Cathode Tan - Games, Media and Geek Stuff
logo design by man bytes blog

Tuesday, June 09, 2009

Game Play: Sacred 2 (PS3)

I've already posted about Sacred 2's bizarre coop setup (bizarre being a friendly term there), but since we got past that weirdness, we've been able to jump into the game with more earnest.

Let's deal with some of the bad first. Framerates drop. Bugs crop up here and there - we had one instance where our characters stopped responding to our control and nobody could take any damage. The Girl resurrected once somewhere she couldn't move, until she was knocked aside by a giant squid. When working correctly, the game's rules are a bit arcane and sometimes even when it is working - it almost feels like it isn't. We've been playing it on and off for a few days now and I think we're finally getting a hang of the statistics, what some of the items do, managing the characters, etc.

So this is not a pick up and play kind of game. You have to put in some time just to get the hang of it. While still using a very much a Diablo-style format, the game employs some pretty serious mechanics to it.

The good is that once you get the hang of it, Ancaria is a huge and well realized world. Few games in this genre, especially for the console, allow you to roam so freely about, picking up side missions and honestly just exploring. The non-linear aspect is a huge bonus, compared to the specific chapter flow of most games of this ilk. There is a decent amount of diversity that we've seen so far, although at some point you wonder what in T-Energy made the rats just so darn mean. Still, you get the impression you are adventuring across a vast landscape, not just fulfilling task A which will be followed by task B.

Truth is, now that we're in the thick of it, this is honestly one of the better two player hack and slash RPG's we've had on the console. The game shines when you head down a hill and meet an army of monsters and get engaged in brief but somewhat epic battles. In fact, the game is better at throwing ten or more creatures at you than it is at boss fights so far.

I have an armload of fixes and tweaks I'd like to see in a patch at some point, but the game is definitely recommended for fans of the genre - with the caveat that it takes a little bit of time and frustration to enjoy.

No comments: