Bleszinski cut his design teeth on a PC game called Jazz Jackrabbit. It was 1994 and he was in his last year of high school. “There were three guys working on that game,” he says. “It was me doing the majority of the artwork, the design and 90 percent of the levels. Gears of War is more of a collaborative process.” He’s not kidding. Development teams for modern games tap the talents of hundreds of programmers and artists. The sheer scale of an undertaking like Gears of War has transformed Cliff’s job from nuts-and-bolts designer to something more managerial. “I don’t have the time every day to completely micromanage every last bit of the game,” he admits.-- Paste Magazine :: Department :: Touching the Enemy :: A Video-game Designer Shoots For More (Page 1)
A nice inter/overview of Bleszinski, although it doesn't mention his pimp hat like even once.
tagged: game, gaming