Cathode Tan - Games, Media and Geek Stuff
logo design by man bytes blog
Showing posts with label skyrim. Show all posts
Showing posts with label skyrim. Show all posts

Tuesday, December 13, 2011

Why Skyrim is not Game Of The Year Worthy ( and Bethesda certainly not studio of the year )

The recent marketing spun Spike awards granted the latest version of Skyrim both Game of the Year and Bethesda studio of the year.

I wish I could feel differently, but these accolades are really a sad reflection on the industry leaning towards the figure of sales on a certain product rather than actual quality.  In my initial play of Skyrim, I thought it a high watermark of the RPG genre ... and well it should have been, except for the thousandfold number of bugs which have been found within the game since people have played the game for the hours for which it was designed.

Many professional review sites have boasted playing the game for 50 hours or more.  50 hours on the design of Skyrim is nothing.  Most users play the game for over 100 hours, if not 200 hours before what they consider completion.  Skyrim should not be granted lenience because the designed hours of play is far greater than the industry average ... this should be rewarded greatly but only if Bethesda can offer it without the sacrifice of quality.

Honestly, I don't think they can.  And after their marketing brigade about how Skyrim is based on a completely new engine - which is clearly a false assumption ... I don't know how any gamer can trust Bethesda again as a game studio.

I'm not going to replicate the many videos out there showing the horrendous performance on the PlayStation 3.  I haven't seen this kind of performance, but what I have seen are these insane quest breaking bugs, like the inability to break through spider webs with a two-handed sword:


Spider webs, Bethesda?  Seriously?  I didn't hack this quest in any way ... in fact I can run through it twice and get  completely different results on spiderwebs  which can result in me being able to finish the quest or not.

Someone at Bethesda please explain how this is possibly the result of modern quality assurance.  How is this anything remotely in the realm of acceptable loss?

Update: My video on the map being confusing to use was pointed out to be more of a usability nightmare than really a technical issue with the game.  OK, I'll grant that.  I'll also grant that it was probably a factor of being annoyed at running into both the Blood on the Ice quest breaker and the quest breaker above.

Fine.  It isn't like you have to throw a stone very far to find other examples of quest breakers.

Like this one:

Or this (glitch doesn't happen again for this guy until towards the end of the vid):


Or this (seen this one documented a few times):



Or this one where you can get out of the Mind of Madness quest, and find yourself unable to do anything:


And so on, and so forth, etc. and yada yada.

I may have enjoyed Skyrim, but that really does not excuse the media's ability to completely ignore Bethesda's inability to properly test their software title after title.

Monday, December 05, 2011

Bethesda Owes Gamers Truth on "Creation" Engine (hint: It's still Gamebryo)

I'm not even going to go back and drag up all the posts I've made about Fallout: New Vegas and what a horrible bugfest it was.

The important thing here: it's still broken for some players, even today.

Now, like myself, many other gamers who experienced the nightmare which was Fallout: New Vegas were delighted to hear that it was going to use an all-new engine.  And when I say it was reported to use an all-new engine, I mean: Bethesda themselves stated that the engine for TES V: Skyrim would be all-new.


I'm not even paraphrasing here, not even a little bit.  Now, if you read through that recent FO:NV forum post, you'll see that the user is stating that the game becomes unplayable after the save file reaches a certain file size.

Gee, I dunno?  Sound familiar?  Yup, it's the exact same issue that everyone is talking about with Skyrim on the PlayStation 3.  And what is the most technical explanation for the problem that has been released to date?

It's the one offered by Obsidian, the developer of Fallout: New Vegas.  It explains how the Gamebryo based games use a file strategy to track the changes throughout the game world, and how consoles can have problems loading and managing those changes into memory.  No memory = no performance.

Now, I've been lucky.  I've had a few quest bugs and the occasional performance issues.  I've had two crashes.  I've had maybe a handful of lockups.  From my time with the game, I would say that I'd stick to my guns in that compared to Fallout: New Vegas - it is a godsend, and compared to normal games it is only slightly buggy.

But - that's me.  There's now plenty of video evidence that other players of Skyrim are experiencing what I experienced with Fallout: New Vegas (and to a slightly lesser degree, Fallout).  I don't know why I'm one of the lucky ones - but that isn't really the point.  The point here is that I bought Skyrim because I thought it was an all-new engine, as did many other people.

But how is it that an "all-new" engine has the same fundamental problem as the last engine, with apparently the same save file structure and loading concepts as well?

How is it that items in the world are rendered and handled in almost the exact same manner as the old engine?  Sure, the textures look nicer and Bethesda has cranked up the pretty in all sorts of ways, but someone who has played all the Gamebryo games can't load up Skyrim and deny the fact that the game looks and feels just like the old games did.

All-new engine, my ass.  All new graphics pipeline, perhaps.  Kicking Speedtree to the curb and implementing your own plant-life, sure.  New ways of loading textures, maybe.

But at the end of the day - the so called "Creation" engine is just lipstick on a pig.  Bethesda hasn't even been able to fix the problems with their last game, but they continue to march on with the same core technology ... only this time with more of PR spin to give gamers false confidence.

That's pretty shameful, and there are a lot of Skyrim players ... especially on the PS3 ... with plenty of righteous anger at the company right now.

I really don't know if I'll buy the next Bethesda game.  I can't trust the Gamebryo engine, and I can't trust Bethesda when they say they aren't using it.

Wednesday, November 16, 2011

Game Play: Skyrim


Update: Obviously I was a bit hasty, as several PS3 owners are reporting that after save files of a certain size, the game will start to increase in lag while playing until slowly becoming unplayable.

My own file size is about 9mb, and I have had a few issues like what is being reported - but can still make an afternoon out of it. Currently on a thumbs sideways kind of judgement. Bethesda has a patch coming out supposedly after Thanksgiving, but no confirmation that patch will fix it.

I'm still a big fan of the game in general, but feel for the PS3 players. And some of the player stories are of the kind I can't recommend it for the PS3 anymore. This is absurd, Bethesda, just absurd.




Faithful readers of Cathode Tan (and yes, I am referring to both of your) know that I have frequently felt that for the Fallout titles in particular frequently performed, shall we say, less than the standard amount of quality assurance.  I won't bore with a bunch of old links, but let us just say that the terms "buggiest" "game" and "ever" might have been used in regards with words like "New Vegas".

Seriously, a bug which can be fixed by wearing the right in-game hat?  Seriously?  A few months ago Bethesda released an update to New Vegas which reportedly fixed all the crashes, slowdowns, world holes, and other game breakers.  I tried it out for about five minutes before realizing that my experience with all the previous bugs had sucked every ounce of desire to ever play the game again out of my marrow.

So let us just say that I bought Skyrim with some trepidation.  Sure, I hadn't read any previews mentioning bugs - but it isn't like the gaming media has done a particularly good job calling Bethesda out on these issues, usually sidelining it to a paragraph in a review and then just giving the game a 9/10 anyway.

I've now spent many, many, many hours in Skyrim on the PS3.

Many hours.

And I haven't had a single serious technical problem.  I've run into the very rare temporary slowdown. There was one instance where the ground didn't load and I could fall into it.  Compared to the "grinding slowdown to a crash" of the previous games, Skyrim is quality assurance nirvana.  But more importantly, compared to most games out there - Skyrim is easily as stable if not slightly more so.

Why is this so important?  Why am I devoting several paragraphs starting out this review to it?  Simple.  I'm astonished with how utterly complete the experience is without all the glitches and crashes of the previous games.  That Skyrim is more graphically intense than the previous engine is nice, but being able to wander the Nord countryside without worrying about a crash was the real mission Bethesda needed to succeed.

Skyrim essentially takes some of the best concepts from the recent Fallout games, wraps them within the expansive RPG concepts of Elder Scrolls and delivers them in a very eye pleasing package.  Bethesda is declaring the Creation Engine a completely new engine, as opposed to the Gamebryo engine of the past titles.  How much is completely new I somewhat wonder - there is an awful lot about the game which has the identical feel from the Gamebryo titles ... but whatever is new, old or slightly updated - Bethesda has gotten this one right.

Elder Scrolls fans will be familiar with the core mechanics here.  Wander the countryside, stumble onto adventures, advance your skills by using them, and otherwise take in the open world RPG events of Skyrim.  The amount of content available to the player is insane.  I've currently got about twenty open quests, I think, and I don't know when I'll finish them because I'll stumble onto new ones while questing.

There's some streamlining at play here over the older games.  The crafting is simpler, and I feel as if magical items are more functional and useful than they were in Morrowind or Oblivion.  I find myself using the same strategy as I have before - a kind of mage/warrior/thief hybrid which works wonderfully with Skyrim's skill system.  I've seen YouTube videos of more "pure" builds and it seems that the game properly rewards you for either type of play.

My complaints are rather small.  Item management is still a burden, even once you get a faithful companion to offload some items.  Some missions feel a bit too linear, too hack and slash.  There have been a couple of the puzzles which honestly the solution was more annoying than entertaining.  But these are just tiny issues in an otherwise epic game.

Skyrim is simply one of the best RPG games to ever grace any console or PC.  It's the high watermark of the game design and philosophy of the Elder Scroll franchise.  I'm quite glad to now be in a camp where I can look forward to the future titles instead of dreading a soul crushing experience.

Highly recommend.

Unless you have a PS3. Sadly. Until Bethesda and PS3 gamers can confirm a proper fix.