So I'd like to be working on This Town Is Dead, but I'm in a state of total writer's block. So like I've said before, I moved over to finish up some UT2004 mod code I had been playing with before, so I figured I'd give an overview.
The X4Pack (named because previously I've released xpack, xpackII and xxxpack ... seen to the right) will be a group of five gametypes. I haven't decided if I'm going to include any new mutators but I'm leaning towards not. My goal here is really to narrow my focus and actually get some things done.
A note on that though - I wouldn't expect an enormous sense of polish from any of this. I don't really see the point. If the core of it all doesn't excite, the brass tacks really won't.
The gametypes are as follows:
Grind Domination
This is a slightly cleaned up version of my previous mod, Grind, but I'll be shipping only the Double Domination gametype this time around. I really liked Grind but the last rendition was just all over the place.
Triads
This is essentially Riftwar without the class-based code, custom weapons and the whatnot. Just straight up Unreal Domination, but with three teams and using the classic scoring system (points based on a timer not on who can hold onto both points at once). Again, I really liked Riftwar but instead of going in the direction people kept on about (including Epic) - I've simplified, streamlined and brought it closer to the vanilla Unreal play.
Skullcap
Skullcap is deathmatch with a scoring twist - you score not based solely on frags but on the number of skulls a person currently holds. Fragging a person with a high number of skulls will obviously increase you score quickly but also make you a bit of a target. When you get fragged, your skulls reset back to one. To balance things out, you spawn with a full set of gear.
Space Assault
Players spawn in a slightly modified version of spacefighters. Teams compete to destroy objectives on the map and the map is over not based on a specific score but when all the objectives have been destroyed.
Unreal Derby
Deathmatch with everyone strapped into updated versions of the Scorpion.
I'd say something like "most of this is done", but I haven't done network/replication testing yet, so I won't jinx myself there. Also to note, Space Assault and Unreal Derby will ship with one map each, SA-MotherShip and UD-Urban. I greatly doubt I'll get around to adding any new ones myself.
Showing posts with label unreal tournament. Show all posts
Showing posts with label unreal tournament. Show all posts
Tuesday, January 08, 2008
The X4Pack For Unreal Tournament 2004
Friday, October 26, 2007
What I Like About The UT3 Newsletter
The alt tag for one of the images is just "Blood Streak". You know that's some badass news coming your way.
Apparently they're going to update the PC version soon? I assume that means the demo, but haven't seen any feeds indicating a new release.
Friday, October 12, 2007
Yes, Virginia, There Is A UT3 Demo
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Josh
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12:23 PM
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Labels: gaming, PC Gaming, unreal tournament
Wednesday, September 26, 2007
Cross Platform Play Problematic For UT3
In an IRC (Internet Relay Chat) featuring members of Epic’s UT3 team, Rein said that, "The biggest challenge in doing cross platform play is syncronizing the builds such that the build on the PC is 100% compatible with the build on the PS3.
"Unfortunately (or fortunately) when you [develop] games on console you have a lengthy certification process to go through each time you release anything new.
-- Epic: 'No UT3 Cross-Platform Play'"Unfortunately (or fortunately) when you [develop] games on console you have a lengthy certification process to go through each time you release anything new.
I'm actually quite OK with this if I can still create a mod and release it for the PlayStation 3.
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Josh
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9:59 AM
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Labels: gaming, PC Gaming, ps3, unreal tournament
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