Called playsh, the new tool is a collaborative programming environment based on the multi-user domains, or MUDs, so popular online in the early 1990s.
Trying to do things in playsh is most similar to games like Zork from the 1970s. To go north, you type north. To examine an object, you type look. There are no graphics, just descriptions.
But instead of ducking grues and collecting zorkmids, you're interacting with whatever program code you're working on, as well as the data and hardware devices that it uses. "It treats the web and APIs as just more objects and places, and is a platform for writing and sharing your own code to manipulate those objects and places," says developer Matt Webb, who unveiled the tool at last week's O'Reilly Emerging Technology Conference in San Diego.
-- Coding Tool Is a Text AdventureTrying to do things in playsh is most similar to games like Zork from the 1970s. To go north, you type north. To examine an object, you type look. There are no graphics, just descriptions.
But instead of ducking grues and collecting zorkmids, you're interacting with whatever program code you're working on, as well as the data and hardware devices that it uses. "It treats the web and APIs as just more objects and places, and is a platform for writing and sharing your own code to manipulate those objects and places," says developer Matt Webb, who unveiled the tool at last week's O'Reilly Emerging Technology Conference in San Diego.
Cool. Massive geek overload, but very cool.
tagged: nethack, gaming
2 comments:
You are in a maze of twisty, undocumented lines of code, all alike.
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Yes, I suppose in the long run this will be as useful as that Doom shell that came out some years ago ... but who hasn't wanted to take a rocket launcher to a zombie process?
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