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Saturday, January 27, 2007

Super Columbine (Almost) Wins Documentary Award

Check this out:

On Tuesday, January 23rd, 2007, I demoed the game for an actress. Brian Flemming, the director of "The God Who Wasn't There" happened to be standing behind us. He got into it, and evidently got the other jurors for the Slamdance Documentary Award into it, because they're going to give it the Best Documentary Award.

A - game - is - going - to - win - a - documentary - award.
-- The Breakthrough I Dreamed About [via King Lud IC]

Seems like a compromise. Sidestep the controversy a little. Give the nod, not the prize. Give some recognition that people involved in Slamdance have judged the game to have some merit.

But sadly:

This award, not officially authorized by Slamdance itself, was to be given to Ledonne in the documentary category for the manner in which the game meticulously portrays the killers responsible for the shooting at Columbine High School in 1999.

However, just before taking the stage, Slamdance festival director Peter Baxter informed Flemming and two other jurors that the game had "music clearance issues" and would not be allowed to receive this recognition. Despite Flemming's protest, this award was not allowed to be given to Ledonne for SCMRPG.

Yoink. Yikes. Seriously, Slamdance, that's kinda messed up. While I made some peace with Slamdance's disorganization when I couldn't get them to respond to an email when I submitted Carter - this just adds another layer of chaos to an already chaotic ordeal.

I think from all this comes one simple truth:

Games can be an art form. If someone out there would be willing to accept them as such.

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