If you're not familiar with the good work Landover performs for this Earth - you might take this seriously.
tagged: game, gaming
New rule on the island: Locke is not allowed around computers.
Seriously - was that Locke last night? He was more like the third Stooge than someone generally assumed to be the "other leader" of the group. Who leaves a person bound in one room to go play chess in another room? How could Locke, of all people, think that blindly playing with a DHARMA computer is a good idea?
Did Kate manage to get all those DHARMA books which probably explained the operation of the island? I'm guessing not. No, Locke's accidental explosion now gets in line with Jack dismissing the captured Losties and Sawyer sending Karl away. Doesn't entirely make sense ... but conveniently keeps the Lost ones (and us) from learning anything new. That book about food drops? Might have been helpful.
And in that vein - the producers claimed this was an episode where we would learn important connections between DHARMA and the Others. I guess in a way we did - we know now that it was antagonistic. The Others aren't ex-DHARMA people, DHARMA arrived on the island and apparently tried to "purge" the hostiles. DHARMA lost.
Course, that doesn't entirely make sense either. Juliet is definately DHARMA, right? And Klugh was part of Ben's group, and Juliet is part of Ben's group ... so how is Mikhail also not part of DHARMA?
So in typical Lost fashion ... the producers promise clarity and only end up clouding the picture some more. We really don't know squat.
Even the show's writers seem to realize the show is in trouble. In this episode we get Sawyer asking Nikki who the hell she is (we're still wondering ourselves) ... Sawyer asking Hurley if the hatch exploded or imploded (the producers can't seem to keep it straight) and Sayid telling Locke that using a stick as a compass is silly (because really, truly, even on this island ... it is).
Speaking of - wasn't it established in season one that north wasn't a trustworthy concept? That some kind of magnetic field was throwing it off? So either the hatch (ex|im)plosion removed that problem and they forgot to mention it ... or they simply forgot?
I'd go back and look - but someone at work pointed out yesterday that the first season isn't so much fun when you realize that the story will just string you along for two more episodes.
He's right, of course. It's not that last night's episode was terrible by television standards - it's just that it made the show feel like it had bottomed out. The producers aren't willing to tinker with the format of the show or resolve revelations on any timetable which might appeal to those bored with the show.
I'm clocking it - the show is not going to get any better. Either enjoy it as it is or watch Medium.
Yesterday, Sony gave the world details about their Home concept, a mashup of avatars, online lobbies and advertising space.
By today, there have been a lot of people weighing in.
For instance, Joystiq ponders if PlayStation Home is just a sex den in disguise. Which is a bit like writing a review of World of Warcraft and saying it's like having cybersex - but with elves. Or even worrying that Home will be home to griefers and idiots - as if this doesn't plague every online concept in virtually all of gaming since the days when modems still bothered advertising baud rates. Some just wish Sony had bought Second Life outright it seems.
All of these are just aspects of online worlds in general. They're either too open or never have that one feature that everyone wants. I don't see how any of the above are stumbling blocks above or beyond any other online community. Heck, I'm helping someone organize a bulletin board system and let's see.... check, check, check and check.
Curmudgeon levels the three basic worries, I think. First is that it's not a finished product. Second that it might be overcomplicated. Third is that there is paid content.
Let me address them in reverse order. First - of course there will be paid content. And plenty of advertising. I don't see how that's a huge deal as long as the basic services - connectivity, lobbies, achievements, matchmaking - are still free. So you want that floating bed instead of a futon? So pay for it. The real question is the cost. Are we talking $5 horse armor here?
Second, games like World of Warcraft, Guild Wars and even my old fave Phantasy Star Online use this kind of setup all the time and it really is never a problem. Actually I loved PSO's setup - almost more than any other matchmaking setup I've used. It was fun and personal.
The real question as to how complicated it will be, however, speaks to the unfinished aspect of the design. While others are worrying about sex dens - I'm wondering if Sony will be sure to add in the basics that need to work above the virtual world. Buddy cards, the ability to ping other players from anywhere in the world, LFG lists - that kind of thing.
I think it's a grand idea and it needs some details to fill in the gaps. However, that's not even why yesterday excited me. Yesterday excited me because it was really the first time Sony started to explain why the PlayStation 3 might actually distinct itself from other offerings. This more than anything has been my complaint about Sony since they announced the PS3. While most of the world seemed to be worrying about the price point and shelved units - I was still wondering when Sony was going to announce something worth talking about.
They finally have - and even if I hate the term "Game 3.0" ... it's something worth talking about. Sony has a lot of answers to give ... will Home be offered to all developers? When will their "Edge" tools be ready to wear? Is this all we get? Will you stop producing stupid ads?
Still ... they are answers I'm more willing to expect now. Sony says that they are now ready to make this the year for software ... and if they can produce the goods then the PlayStation 3 might finally become the product they were talking about so many months ago.
tagged: game, gaming
This is the text to warn you of a spoiler ... this is the text to warn you of a spoiler. All work and no play make Jack a something something.
OK? OK.
Curmudgeon wakes me up with this:
Microsoft has announced a XNA Studio Contest. One lucky winner will get ten grand and an XBLA contract. Some other folks will get some other stuff and not an XBLA contract.
I'm rather mixed on this. I'm never against a company spending to create a groundswell of hobbyist development.
It's just ... well ... I've seen this before. It doesn't really work out the way people think it should. A couple lucky Joes do not sit down with a lot of pluck and time and get a level of attention from professionals to help foster community of like-minded lucky Joes that might actually create a groundswell of hobbyist development. Not just a breakthrough title, but a breakthrough community.
I suppose I should say - it probably won't play out the way I think it should.
See, the thing is - I do have a problem with Microsoft's XNA solution as it stands. Right now it's a development path which is only good for one thing - sharing with other XNA developers. If someone has a 360 and wants to try your game, this is how they have to do it:
There sits next to my desk at home the CheapBox - a GQ 5090 upgraded with spare parts from previous computers. It's not a performance rig and it won't play the latest and greatest ... but it will play a vast array of the not-so-greatest. It handles Guild Wars like a champ, for instance.
Since we moved into the new condo - it hasn't been powered up. It's not even plugged into the wall at the moment. I even lack a VGA cable should it have a power cord attached. Its only function is holding my wireless router off the floor - and I'm not sure that is even necessary. Discovering that I have no spare VGA cord (although I naturally have like three miles of ethernet cable, several feet of stereo speakers, a redudant array of RCA adaptors and more phone jack splitters than I care to admit) - I just ended up searching for playable games on the Mac Mini (landing on Darwinia and Uplink).
So once again I ask myself - is it even worth the bother?
My options, as I see them:
Plug it and suck it up
Advantages: Only costs a VGA cable. Still plenty of games to be played - including SWAT 4 and any shooter from the UT2004 era.
Disadvantages: The clock is ticking. By this time next year, I'll probably have played through any game of interest the box can handle it and it probably won't like any new ones. It's not a Vista worthy rig, so there is that ceiling to be had as well. Is it worth the space?
Updgrade the CheapBox
Advantages: AGP cards are still readily available (though not as much as PCI-E cards). For $200 or so you can get a reasonably powerful budget card which probably raises the bar somewhat. A more powerful Pentium chip is also a possibility, although the motherboard won't take one of those fancy new Core chips.
Disadvantages: Total cost ranges from $200 - $500. The CPU will still be limited (and possibly require more heatsinking). PSU might need updating. Feels like a stopgap measure.
Replace the Cheapbox
Advantages: Power. Get a modern gaming rig and feel how Quake IV was meant to be played.
Disadvantages: Cost. As soon as anything hits over $1,000 - I just want to save up for a MacBook Pro instead.
Xbox 360
Advantages: Has VGA option, will travel. Compared to a new gaming rig - a 360 offers a lot of power for the same price as a high-end graphics card. Takes up less space than the CheapBox and matchs the Mac Mini better to boot.
Disadvantages: $400 still feels like a decent amount of scratch (especially if you add in accessories). Reliability a concern for that amount of money as well.
VGA Adaptor
Advantages: Cheap. A VGA box would (theoretically) make any old console playable on a computer monitor. Good excuse to drag out X-Com or Jet Set Radio again.
Disadvantages: Results may vary as a non-VGA machine tries to get sucked into a high resolution monitor. Basically good for yesterday's games.
For now, I've taken the last option as it would provide the widest range of games for the cheapest amount of money. I even have old PS1 games I wouldn't mind dusting off. Eventually the price point on PS2's will crash and it would be a good way of occasionallity recycling the existing library.
The real question is - when I am willing to sink around $500 or more into a new gaming option ... why wouldn't I get a 360 or PS3 over a new gaming rig? Sure - some genres like MMO's are still the purveyance of the PC world ... but that will probably change. I used to say that about FPS games as well. For less than the price of hardware I could get a performance machine, accessories and some games to boot. With the high-def generation afoot, the old argument that PC games will always look better is getting stripped away. With the Xbox - many PC games were essentially ports of their Xbox counterparts. A trend I'm sure will continue with the 360 (or, like Gears Of War - won't even be ported).
I've gotten more game time out of my PS2 than any PC I've ever had. Don't get me wrong - I love PC's. I love PC gaming. I'm just wondering if the price of admission hasn't outpaced the length of the stay.
tagged: game, gaming
Spoilers are so obviously going to be here - so avert thy gaze if you haven't the latest Season Three. Big spoiler here - so if you're confused as to what I might be talking about ... you haven't seen the episode in question. So bail the frak out right now.
For me, Starbuck has always been part of the lifeblood of the new Galactica. The new show really banked on the promise of space battles that was a core - and failed - concept of the original. And at the core of fast-paced ship to ship battles? Starbuck. She characterized the fun of getting strapped into a cockpit and having good hunting.
Season three has been critiqued for moving slowly away from the space battles that were a staple of both the mini-series and seaon one. And now ... we don't have Starbuck either. Heck, we don't even have Kat at this point. I can only name a couple of Viper pilots - Hot Dog and Apollo. Is Seelix flying yet?
Starbuck's departure (assuming it is final) was powerful in terms of imagery but a little lacking in terms of action. Perhaps more of a metaphor for the show than herself. Instead of mighty conflict like we saw in Scar - Starbuck was mostly plagued by her own past. We didn't get a gritty portion of flying but rather a surreal descent which ended not in a blaze of glory (despite the fireworks style graphics) but rather an implosion.
I'm not saying it wasn't a good episode - the writing was good and it was hands down one of the most eye catching of the year. Still, part of me thinks Kara Thrace deserved more.
tagged: television, battlestar
There's a side story to all this which I'll get into later today - but over the weekend I started to cruise around for non PlayStation 2 orientated material and ended up downloading two demos for the Mac which had failed me before but now worked flawlessly - Darwinia and Uplink.
I only got so far into Darwinia so I'll wait on that for later. I played several hours of Uplink, however. This game is somewhat old so most are probably familiar with the premise - you are a hacker/cracker for hire and run missions in a streamlined network OS simulation. Make money, upgrade your software and hardware - try not to get caught.
More on that last bit in a while.
If there's anything fascinating about Uplink it would be the overall framework. It's a lot like an RPG or a roguelike without being either. Take away the map and combat system and replace it with a robust mission setup and what essentially boils down to time-based puzzles which require a little concentration and a lot of mousework. Some missions require more steps and tools to complete while others quickly become a simple and repetitive exercise.
And there's a lot of repetition to Uplink. It has its own version of level grind. It also has a version of permadeath. In some ways it's one of the better implementations of permadeath in a recent game. If you run a mission too sloppy - allow a trace to get too close or forget to clear out the right log files - you'll get busted and usually disavowed by the company. It ups the ante in trying new missions considerably and the risk is a good portion of the fun.
My problem with the endgame of Uplink is the almost complete lack of feedback on how you failed. An anonymous company files a complaint and you are gone. You don't know what company, what hack they caught or how they caught it. Because of this the learnng curve on Uplink isn't just difficult - but invisible as well. There's no chance to learn from your mistakes.
Instead, you just have to read up on the (real) Internet for tips on what you did wrong. Thankfully there seems a small sample of tips to help you stay in the clear - but still it feels cheap to have to Google how to play the game right.
It's a great game and a format I wish more people would play around with (myself included) - but don't be shy about researching the game's ins and outs online before jumping into it.
tagged: game, gaming
