shin some of the more interesting concepts of having the secondary display.

For a company which changed the industry with innovative ideas, the Wii U feels like a jumbled bag of other people's tricks. While it isn't surprising that Nintendo didn't talk cost - it is hard to think that a console with next generation hardware and a touchscreen controller is going to be cheap, which was one of the big factors of the Wii's success.

After their announcement, Nintendo's stock dropped sharply. Then it dropped a little more. Nintendo has about three quarters before it has to show the goods ... and they have a lot of information to nail down and offer up before then.

Friday, June 10, 2011

Armchair E3 2011: Sony


Sony deserves, I think, credit for at least being the company with enough muscle to trail Nintendo as the #2 handheld gaming platform. That might sound like a back handed complement, but the path leading up to the Gameboy, DS and 3DS is littered with technology which really couldn't even be considered a runner-up.

Having the Vita their big push now seems a bit like a product plan set in place years ago that nobody forgot to cancel. It's not the Vita is bad - in fact it looks like might actually be the most awesome handheld gaming device ever created by man. Someone has clearly been taking notes on the flaws of the PSP, PSP Go, etc. But even Nintendo is having a hard time keeping handheld gaming in their mighty grasp, with the 3DS falling behind the DS in sales and having little sign of picking up anytime soon. The cheaper DS still clobbered the 3DS last month (though the 3DS cremated the PSP, so...).

If this was last year, I could understand Nintendo and Sony's not having an appropriate response to the onslaught of smartphones and tablets coming out earlier this year. What's odd is that the Sony Experia, with PlayStation certification and a little title called Minecraft, seems a more intelligent response to the current mobile scene than the Vita.

However, all hope for the Vita is I think not lost. The PSP might not have the same size demographic as the DS, but Sony's mobile gamers are quite loyal and since the Vita is well designed ... Sony might be able to hit sales goals if they've been made rational and not overly optimistic. And Sony seems to have potentially outflanked Nintendo, whether it was intentional or not.

And it could be crippling to Nintendo.

I'll have more on the Wii U later, but let's assume Sony pushes harder for the kind of continous client, tight integration that the Vita has with the Ruin demo for the PS3. PSP tethering with the PS3 is already in the bag, and one has to wonder how hard it would be for Sony to replicate some of the Wii U's thunder. It would take what ... some fancy custom VNC software to play my Vita games on my HDTV with my PS3 as an intermediary? OK, so it would have to be some pretty fancy VNC ... but if Sony could steal some of Nintendo's features and position them as value adds for the Vita? That would be a serious win for Sony and potentially a serious blow to Nintendo.

Sony gets high points for showing off new games with new ideas as well. Microsoft's Kinect push is solid, but doesn't show much new innovation for the game. Sony demo'd several games I'm really looking forward to trying out, and much of it feels fresh and new.

But letting Microsoft walk away with a Minecraft exclusive? With Kinect? After all that ballywho about it being on the Experia? That's just embarrassing.

Monday, April 25, 2011

Nintendo Rumors: Revolution versus Cafe


There's something about Nintendo which sparks rumors to an extent greater than most companies. I'm not entirely sure what it is - it's not just because of how much of a game changer the Wii turned out to be, though those rumors certainly hit a high watermark. Now we're faced with the successor of the insanely popular Wii, now confirmed by the big N, and the rumor mill is churning at full speed.

One the big ones? That the controller will have a large, probably touchscreen, LCD display jammed into the middle of it. Something a like the picture to the left ... which was actually a rumored leaked image circulated for the Wii (or Revolution as it was called before being branded). Other rumors? That the Revolution would have a large hard drive, that it would have graphics comparable to the Xbox, and even that it would sport a 3D interface. I think someone even did a mockup of Revolution with a big holographic display in the middle - a la a Star Wars chess game.

The new controller rumors have decent weight behind them - and it may fit well into Nintendo trying to think out of the box. Of course, I'm an old Dreamcast guy ... so I don't find the idea overly revolutionary - but I do think Nintendo could make it work much better than the old white box did.

Otherwise, the rumors for Cafe are fairly reserved. That Nintendo would want to surpass the current generation of consoles is a bit of a no-brainer - when the Wii first faced off with the 360 and PS3, the HD generation was still expanding into critical mass. Now, HD sets are cheap and easily available - and Sony is even moving on to push 3D on the people. How much muscle Nintendo will throw down is an interesting question - since they're getting out of the gate earlier than Sony and Microsoft - they may be attempting a 360 strategy where their graphics will be good enough that they could soak up the early adopter marketshare. To make that work, they'll certainly need to bite the hard drive bullet - which given how cheap hard drive space is these days, seems a certainty.

On a geeky side, I have to wonder what Nintendo will use as a disc format. This could almost be the first console to not use a disc format, but that seems a stretch even for Nintendo. It wouldn't be a bad idea for Nintendo to embrace Blu-Ray, but Blu-Ray is probably not enough of a dominant HD format to justify licensing it from a competitor.

In fact, I'm not even all that interested in the Cafe hardware. Where Nintendo really needs to compete is on software. Both PSN and XBLA are excellent gamer networks, and if Nintendo was incapable of generating at least a worthy clone - the Cafe is going to have trouble out of the gate.

And the other thing Nintendo needs to fix, which I think has been mentioned in most of the previews up till now - is third party support. I'm not going to buy another piece of Nintendo hardware just to play the next Zelda or Metroid game. They're great franchises, sure, but they don't offer anything new to the table in the same way that, say, Little Big Planet or even Gears of War does. Nintendo needs to join the Call of Duty crowd for this generation - because while the old Nintendo mascots may have some of the most loyal following in the world, I don't see their numbers increasingly drastically in 2012.

Sunday, January 02, 2011

Game Play: GoldenEye 007 (Wii)

The original GoldenEye on the Nintendo 64 was such a high watermark that it still pales over console shooters today. The game's level design, pacing, weapon selection and multiplayer modes still impact designs today, but perhaps most importantly was the game's ability to tell a story despite the constraints of the cartridge based format. Gamers who played the game will still remember scenes where they dropped in on guards, protected Natalya from swarms of soldiers, and stormed after Trevelyan ... a far cry from the "find the red key" norm from shooters of the day.

Eurocom was responsible for The World Is Not Enough also on the the N64, one of the few games not done by Rare or ex-Rare developers which clearly had learned from the earlier game. So if any company other than Rare could take the original classic and update it for the Wii, it would probably have been them.

GoldenEye on the Wii follows the same basic skeleton of the original game while adding in-game cinematics, more expansive and detailed levels, more modern weapon selections and online multiplayer. The port is carefully done, with an emphasis on the elements from the original and maintaining new versions of scenes fans will remember while making sure the game doesn't feel out of date for the Call of Duty crowd as well. The result is possibly one of the best shooters on the platforms which can take advantage of modern design while making sure fans of the original can keep their nostalgia safe and secure. It is quite probably the best the Wii gamers could have asked to have.

The online mode is decent by most standards, but top notch for a Wii game ... the platform still struggles for a definitive online experience. I'm not sure I'm a fan of it having experience levels considering how much fun the original was to play with proximity mines and other gadgets out of the box, but again the online manages to capture much of the same pacing and fun of the original. Technically my only complaint with it is that the spawning logic on some of the game modes seems off ... hard to build up a solid defense when you're getting placed far away from your goal. Still, the only real problem is that aren't enough people playing it.

I hate to say it, but I would love to see a Sony Move version of the same game with updated graphics and PSN support. Games like GoldenEye and Red Steel 2 shows that good games are still quite worth playing on the Wii, but the console still shows a serious technical divide when you compare it to the other platforms.

Highly recommend however.

Friday, June 18, 2010

2010 E3 Impressions

I'm not at E3, nor am I even remotely close enough to making a profit off of gaming in any sense to attend it anytime soon (nor do I figure The Girl would sign off on it as a holiday).

But I have Twitter, and opinions - and not afraid to use either. So, from what I can gather:

3DS
I think the main win here for the big N is that the 3DS appears, from all reports, to be everything Nintendo wants it to be. True 3D, no glasses, backwards compatible with DS but finally some real new tricks to give developers for 3DS only titles. As Nintendo themselves put it - this isn't just another rendition of the now what, four times redone DS? It's a new beast altogether, and whatever magic they put into the 3D screen sounds like it might pay off.

Wii
Wii-wise, there seemed to be some decent enthusiasm behind some of the new titles, but stance remains the same: the Wii's endurance is going to be tested in the next 12 months, as Kinect and Move hit the scene and now HD equipped casual gamers wonder about the only SD console remaining on the scene.

Kinect
Speaking of that though: Microsoft's big push, Kinect, sounds like it is going to run into early adoption problems with the $149 price tag. I honestly think this is mostly perception: it seems closer to the Wii's $199 price tag, and the Wii has better brand power at the moment. So there will be a lot of people doing the apples to oranges comparison and just deciding to get the Wii instead.

Fair? I'm not sure it is - but I think Microsoft will need to get some impressive software reviews out there to get away from it. A Halo-esque flagship title would go along way to making it distinct ... or perhaps a better way to put is a Wii Sports that in no way resembles Wii Sports.

Move
Sony's real advantage is position Move more like an accessory with a $99 bundle. How much of a difference in MSRP this is in reality when a second controller is what - another $49? And the MoveChuck is another $29? I think people who go to stores and buy the two products would quickly have similar totals.

Move sounds like it has the advantage of being more appropriate for compatibility with existing games, having those buttons and all. This could prove a serious boon to Sony in the long run. I may be more willing to pick up Move just to try Killzone 2 with the new controls - more so than I am just to replace my Wii Sports with an HD version.

3D Gaming
Sony made a big push on this and to be honest, I can only find it pretty bizarre. Prior to E3, Sony had started updated the PS3 software to handle 3DTV's. I jokingly sent the official PlayStation twitter the question if this was the kind of 3D that required $5 glasses or a $5,000 TV. This was their response:

3D TVs are starting to roll out now, they use "active shutter" glasses with embedded circuitry. In a year or two, most TV will be 3D & cheap


I'm assuming they mean "most" as in "most available". Let's not forget that HD only became truly commonplace (as in over 50% market) in the last year or so, something like half a decade after becoming commercially available. And if by "cheap" they mean "around the same cost as my current television" - then Sony's 3D revolution has already failed. I'm not about to replace my perfectly good TV for a single feature that only one thing attached to it would really offer.

Or to put it this way: I'm already doubtful paying the surcharge at the theater to see the 3D version is worth it, I'm not about to drop a grand to do it in my living room.

Nintendo seems to understand this: the 3DS is really the only part of the 3D platform I can get behind. It doesn't require glasses and I'm only replacing my already aging DS for less than a couple benjies.

Now, I've continually been asking why a new TV is even necessary - and even poked the Internet Bear a little about Sony showing the Killzone 3 demo on a 100 foot project screen (clearly not a 3DTV). It looks like an odd mosiac of technology limitations that actually makes this true, and I'll post a follow up on that later.

Valve on PlayStation 3
Hurrah!

Monday, June 08, 2009

Michael Pachter Claims Wii-nis Envy For Sony ( and something less insulting for Microsoft )

Michael Pachter of Wedbush Morgan, clearly not a Cathode devoted reader:

“Sony and Microsoft each fired cannon shots across Nintendo’s bow, with Microsoft’s Project Natal and Sony’s Motion Controller (based on the Eye Toy). We view Microsoft’s proposed offering as intended to provide a user-friendly interface for Xbox Live dashboard access, and view Sony’s offering as Wii-nis envy. We do not expect either to displace Nintendo’s Wii from its leadership position,” he said.
-- Analyst: Rival Motion Control Tech Won't Break Wii Dominance

Pachter's been doing this a while, and has also said that Sony could see a price cut in April, that this is the final generation of consoles and the Wii should lower prices to "be strong again".

(Note: this is why I try not to predict much of anything)

So penis jokes aside, I'm not entirely sure what he's smoking. OK, yeah - Sony is clearly coming up with a solution akin to the Wii's motion controls. I'm missing the bit of the analysis where that equates to being doomed. Because other portions of the PlayStation 3 which have emulated other console features, like the PlayStation Network, have been miserable failures.

No, wait. The opposite is true. In fact, if anything Sony has showed that it is almost better off emulating other companies (PSN) than trying to come up with new ideas (Home). Not to mention that this is the game Microsoft perfected like over a decade ago.

Speaking of Microsoft - while Pachter's comment on Sony might invoke a 'duh', the Microsoft bit is a 'huh'. Microsoft has made of point of getting Natal games in front of the press. Microsoft has shipped development kits to every one of their partners. Does that sound a bit odd for a dashboard upgrade? Not to mention a pretty cost ineffective way to solve a non-problem?

I'm hoping Pachter's being quoted out of context or something. Because while being quoted with the word "Wii-nis" by your name probably does something for traffic, but I was under the impression that an analysis made use of facts.

Friday, June 05, 2009

More Signs Nintendo Is Demented

Reggie "Terminator" Fils-Aime, interviewed by CNet:

With their announced new motion-sensitive control systems, Sony and Microsoft seem to be planning to aggressively go after the elusive mainstream audience. But perception-wise, at least, Nintendo maybe has the opposite problem: You've got the mainstream. How do you reach that core gamer?

Fils-Aime: We have near-term, mid-term and long-term opportunities. The near-term opportunity is the consumer who owns an PS3 or an Xbox 360 and has been bad-mouthing Wii to their friends. We can reach that consumer with games like The Conduit or Tiger Woods with Wii Motion Plus. The mid-term opportunity is the more mainstream consumer who saw Wii at a friend's house but just needs a little extra incentive to get into our game. That's what Wii Motion Plus and Wii Fit Plus and new Super Mario Bros. Wii will hopefully achieve. And the long-term opportunity is that person who currently says, "I don't play video games and I have no interest in playing video games."


The problem Nintendo has is that if that is seriously their near and mid-term strategies - they're pretty fscked. I don't care how impressive previews of the The Conduit may be - you can count the number of Halo fans who are getting a Wii to play it on your right hand. Especially when any gamer compares Nintendo's networking with Xbox Live.

And this fascination with Tiger Woods, a long running EA Sports franchise which sells will on every platform as some kind of Wii Motion Plus catch is just fascinating. Perhaps for the hardcore golfers who just loves to actually practice their swings ... maybe.

Honestly, I think you can sum up Nintendo's philosophy with this: "That's what Wii Motion Plus and Wii Fit Plus and new Super Mario Bros. Wii will hopefully achieve."

Hardware, hardware and more Mario. That's their plan. Meanwhile, Sony and Microsoft have technically competent motion sensing solutions coming down the pipe and all the high def glory that gamers do (sorry Reggie) care about. In particular, Microsoft's lower price points will be able to put pressure on the Wii marketshare. Just wait for the Xbox 360 Arcade + Natal + 360 Sports package.

That's really the Wii's best hope - that Sony and Microsoft charge too much for their solutions.

Interview continues:
Can you talk about what you saw from Microsoft and Sony when it comes to the motion-sensitive controllers. It will be a sort of a new arms race.

Fils-Aime: The only thing I'll say is a rhetorical question. Is it fun? If it's fun, then I tip my hat and say, "Well done." But what's happening sounds to me a lot like, "Who's got the prettiest picture. Who's got high-definition. Who has the best processing power?" It sounds like technology, when the consumer wants to be entertained. Our focus is how do we take active play and make it entertainment. And that's what we're going to continue to focus on. And I think we've done a great job with Wii Motion Plus, and the Balance Board. And we're going to continue to push the envelope in ways to make it more fun.


When this gen of consoles took off, the Wii was innovative. A year from now, or maybe less, it will just look inexpensive. Which isn't nearly as brand friendly (though it doesn't hurt). Nintendo got here by pushing the envelope - but now they think pushing the envelope is measuring your heart beat and painting the Wii black.

Nintendo needs a better answer - and here's a tip: it is not more hardware.

Tuesday, June 02, 2009

Armchair Analysis: E3 2009 Keynotes

I will probably never attend E3, as I am unlikely to shell out for it myself and don't foresee an employer willing to do the same.

Should not stop one from reaching from afar and being highly critical.

Nintendo (Joystiq Coverage)
Let's play a game. Let's strip everything from Nintendo's keynote which is not either a) a rehash of an existing Nintendo icon or b) requires a new piece of hardware to play.

We get:


  • Dead Space: Extraction
  • Conduit
  • Resident Evil: The Darkside Chronicles
  • Flipnotes Studio (DS)
  • Style Savvy (DS)
  • Cop: The Recruit (DS)
  • Women's Murder Club: Games of Passion (DS)
  • Golden Sun DS (DS)
  • Final Fantasy Crystal Chronicles: The Crystal Bearers
  • Tiger Woods PGA Tour 10


Now, a magic trick. Stare at that for a bit and then mentally remove DS games, light gun games and sequels to other well known franchises. It's like those 3D things at the mall, but in reverse. Ok, so that last one might not be entirely fair - the industry is pretty franchise driven all in all, but we're talking about Resident Evil, Final Fantasy and Tiger Woods for fsck's sake. It's not like a sequel to Crackdown on the 360 - there's already what, like 50 Resident Evil games for the Wii?? And Tiger Woods? You actually show Tiger Woods during a keynote? Let me guess - it looked like a damn golf game.

For me, the message from Nintendo is - love our hardware and love our characters. Or piss off.

Microsoft (Engadget Coverage)
Microsoft had Ringo Starr and Paul McCartney? Wow. If only it was a game I cared about.

Oooo, look - Felicia Day...

OK, so would it be fair to play the same game here with Microsoft? Depends on your level excitement over, say, a new Halo game versus a new Metroid game. If I went by number of sales, I'd say a lot more people are excited by a new Halo game, and a new Crackdown game, and a new Left 4 Dead game, etc., than a new Metroid. Maybe Mario is a bigger draw, I don't know. I didn't finish Galaxy.

And that's accounting for the Wii outselling everyone by what, like 2 to 1 every month? Plus, Microsoft had goodies to add to Xbox Live, and Xbox Live Arcade. Did Nintendo announce a new buddy system? Better networking? Better lobbying? No. They did not.

And of course, Microsoft has this Natal announcement. Motion sensing by camera, no other hardware required. There's some impressive videos and as mentioned before on Cathode, early opinions are pretty high. I think Natal's microphone seals it for me as a show stealer for E3 - even if Nintendo had it with Wii Talk first. Sony needs to step up there.

I'm not a 360 user, and I still thought Microsoft had a pretty good showing.

Sony (Joystiq Coverage)
Sony's done an excellent job of shoring up their software glut - even if they haven't been able to stave off Microsoft's exclusivity attacks completely. Again, if we play the same game here - Sony still showed off some interesting new titles like ModNation, MAG and Agent. The big franchises are going more cross-platform and what exclusive Sony shows seem pretty darn good.

Sony's pushing the PSP Go pretty hard, and I'm just not that interested. Seems like a good evolution, even if it is a bit late and still about $50 too expensive. The Motion Controller might look a bit like a sex toy, but I can't deny their argument that some games just need buttons. I still think they need an EyeToy update that includes a microphone, however (I'm an idiot).

PSN has been good to Sony and I'm glad to see them pushing it - but there are some key developments, like Netflix integration, missing from the deck. And we can all agree Home needs some serious work. Added involvement is nice and all, but some structural changes (like not having 50 people and bubble machines crowd a Silent Hill lobby) would have been nice.

No slim PS3 announcement, interestingly enough.

All in all, a decent showing - but a bit mixed for me.

Signs Nintendo Might Be Losing It

Microsoft showed off Project Natal to the press at E3 and the opinions seem to run from the positive to the wildly optimistic. Camera-based, Microsoft's motion solution doesn't require waving any hardware around. While products for the device (as well as the device itself) aren't expected until around 2010, it is reported to be quite functional and user friendly already.

Rumors abound that Sony has a motion trick up its sleeve as well, either an adaption of the Sixaxis (a more Wii like solution), or camera based like Natal. However, it looks like it might be a no show for E3.

Nintendo, on the other hand, has announced Wii Vitality. This is a heart rate monitor that hooks into your wiimote.

Let me say that again: it is a heart rate monitor. For your wiimote.

Microsoft has a potential Wii-killer (or at least a Wii-beater-upper) and Nintendo has a heart rate monitor. For your wiimote. OK, so technically they also have Wii Motion Plus with exactly zero titles I can think of that would really make me want to buy it.

Gamers are begging Nintendo for a better software library. While some gems, like Boom Blox (review pending), might be going unnoticed - the amount of shovelware on the Wii is rather embarrasing. Aside from Nintendo's own first party titles, which often ship with some new hardware gimmick, the Wii has some pretty slim pickings. While titles like Rayman Raving Rabbids TV Party make excellent use of the Wii Fit Board, there are precious few developers looking to go outside the nunchuk as an accessory.

So why does Nintendo insist on making more of them? And then... even more?

They're still making money hand over fist, but Wii Fit can only sell for so long - and I don't think a heart rate monitor (for your wiimote) will help that. If Microsoft delivers a decent Wii Play clone in early 2010, Nintendo might be picking some Wii Teeth off the floor.

Update: Sony just showed their motion solution - a wand combined with EyeToy to deliver "1:1" sensing.

Friday, February 13, 2009

Nintendo's Massive Fail

The Girl is playing Animal Crossing: City Folk as I write this - watering some flowers and bouncing around. Our mortgage is half a millions now, but at least we have a basement.

At this very moment, Big Brother might be playing it as well. We've had some weird disconnect with exchanging friend codes all week long. We have no real way of knowing. We've got a cherry tree and our animals have been complaining about meeting people. Even more annoying, it seems our citizens know he's added our friend code, because they've mentioned him by name. The animals in the game can acknowledge him, but we cannot.

This is in despite of the fact that we've already played together on other games. Our Wiis know each other. We have each other's Miis.

City Folk is a game that constantly reminds you it wants to play online. I don't mean that in some subtle way, I mean the game actually asks you every time you play about why you don't have more friends you could be playing with.

But we're not. And I can't think of a single good reason why. Nintendo has just completely drop the ball here, and they've essentially dropped the ball when it comes to social networking and online multiplayer for the entire system.

They may be rolling in cash from selling more Wii Fits than a fruit stand sells fruit in the desert, but just because I have a Fit and Big Bro has Fit doesn't mean that we know what the hell the either is doing with it.

Compare this to the PlayStation 3 (or, I'm sure, the 360 to even larger degree). I've compared game play with other people just by looking at their trophies. If someone comes online, I can know about it even if I'm in the middle of a game. I've bounced around LittleBigPlanet with complete strangers on more than one occasion. It's as easy as selecting "Play Online" instead of "Play By Myself".

What's the name of Nintendo's console? It's the Wii, intentionally designed to invoke the imagery of playing in a group. But the only time that has really happened is some nights of bowling. Hell, I have a better sense of community from PlayStation Home than I do from any Wii Channel. The Animal Crossing commercials are all about playing online with people miles and miles away.

But it's just branding, just like the Wii itself. Yeah, I know I've complained about this before.

But I think it bears repeating.

Thursday, January 08, 2009

Game Play: Animal Crossing, City Folk

The latest iteration of Animal Crossing, which has migrated from the GameCube, to the DS and now to the Wii, is more or less an epitome of what is right and wrong with Nintendo right now.

On one hand, the game is fun and lighthearted little romp. You care for your town, do your chores, talk to your animal buds and wait for the in-game events. As with the previous versions, you basically have a kid friendly version of the grind mechanic at the heart of every MMO on the planet.

On the other - it's a wasted opportunity for networking with other Wii players. Biggest case in point? There's an auction house in the game. I feel pretty confident in suggesting that if this was a Sony or Microsoft title, the auction house would be networked so that nearly any other player could bid on some other player's fossil or rare piece of furniture. This would, among other things, make the auction house actually functional. Instead, Nintendo assumes you personally know enough people who play the game to make it functional, as the auction only works for people on your friend list. The game does, apparently, use the system's list for a change - which is something of an improvement.

So much in City Folk is exactly the same as the rest of the series, that it makes these half-hearted attempts at innovation even more glaring. Would have killed Nintendo to spend a little time figuring out a safe way to network villages? Or to at least allow strangers trade with each easily? Early rumors of a MMO style game, dedicated Wii channels and the like had a lot of people very, very excited. City Folk sticks to a strategy Nintendo knows far to well, though: play it safe.

Don't get me wrong, we're still happy citizens of our cartoonish town, but the lost potential here is just glaring.

Thursday, October 02, 2008

Island Bound

So we're packing up and gathering a wealth of entertainment so that we don't go on insane on the long flight to Antigua. This is the follow up to the Honeymoonicane from last year, so we're getting a pretty cheap trip out of the deal.

A bit of housekeeping before I head out:

Apple drops the NDA. Thank god. This was far too wide of a net to protect some of their software patents which was becoming more and more of a detriment to development in general as more developers jumped into the pool.

Nintendo DSi. Sounds good. Might be tempted to pick one up, I never did get a Lite and the one drawback from the model, the lack of a GBA port, isn't an issue since I still have the original DS. On the flipside - I have an iPhone and the camera, web browser and music player simply aren't a draw. The new memory and downloadable content, though, could be a big one.

Hopefully I'll be able to talk a bit more about Dead Space when I get back. I have some questions about No Known Survivors's creation. If you haven't checked it out yet, check it out. There's apparently a $5 coupon at the EA Store for you when you register - and also the grand prize winner is due the Ultra Limited Edition of the game and now a replica of Issac Clarke’s Helmet as well.

The VP debate just ended. A lot of the talking heads are scoring points for Palin. Fine, she didn't make an ass out of herself, but she's still a religious fanatic who couldn't bring herself to admit that global warming isn't man made.

So I'm out for about seven days. I'll have very little access to nearly any kind of modern communcation.

But there will be plenty of snorkeling.

Monday, October 29, 2007

Virtual Console Titles Released, Reviewed

Nintendo released a Halloween themed bunch for the VC today and vc-reviews.com is already on top of them. Always read before downloading people - friends don't let friends download Double Dungeon.

And if you're looking for something themed quite evil and have not yet download the pinball fun which is Devil's Crush - have to highly recommend. We spent a decent amount of Saturday with this one.

Sunday, October 21, 2007

For Sunday: Super Mario Galaxy Trailer



Oddly a For Sunday post ... on Sunday. Via WiiFanboy. Do I see there's a two player coop mode? Sweet.

Thursday, October 18, 2007

So You May Have Heard Of This Wii Thing

So my Wiibay purchase arrived on Monday, just on schedule, and in perfect working condition. I'd say people looking for the console who can't find it, consider looking for a used one for auction. You might save a few bucks from the Wii + Wii Games bundle for $400-$480 which is still common.

For about $100 over retail, I've got two full controllers (wiimotes + chucks), a charging station, and an extra game. Granted that extra game was Red Steel. More on that later.

I've only had a handful of hours with the Wii so far, but even just playing around with the channels and jumping into Wii Sports has been fun. Largely, Sports is a strange affair. We hopped into Wii Golf first - which was probably a mistake as the controls mostly got us to toss the ball back and forth fifty times. If you've got to jump into any game - Wii Bowling is definately the way to go, the controls are simple enough to get the hang of right away and complicated enough to get a decent amount of play.

And the training exercise which continually adds pins until you're bowling like a 100 at a time? Excellent.

My second fave is probably Wii Boxing - which even though The Girl refuses to play because "you look like you're have a spasm" - it's a game where the dodgy controls are actually somewhat fun. Tennis and Baseball have tighter, simpler control schemes - but they'll also take a good deal of practice.

Then we get to Red Steel. Basically if you're reading this and you've played Metroid Prime: Corruption, I wouldn't read any more of this paragraph. My understanding is that Corruption has excellent controls that really makes the wiimote stand out. Red Steel is like the inverse of that. If it weren't for the wiimote, it would be a subpar shooter with decent visuals, lousy art direction and some fairly glaring bugs - which happen to include the controls. Red Steel likes to confuse right from left and have you pointing at the ceiling at regular intervals. I also managed to start a mission with no weapons at all and at one point a bad guy looked to be frozen in 3D Max (arms spread eagle and all) and constantly rotating to stare at me.

Granted - as an exercise to play around with the wiimote within a shooter, there's mild measures of success. But if you have Metroid Prime at your disposal - you don't need it.

The Virtual Console has a lot of hopefuls - I tried "Dungeon Explorer" and enjoyed it, although mostly I got it because of the five player mode. Lode Runner has perked my interest for similar reasons - and also because its just one of those fine games out of gaming history. I need to get a GameCube controller, though, because Sin and Punishment is really staring me down.

All in all, the Wii scores high. Other channels, like the News and Weather, are excellent additions. I didn't have much luck with Opera last night, when I tried to check my meevee account I couldn't find any listings and Gmail functioned, but honestly was a bit of a pain. The ability to use a USB keyboard is nice, but I haven't tried it yet. At MAX one of the speakers was bullish on the fact that the Wii was a vastly untapped platform for targeted web services ... and he is completely right. If the Wii had gotten the treatment the iPhone has, with specific interfaces and all, there'd be a lot more functionality for the device already.

And Nintendo needs to work on their marketplace. Sure, the VC is neat - but Microsoft and Sony have much better downloadable offerings, with playable demos and indie titles galore. If the fact that over half of Wii owners haven't been recently playing is true - this is the kind of thing Nintendo needs to reverse that. I'm browsing old Sega titles here while the guy in the cube next to me took BioShock for a spin.

Not to knock the VC, mind you, I think the implementation is pretty brilliant overall and is the kind of execution that makes me not terribly care about what kind of emulation software I can shove onto my Mac.

Finally - Nintendo needs to have real multiplayer offerings. Everyone Votes does not count.

In summary, though, I'm wiitastic. If you send me your Wii Code, I'll send you mine. And our Miis can mingle and go on parades.

Wednesday, September 19, 2007

Game Play: Puzzle Quest

I'm probably the last DS owner on the planet to try this title, but I'm really glad I did. Essentially Bejeweled shoved into a light RPG - I'm completely addicted to it. And honestly, I was never that big of a Bejeweled fan.

Mechanically speaking, my favorite part is that it is one of those games you can play for any period of time. Play a little combat, flip off the DS. Or quest around for an hour. It's simple, it's addictive and it's fun.

I had some prototypes of interactive fiction which used a card game for combat - I might take some notes here as I was considering moving that concept to Flex (which technologically speaking has taken over my world).

Tuesday, June 05, 2007

Game Play: Star Trek Tactical Assault

Tactical Assault is a Star Trek game for the DS which doesn't feature much in the way of tactics but is something of an assault. While the overall concept and mission framework is decent and gives someone the feel of having been handed the command of a Federation starship - combat is basically just a hideous button mashing affair while strafing repeatedly against a target. It's jarring, actually, to go through these mission and dialogue pieces which make you act like you are in the captain's chair ... only to be reduced to a boring polygon shooter.

Rent with severe caution - this one is rated meh.

Wednesday, May 16, 2007

Game Play: Phoenix Wright

I finally got around to playing this last week. I'm rather glad it came shortly after I abandoned Hotel Dusk to whatever strange little fate lay for that delivery guy. It's almost like someone realized all the things that annoyed me about that game and fixed them. The basic format of the two games are actually remarkably similar, but Wright is far less frustrating. The interface is straightforward and the puzzles are mostly based strictly on reading and logic - not trying to figure out what some unknown game designer thought you were supposed to do with a pen.

Even though this is exactly the kind of title I would just rent, I went ahead and bought so that I could take loads of time finishing the game.

Tuesday, May 01, 2007

Veronica Mars MIis



Michigan gaming blog MLive offers up a slew of Miis from the show Veronica Mars including, naturally. Kristen Bell herself. The rational is that Bell is Michigan native, a gamer and they'd really, really like to see a season four from the show. Good enough for me.