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Thursday, October 12, 2006

AI For The Wiimote

"In early 2006, I challenged Dr. Wei Yen and his AI scientists to develop AIware for the Wii Remote. When Nintendo's development teams saw LiveMove, we instantly recognized how it would greatly increase our ability to explore and experiment with new concepts and make our lives easier," says Genyo Takeda, Senior Managing Director/General Manager of Integrated Research & Development Division, Nintendo Co., Ltd. "This revolutionary tool liberates the imaginations of game creators. We are more than happy to share this collaborative LiveMove tool with independent Wii software developers all over the world. From a cowboy's lasso to a samurai's sword or a chef's cooking utensils, we just can't wait to play the developers' new, 'unexpected' applications."
-- Nintendo and AiLive Announce New Tool for Creative and Easy Wii Development

Possibly just press release hocum pocum - but it's interesting to think that while the 360 and PS3 will undoubtably benefit most directly from technical advances in things like data compression (for higher poly models and higer res textures) ... the Wii might benefit more from advances in AI and/or control schemes.



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