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Thursday, November 23, 2006

Marvel Ultimate Alliance Additional Notes

We're still hooked, but a few new things:

1. You might have noticed a Genji bug which Kohler describes as a "game-killer". Both X-Men Legends II and now Marvel Ultimate Alliance featured similar problems. XMLII had a bizarre issue about finishing the Temple level - if you left at the wrong point of the level and didn't come back the same way ... you would never get back. Last night, the Arcade Boss level in Marvel Alliance literally placed itself in the corner ... and proceeded to get stuck there. The XMLII bug required us to actually restart the whole game. Thankfully last night, we had just saved before entering Murderworld.

Yes, these kinds of bugs suck. But I wouldn't assume it's because it's a PS3 launch title. It's just because it's a title.

2. Arcade mode isn't getting enough credit in this version. This is where only the people playing are in the game - no coop AI players. No hotswapping between heroes. For one thing, the game feels more like a straight up action RPG. For another, it reduces clutter on the screen. Finally the end "tally" screen is a fun addition to a night of playing some couch co-op.

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