While this is pretty darn cool and clearly some amazingly clever C to Obj-C hacking - I wonder how well the actual experience will translate. Considering Quake style deathmatches entail a lot of circle strafing, divebombing, rocket jumping and other keyboard-mouse moves that I just don't see working here ... I'm not sure that this isn't much more than an extremely impressive tech demo.
Still, it proves that you could do a 3D FPS on the hardware and with the right gesture commands, make something that would be hella fun.
Sunday, April 06, 2008
More Sunday: Quake 3 iPhone
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2 comments:
I think one pimped link is enough, Muratos. I don't want a link to your blog every time I write about the iPhone and games, understood?
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