Much like The Game Chair's Jake, my first foray into 3D level building was manipulating Doom levels. With good old DoomEd I created an nine room deathmatch map with barrels and funky lighting galore. It was grand fun for my college mates until someone came around and remade our fraternity badge into a Doom level ... then it was merely old hat.
Oh, those silly days of yore. Behold level editing Far Cry on the 360:
And to think I once spent hours just trying to find the bugs when I recreated my old office for Unreal Tournament. And there was still a hall of mirrors bug when I was done. Trust me, this gen has it easy.
tagged: 360, gaming