The upcoming sequel to Savage: The Battle for Newerth will only be available via download:
By declining to box up thousands of CDs and distribute them in stores, S2 aims to cut the price of the game and hold on to a bigger percentage of proceeds, Marc DeForest, the company's co-founder and lead designer, told Reuters this week.
The increasing proliferation of high-speed Internet connections is helping to drive interest in digital video game publishing, particularly among small game development houses looking for a direct route to fans.
According to research from Parks Associates, 42 percent of U.S. households have broadband Internet access, which is making it easier for users to quickly download video games, photos, music and other content. Broadband penetration in some other countries, such as South Korea, is significantly higher.
-- Computer video game companies try online distributionThe increasing proliferation of high-speed Internet connections is helping to drive interest in digital video game publishing, particularly among small game development houses looking for a direct route to fans.
According to research from Parks Associates, 42 percent of U.S. households have broadband Internet access, which is making it easier for users to quickly download video games, photos, music and other content. Broadband penetration in some other countries, such as South Korea, is significantly higher.
The article goes on a bit about other direct download services as well. This might be old news or at least old mumblevine crop, about Savage, but I thought the details were interesting. Funny that at one point, CDs were branded as the great end to piracy because nobody would have the capacity to duplicate and deliver outside of the industry ... and now so many people have enough bandwidth that they're essentially obsolete.
tagged: game, gaming
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