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Monday, January 23, 2006

How ARGs Can Be So Cool

I just love reading synopsis like this:

With the help of the players, Seth set up a trap for Cassandra. He would put up a fake blog post saying that more information of Steven's had been seen in the Gardens. When Cassandra showed up to collect it, he would capture her. At 7:00 EST, players were able to listen in on what was happening in the Gardens. When confronted with the fact that she was caught, Cassandra collapsed, and gave Seth a clue to Steven's whereabouts in case something worse happened to her.

At this point, the audio connection to the station is cut. Raider, the ever resourceful SAIPets robo-dog, is able to connect to IRC and the players start to help Seth decode Cassandra's message. The name Cassandra provides was another directory on her website. Players had to solve a couple of different number slide puzzles before they got their answer. Steven was being held in the Level 13 Biolab V.
-- Orbicon's Stellar Finish

So many genres are trying to figure out user engineered experiences, dynamic content, etc. ARGs offer up on of the solutions I've talked about in the past. Sometimes games need gamemasters, real good honest human gamemasters.

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