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Wednesday, December 06, 2006

Apple Gaming Console: Round Three

Apple Insider reports that Cupertino is hiring video game professionals on both the hardware and software fronts, once again fueling the notion that a game console may be imminent.

With the 360 getting into digital download media and Sony not that far behind, Apple certainly must be thinking about what inroads that might make until they can get the iTV (or whatever it may be called) into the hands of consumers. Course, Sony's probably also wondering what inroads the 360 might make until they can get the PS3 into the hands of consumers.

Honestly, though, I'm wondering if Apple isn't too late already. They already cut video cards from some of the Intel line. They spent a lot of energy getting games running on iPods with iTunes and zero attention to the Mac line. I'm pretty much on the record that Apple would need to duplicate a Nintendo approach and find a way to navigate around Microsoft and Sony - because the market doesn't need another "power" gaming console right now.

The only way I could see it working is:

A) Develop a controller which falls in line with the Apple Remote. Make it one part media/internet/computer browser friendly and one part casual gamepad. Wireless via bluetooth, no IR blasting.

Or - develop some kind of PDA which would also serve as a gaming peripheral. Definately the high road and more risky.

B) Develop a gaming library with an emphasis on low graphics, casual play and high interactivity. Should work as broadly across the Mac line as possible.

C) Add a gaming portal to iTunes which feeds back into A) and B) and make it an open framework so anyone can submit content. Ride that "podcast" and "videocast" stuff as much as possible, just don't call it "gamecasting".

Oh. And add "OnKeyUp" to the iTunes event structure. It won't have anything to do with anything here, but while I'm making senseless demands, I might as well add one just for myself.



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