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Wednesday, April 07, 2010

TV Watch: Lost, Happily Ever After

About half way through this episode, I was really bemoaning the fact that it was clearly going to be a LA X heavy one - but I think the clever use of Desmond pulled it out in the end.

There's a "have cake, eat cake, still want cake" problem here - I've been mentioning nearly every week how the LA X world is clearly not "real" and yet we've only gotten a few nudges from the writers that anything is going to actually happen about it ... well, now something is clearly going to actually happen about it. Desmond "I have a constant" Hume is going to tie the whole thing together. Old Mr. Hume may have just been upgraded to one of the more important characters in the story, and I'm hoping this time it won't be quite the "time traveling Jesus" style that it was before (which resulted in sometimes clever, sometimes annoying results).

My real issue with this episode is that it spent a great deal of time unravelling a lot of details we sorta already knew - primarily that the LA X world is a construct and not an accidental one. However, bonus points for making "love" the key ingredient in poking through the veil of construct without making the average viewer wanting to puke sugar. The final scene with Desmond was touching and fun, not disgustingly romantic.

The question for me is - is Desmond walking behind Sayid in the jungle or driving around with George ... or both? He's the only character who appears aware of transitions between the island and LA X, and they're coordinated so it isn't necessarily like he is simply remembering one during the other. Course, the entire episode took only a few minutes to him "island time" ... so perhaps he can multi-task competently.

So not a lot of exciting reveals, but certainly a major plot push forward. We have some serious movers on the island now - Richard, Man in Black, Widmore and Desmond. This isn't a simple battle between opposing forces anymore.

Tuesday, April 06, 2010

Why Doctorow Not Buying An iPad ... Is Not News

Oh wow, Cory Doctorow doesn't like the iPad - let me go and get my face of complete lack of surprise.

Of course Doctorow doesn't like the iPad. Of course he isn't going to buy one. The man, for one thing, hates iTunes. Anyone who hates iTunes is not going to buy an iPad. Here is a post from Cory back in 2006 about the evils of iTunes, and don't neglect to forget to read the comments as many point out some of the basic factual problems with Cory's argument. This is very, very common with Cory. Cory claims he "was a CD-ROM programmer at the start of my tech career" - but we need to be specific here: Cory often has a very tenuous understanding of technology. Remember that Little Brother has a main plot point where Microsoft gives away a new version of the Xbox for free, only to have it used to play freeware MMO's when kids aren't running around playing ARG's.

Or when he railed on iTunes because it sold Bob Dylans Modern Times with the music videos encrypted so that you couldn't burn the audio off them ... even though they were music video extras of older songs.

Or of course, my personal favorite - when he announced on Boing Boing that the PlayStation 3 would not play Blu-Ray movies. Let's take a step back on that one, folks. Sony had put serious bank on Blu-Ray as a format for the PS3. They had risked a higher price point on the console against two serious competitors. They were trying to drive a market not just for their new format, but to increase sales of their HD line of televisions as well.

Of course the god damned thing was going to play Blu-Ray movies. That was like ... the whole point. A better argument is that the device was better suited for movies when first released. You have to be completely blinded by your own argument to even begin to type such a post. This is a post that defies a basic understanding of both technology and how the technology industry operates.

So let's take one bit out of Cory's current complaint:

So what does Marvel do to "enhance" its comics? They take away the right to give, sell or loan your comics. What an improvement. Way to take the joyous, marvellous sharing and bonding experience of comic reading and turn it into a passive, lonely undertaking that isolates, rather than unites. Nice one, Misney.
-- Why I won't buy an iPad (and think you shouldn't, either)

So firstly, my brother and I bought many, many, many comics as kids - and we never really got into any kind of mass sharing commune like Cory describes. Yet we still loved them. This is another fine example of Doctorow manufacturing what he believes to be the order of things. Story? Artwork? Fun? No, no, these aren't nearly as important as being able to give away what you bought. Cory also neatly avoids the fact that his argument is true of the entire eBook industry or that market data about the amount people are willing to consume on the products pretty much pulls the carpet out from underneath him. Real consumers don't share Cory's desire for sharing everything. Real consumers weigh the benefits of being able to download a comic in a few seconds and have an entire library at your fingertips versus the cost of storing many years of collecting comics in your mom's garage.

Benefit outweighs costs. Marvel 1. Doctorow 0.

Doctorow continues to moan about how you can't take the thing apart (I've been taking computers apart and putting them back together again for something like fifteen years - trust me ... you aren't missing much), how Apple is Wal-Mart, and yada freaking yada. Let's jump to the end.

If you want to live in the creative universe where anyone with a cool idea can make it and give it to you to run on your hardware, the iPad isn't for you.


There's only a partial truth here. Firstly, the barrier of entry to developing an iPad app isn't nearly as bad as one might think. Get a low end Macbook. XCode is free. Cost into the developer program is $99 a year. It's not cheap - but it isn't as expensive as many other forms of development. Cory is, once again, willfully neglecting to tell you the whole story. Sure, when computers could only do 4-bit graphics and had 640K of memory, it was a lot easier to be a garage hacker and come up with neat application. These days the gap between the "person with the cool idea" and the "one who can make it" is vast. And sure, if you have managed to get past that very practical truth - you have to get past the App Store Review. But while the review is chaotic ... many, many, many apps make their way online.

And (another point Cory forgets) if you're developer, you can always use Ad Hoc distribution. Here's the description, right from Apple:

Share your application with up to 100 other iPad, iPhone, or iPod touch users with Ad Hoc distribution. Share your application through email, or by posting it to a web site or server.


And (yet another point Cory forgets) if you really want to start coding something interesting and don't want to bother with any of that - make a cool web application. Mobile Safari is a very sophisticated web browser, capable of many of the application design concepts with HTML 5 and the iPad neatly solves the biggest issue - dealing with the iPhone's tiny screen. You can do that with nearly any PC running Safari, and deliver it for free to the entire Internet. This is, for the record, my current development plan for anything not work related.

Doctorow does this every day. He has Boing Boing, he has his stories which are freely available online. There are even apps for his comics which you can get on your iPhone and iPad. So Doctorow disproves his own argument. He has cool ideas. He makes them. He shares them with all those poor iPad users.

And his closing statement:

If you want to write code for a platform where the only thing that determines whether you're going to succeed with it is whether your audience loves it, the iPad isn't for you.


Sadly, fair readers - that platform simply doesn't exist. There will always be hurdles between you and your audience, and even if every single one of them loves it ... you'll encounter those hurdles.

However, if you want to code (or write, or draw comics, or whatever) for a large and voracious audience - the iPad probably is for you. It arrived on Saturday and there have been one million apps downloaded by Monday. There were 250,000 eBooks sold.

The iPad is not going to change the world. But it does provide a very interesting market.

Friday, April 02, 2010

Notes From The Management: Happy Easter


The Girl and I are off to the homestead, so there won't be much here until next week. Thanks to the unwilling participants from yesterday's prank, Apple To Ban Violent Games From iPad ... which by the logs didn't get much traffic but did include a few Apple employees - so I'll consider it a marginal success.

Happy hunting (eggs, that is) y'all.

Thursday, April 01, 2010

Apple To Ban Violent Games From iPad

Following a policy of purging near porn titles from the App Store to make the iPad a more family friendly device, Apple will also ban games with violent content. According to CNN, the removal may not occur in time for the iPad's release date this Friday - but will follow shortly thereafter:

Cartoon violence may remain untouched, as the new policy will target games with "realistic depictions of gore, blood, removal of body parts, headshots, disembowelments, torture, and actions which may be construed as felonies by federal statute. Other titles may receive a more strongly worded message prior to purchase, including language that some of the actions depicted within the game should not be attempted at home without parental supervision
-- CNN: iPad cleans house, first sex and now violence

I'm guessing the game based on the popular show Dexter won't make the cut as it has nearly everything described there. We may see an increase in titles with "cartoon" violence (would a cel-shaded Call of Duty pass?) - and like the porn purge, any violent titles which remain will likely see a huge increase in sales.