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Showing posts with label littlebigplanet. Show all posts
Showing posts with label littlebigplanet. Show all posts

Thursday, October 30, 2008

Is LittleBigPlanet A Better Spore?

I'm not going to say LittleBigPlanet is a better (or worse) game than Spore. They're just too different in most ways for a decent comparison. It's a flame war that doesn't have to be fought.

But there is a thread where the two are very alike. Both games are driven by user created content. Both games offer an online universe to share and play this content. Both games offer an innovative editor to generate the content.

And I think in nearly everything along the thread, LittleBigPlanet edges out ahead. Bouncing in between user generated levels, story mode and the editor is a lot different than having another random creature come over the edge. The scale of the control that you have in the editor is empowering, whereas Spore's felt a lot like window dressing.

This isn't so much a critique of Spore, but rather a preference and some praise for LBP. However, I did have one crash last night while trying to leave a game - hopefully LBP will be successful in both generating good content and keeping the lights on.

Wednesday, October 29, 2008

Game Play: LittleBigPlanet Quick Thoughts

I only had enough time last night to do a quick dive into Sony's much anticipated hit, Little Big Planet. So here's a few quick thoughts:

This may be the best tutorial ever made for a game and will be damn hard to beat for a while. It's entertaining, it feels like you're playing and not being lectured, you get to explore and it has Stephen Freaking Fry.

I've read some complaints about Sackboy's jumping controls. I don't know if they were tweaked in the patch at all, but I didn't have any real problems. I'm not a huge platformer fan in general, but in the first few levels very little annoyed me.

The LBP servers were down last night. Boo. I didn't miss much as I had just gotten to the "larger" game, ie where I think you can start playing with the creator, but the grace period won't last long.

Even as someone who doesn't like platformers, I had a lot of fun.

If the design doesn't make you at least a little happy - you might need medication. This is one of the most adorable games in the wide world of adorable games.

Monday, October 13, 2008

Is LittleBigPlanet A Game Changer?

Thanks to the old Curmudgeon for bringing by this link:

But the game has managed to do what console titles have thus far shuddered to provide - an open, easy to use creation system that lets the community make the magic, while the creators stand back and marvel.

Why is this such a big deal, and what makes LittleBigPlanet's air of creativity so different?
-- Opinion: Why LittleBigPlanet Is Web 2.0 For Games, Fulfilled

It's a pretty insightful look into the game and touches on or relates to things we've discussed here before: the evolution of mods, the community that consoles have the potential for and the power of user friendly creation tools.

While chatting with Matt on it, it occurred to me - does this signify Nintendo dropping the ball on the concept? Super Smash Brothers held a lot of promise for the Wii on this front, but most of that seems to have more or less evaporated after the release. Nintendo has a relatively mature network - but one burdened by its own concepts of linking users. It's got a massive user base ... could the big N being doing more to empower them?