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Tuesday, January 17, 2006

Escape from the Crimson Room

Stumbled on this odd flash game which goes along the old "escape from a single room" theory of game design. I've been poking at it and still haven't gotten out, though I do keep finding keys all over the place. If someone was going to lock me in a room, they should just keep the key and be done with it ... though I admit that would be an unfun game.

On a side note, I'm considering a textual version of something like this as a demo. I'm working on a new piece to try and really flush out the new design, but something simple might help as well.

Update: A friend of mine informs that this is about a year old, but TIG Source mentions that there is a new one.

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