Confirmed here and here, a US PS3 patch for Sacred 2 has been submitted to Sony and should be available "soon".
Thursday, July 23, 2009
ESA Sues Chicago Transit Authority Over Advertising
The latest update in the CTA's decision to ban certain game ads is the ESA announcing they've filed a lawsuit against the CTA over the matter. The CTA has responded saying that the ban coincides with their ban on tobacco and alcohol products.
So a couple of things here. Let's remember that this all started when Fox News got into a tizzy and decided to kick up a fight about it. I live here in Chicago and there certainly isn't any public outcrying about the ads. The backstory here is that there was a week of violence which made the press and the ads were a convenient way for Fox to get a little more filler.
Chicago has a problem with violence. A GTA IV ad here or there isn't going to change that. It does, to a certain extent, make city officials defensive though, so while I think the CTA is very clearly in the wrong here - I also don't want to make it sound like they're unfounded. There's real cause for concern, especially in some communities, and steps should be taken. This just isn't one of them.
First and foremost we need to remember that the CTA is an organization with deep financial troubles. They've gone through periods essentially threatening riders with "Doomsday" ads about shutting down services if they don't get more cash. To complain to the public about not having any cash and then going down a route which probably not only reduce ad revenues but will probably cost taxpayers thousands in legal fees is simply idiotic. It's feel-good politics, but bad governance.
The claim that the ban is inline with banning tobacco and alcohol ads not only defies logic in general, it won't hold up in court. It's the same distinction that the state tried for limiting the sale of mature rated games to minors and the state got their teeth kicked in for it. And let's not forget that CTA allows R rated movie ads, like the kid friendly Dark Knight with all its animated puppies and whatnot. Oh no wait, that was Bolt, Dark Knight stabbed a guy in the eye with a pencil.
Eventually lawmakers, Fox News, and self-righteous nutjobs like Thompson will realize that while video games might make for a decent scapegoat culturally - they suck as scapegoats financially. Sadly, they probably won't realize this until a couple more increases to some lawyers' bank accounts are made.
Wednesday, July 22, 2009
Saturday, July 18, 2009
Fate Of PS3 Sacred 2 Patch Seems Uncertain
While we love Sacred 2 here at Cathode HQ, there is quite a bit that we'd love to see fixed, not the least of which being to actually trade items with each other in offline coop. A European patch was rumored to have been released, but a recent post at the forums for the US publisher, CDV, indicates no release date and please stop asking since they have no control over it.
When I tried to contact Ascaron, the developer, on it, I got rather swift, possibly automated, and somewhat ominous reply:
the support for this game will be terminated on the 29.05.2009.
Sincere thanks to everyone who has supported us. We have had a fantastic time, and could not have done it without all you.
Your Ascaron Technical Support Team
so long and thanks for all the fish ...
Update: Looks like a patch was submitted to Sony. Ascaron maintains console patch status in a forum post (even if you can't them via email)
Friday, July 17, 2009
Futurama Voice Actors Being Recasted
Fail.
Fox released a statement saying "We love the Futurama voice performers and absolutely wanted to use them, but unfortunately, we could not meet their salary demands. While replacing these talented actors will be difficult, the show must go on. We are confident that we will find terrific new performers to give voice to Matt and David's brilliantly subversive characters."
I just don't quite see that working. Willing to give it a chance, but a lot of those voice actors were those characters.
Rundown of iVerse Comics on iPhone
With work as it is, I've had less time for actual gaming and more time for flipping artistically rendered panels on the iPhone. iVerse has been trying to push the digital envelope for comics and some of their titles are pretty interesting. I think at this point I've read through most of their library, so here's a quick review of each.
Atomic Robo
It's an interesting blend of old school comic plot structure with a great deal of humor and the occasional dose of humanity, played up well since the lead character is well, made of metal. First title to hook me into reading comics on the phone and well worth the read.
Proof
Proof is one part X-Files, one part fantasy and a dash of crime drama. You get your titular character - a Sasquatch adapting to life without Sasquatches helping a world inhabited by more mythical creatures (cryptids as they're called) than anyone realizes exist. It shares much of the same space for me as Atomic Robo with strong character design that feeds well into the plot. Definitely recommended.
Neozoic
Great art design, interesting premise of an alternate future where mankind struggles against an Earth where dinosaurs still roam. There's clearly a well thought out backstory here and the writing doesn't make the mistake of feeding it all to the reader all at once. It's action packed and a great read.
Hexed
This may be my favorite title so far, which is a bit painful since only two issues have been released for the iPhone. The story is edgy but contrasted by the main character's complexities - Lucifer, the female thief of the comic, seems almost soft until she pulls some stunt with a demon or breaks a nose. Hopefully the next two issues will get released soon.
The Red Star
A fascinating blend of religion, technology and magic - The Red Star offers a great tale of a vicious war where tanks, fireballs and gods seem to clash into each other. Very unique, very well done.
Chance of a Lifetime
This two parter will surprise the reader. The cover lends to a kind of average Silver Age sort of read, but the story of a normal person being suddenly gifted with powers making him one of the first superheroes on the planet isn't entirely straightforward. There isn't a great deal of depth here, but the length of the two issues feels just about right, this isn't a typical hero plot - but a short story about a person in extraordinary circumstances.
White Picket Fences
A great blend of 50's sci fi and Cold War fears make Fences a very worthy read. It also has a great sense of humor and plays its child protagonists quite well. Great to see a title without capes or superpowers, a very excellent read.
Armor X
Armor X's saving grace is the internal conflict of the main character, a loser high school kid with more than a few sociopathic tendencies. Without this twist, it would be more of a "boy meets alien device, gets girl" affair, but the lead and his interactions with the world kick it up a notch. Not my favorite, but worth a look.
Abyss
I didn't have much interest in Abyss as it seemed like a pretty standard hero setup, but the upside is that Abyss is actually pretty darn funny, walking a fine line between parody and homage to the genre that it plays off. It's not a great read, but it is certainly entertaining.
Update: Now that Abyss' is completely out, I should note it really pretty much sold me by the end. It sticks to this homage/parody line very well, and makes for - despite my earlier comment - a great read.
Dynamo 5
Pretty generic in a lot of ways, Dynamo 5 does at least use the premise pretty well. A squad of superheroes with only one thing in common - their now deceased superfather, tries to fight crime under the tutelage of his authoritative and manipulative wife. There's a lot of possibility here, so I certainly would like to see more than the two currently released issues.
Super Human Resources
A deeply funny parody of the superhero genre, SHR is punchy and entertaining. Combined with office jokes, the title might not appease the the hardcore comic reader - but should if they have a sense of humor.
SuperFogeys
Funny, not hilarious and often pretty sophomoric, SuperFogeys might tickle your funny bone and worth a try. I liked it and hope to see more out of the title, but didn't enjoy as much as SHR.
ShadowHawk and FX
It's not that these are necessarily bad titles, but they're really not for me. Fairly generic rehashes of Spider-Man in their own ways, these might be good for people looking for more standard superhero stories as reading material.
Wind Raider
There's something missing to Wind Raider's backstory to really make me suspend disbelief around a group of warriors who can summon the wind, but the post-apocalyptic landscape is well done if only marginally cliche. This is a title I'm hoping will pick up in future issues, but it has bit too much Fist of the Northern Star meets Mad Max for me right now. Course, that may be your thing.
Star Trek
I'm just going to lump all the Star Trek material together for brevity's sake. The prequel to the recent summer movie is certainly worth reading, but for the most part if you're a Trekkie, there's plenty to like here.
Flash Gordon
Better than I expected for a story which has been done and redone several times. The art is quite magnificent and the source material used extremely well.
Well, that's more or less it. I haven't read much of the manga and stayed away from the other TV adaptions (Ghost Whisperer and Eureka), but if iVerse doesn't get more material through the review process soon, I may give in there as well.
EA Hosts GLAAD Event
EA was kind enough to send this along:
Confirmed panelists include:
Flynn DeMarco (Alias: Fruite Brute), Founder of GayGamer.net
Dan Hewitt, Senior Director of Communications & Industry Affairs for the Entertainment Software Association (ESA)
Caryl Shaw, Senior Producer in the Maxis Studio (Electronic Arts, Inc.)
Cyn Skyberg, VP of Customer Relations at Linden Lab
Stephen Toulouse (Gamertag: stepto), Program Manager for Policy and Enforcement on Microsoft's XBox LIVE
Moderator: Justin Cole, Director of Digital & Online Media, GLAAD
Event details are as follows:
WHAT: Homophobia in Virtual Communities - Highlighting the Problem and Working Towards Sustainable Solutions
WHEN: Saturday, July 18th, 2009, 11am-1pm
WHERE: Electronic Arts, 250 Shoreline Drive Redwood City, CA 94065
The event is free of charge and open to the public. More information can be found at: http://www.glaad.org/digitalevent
Online registration is closed, see the link in the quote for more information reserving still. Event will be recorded, so it may be interesting to see it afterwards as well.
Thursday, July 09, 2009
Nothing To See Here
Barely enough hours in the day to get work done, much less thoughtful blogging - so expect posts to be sporadic. Appease yourself with the Cathode Tan News in the meantime.
Tuesday, June 30, 2009
TV Watch: Harper's Island
So a quick side story here, The Girl and I jumped on this show via Netflix Instant thinking it was a show that had already aired and passed, but it turns out this is part of Netflix's program to air recent material, and Instant gets the episodes after they air on television.
Most of the season is done with only what appears to be the two episode conclusion to air this weekend. Instant is a great way to catch up on the show to date, especially if you can grab the HD stream (say on your Roku).
The show itself is a pretty by the numbers murder mystery, feeling a bit like a good beach read. And it is good, don't let that factor in as much of a negative opinion. There's a great backstory that the show allows to breath and by the middle act there is quite a lot of fun to be had in trying to guess the various parts of the mystery.
Island is also relatively violent for a network show, so this doesn't feel like a sanitized made for TV affair, but manages to actually offer up some scenes with real teeth to them.
Highly recommended, and we're looking forward to seeing the ending.
Pirate Bay Going Legit
Well known and recently battled in court torrent site The Pirate Bay is being bought and going legitimate:
by Kris Graft
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June 30, 2009
Pirate Bay Acquired, Will Compensate Content Providers
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Embattled file-sharing site The Pirate Bay has been acquired by game networking company Global Gaming Factory for $7.8 million, and will turn the website into a legitimate operation that compensates content providers.
"We would like to introduce models which entail that content providers and copyright owners get paid for content that is downloaded via the site, " said GGF CEO Hans Pandeya in a statement. The acquisition is slated to close in August.
Pandeya said that Sweden-based The Pirate Bay is one of the "top 100 most visited internet sites in the world." He added, "However, in order to live on, The Pirate Bay requires a new business model, which satisfies the requirements and needs of all parties, content providers, broadband operators, end users, and the judiciary. Content creators and providers need to control their content and get paid for it. File sharers need faster downloads and better quality."
It will be interesting to see what changes this will cause, if the kind of content is radically different or if the legal issues will be handled by the new company or what.
Thursday, June 25, 2009
Burton's Alice Looking Amazing
Wired has a great preview of Tim Burton's upcoming Alice in Wonderland adaptation:
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Labels: alice in wonderland, movies, tim burton
Wednesday, June 24, 2009
Game Play: Sims 3 for iPhone
The Sims is one of those iconic franchises which will get a lot of buy-in pretty much no matter where it gets ported, so it is nice that EA has put a lot of polish and presentation to the iPhone implementation of Sims 3.
I don't have the PC version of this latest installment, so I can only compare it to the original Sims and the Sims 2 that hit the PlayStation a while back. How well does this ultra-portable take on the game hold up? Well, there's good and bad.
All of the tamagotchi style play remains intact, you still have to make sure your Sim's bodily functions are being appeased as well as a long chain of wishes that (very) randomly come along. You'll get a house that you can upgrade and furnish, but you can't modify the layout (just buy bigger houses). Those wishing to trap Sims in one room prisons with a stove and waiting for them to catch on fire will need to look elsewhere.
Only one Sim can be controlled, the one you create with various personality traits and some chosen fasion statement. There's no family dynamics save for marriage, although like many things in the game marriage seems to be mostly a status update as my current SimWife has no problem with my romantic interludes with my LiveInSimGirlfriend, even when performed right next to her.
In fact, the game seems to be a lot easier when you more or less try to have sex (oh, sorry, WooHoo) with everyone you meet. I went from the bottom rung on the politics to the top in a single Sunday afternoon by just repeatedly asking my boss (who I was sleeping with) for a promotion. I almost quit right there on the spot.
Jobs are a bit odd, actually, because promotions are slow unless you're a whore and you can earn five to ten times more by fishing than going into work any given day. Fishing is done via a quick mini-game which is about as challenging as playing tic-tac-toe alone. All of the mini-games, which include cooking and repairing things, are about as difficult. Oddly getting better at cooking is less rewarding because it ends up making even a grilled cheese more annoying since you have to juggle four pots instead of two (yes, in the world of Sims, grilled cheese sandwiches are a stew).
In just a few days of playing on and off, I've made friends with everyone, made a nemesis, slept with half the women in town, got fired, became Vice President (who knew towns had Vice Presidents?) and own a pretty snazzy house. Except for fulfilling all the possible wishes, which apparently unlocks the Pawn Shop in town, I've more or less maxed out the game.
So bottom line question - is it fun? The short answer is yes, and addictive as all get out. The long answer is yes, but ultimately somewhat shallow. I miss the wide variety of goods you could buy in previous versions. I miss being able to cultivate multiple Sims in different directions at the same time (in the same house). I miss well established goals which might take longer than an hour to accomplish. There's a serious lack of depth in both the interactions with the game itself, like the minigames, and with the Sims (like not being able to annoy your wife by moving in with another woman).
Recommend, but with a but of a shrug. I'm still playing it, and Sim fans will have already bought it and have made their second or third Sim by now. For those not already into some kind of Sim fetish, though, you might be cautious.
Monday, June 22, 2009
Book Read: Anathem
We just finished Neal Stephenson's Anathem on audiobook last week. We've been fans since Snow Crash, and loved the audio adaptations for both that book and Diamond Age
First, a side note that I'm a bit of fan about audiobooks. It fits easily with the fact that I rarely have time to read for fun anymore and The Girl and I can share the book in tandem. It helps that production of audiobooks has gotten a thousand times better (we can probably thank a certain Jim Dale for that a bit).
Anathem is a fascinating book and a little hard to talk about without getting to far into spoilers. This is partially because one of the interesting things Anathem is a bit of a word game. Stephenson actually opens the book with a bit of a preface about that, but what follows is an interesting set of rules, some ruses and a lot of word play that fits neatly into the book's themes and manages to make some interesting twists and points on the genre in large.
Compared to his other books, the story starts off slow (OK, slower than Snow Crash and Diamond Age at least) with a lot of explanation - this is not just for exposition but also sets up foundation blocks for questions and mysteries that crop up in the second and third acts of the book. There's some work to stick with, but there is a great deal of payoff in the end.
Highly recommended.
