This is a post a long time coming. As a huge Neuroshima Hex fan, I was impatiently waiting the release of the iPhone version of the game since I first heard about it. My expectations were pretty high: it is a fast pacedturn based game, very strategic and dynamic, played out on a board of specific height and width - in other words, a nearly perfect candidate for the iPhone's touchscreen.
I couldn't have been more pleased with the results. The guys at Big Daddy's and Portal Publishing took the effort to heart and have created a highly polished, extremely authentic, and insanely fun portable version of the game. As of the latest version (1.01 I believe), the bugs are quite few and the only one that really comes to mind is the ability to crash the game by flipping back and forth between menus at the wrong time during a battle. Trust me, that doesn't happen anywhere near as often as it might sound and actually only turns up as minor inconvenience from time to time. The game saves the game before every turn, so even if you have to go dash off to that meeting - everything will be waiting for you when you return.
While geared mostly to fans of the game, the developers do provide an introductory video and explanations for all the tiles. If the game is intimidating to new users, that's probably more to do with the unique ruleset of Neuroshima rather than any fault on the development team. I actually feel like I know the game much better now having played against the computer with the core set of rules.
So the only thing I want now is more, more, more... the expansion sets, the iPad support, online play, etc. But for now, I think the dev team deserves a well earned lager and a couple rounds against Moloch.
Friday, November 05, 2010
Game Play: Neuroshima Hex (iPhone)
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