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Thursday, May 21, 2009

Game Play: MadWorld

As the Wii's substantial user base becomes even more substantial, publishers and developers are trying to figure out how to best get their games on the system. Many seems to making fairly generic franchise decisions (in other words, can we make a light gun game out of this). So hat goes off to Sega and Platinum Games for making a fresh title with a unique look and feel.

MadWorld is rendered in sharply contrasted black and white with splashes of red (for the large amounts of blood) and a few other choice colors. You play Jack, an ultraviolent kind of guy with a fancy chainsaw in his arm, in an ultraviolent part of town where such fancy chainsaw really comes in handy. The gameplay is a mix of Smash TV (Jack's grim cityview is the backdrop for such a television program) and God of War, where combos earn you cash and eventually you'll get a boss fight with a pretty decent handle of how quick time events should work (i.e. I didn't want to throw the controller).

I've made it through a few bosses now and the only real complaint I have is that the game can get repetitive despite many attempts by the developers to avoid it. I'm not sure if it is because once the visual style settles in, there's less eye candy about on a level by level or what - but the distractions made out of mini games (such as man darts - toss enemies into a massive dartboard), cutscenes and boss fights only marginally makes up for the fact that 90% of the residents in the game seem to just be waiting to be chopped to bits.

Recommended, but probably only as a rental.

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