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Wednesday, May 11, 2005

Deathmatches marked, mapped, graphed

Some while back when I was still attending the BeyondUnreal forums I pointed someone in the right direction for some UnrealScript help. She was writing a mutator to track deathmatches into a graphable format. Why would one do that? So that you can create stuff like:



Check out Alison's online presentation of her project "Marked for Destruction". It's a pretty kanifty example of converging data into approachable art forms. It's also just neat to see someone who asks for help on a forum actually finish something :). If it catches your fancy, watch her blog for more.

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