Funny. Hours (if that) after I knock Slamdance for not posting the finalist ... it posts the finalists. One work of IF, Book and Volume made it (Carter did not). My only disappointment there is that it's a straight up Infocom style adventure game. I wasn't happy with how Carter turned out - it was short, lacked compelling play and was dull on replays - but I was hoping there'd be something more innovative represented.
Course, as you can read below - I don't even know if they got the application.
Super Columbine Massacre RPG made it's way into the final - a fact which Danny should thank Patrick for coaxing him into submitting. And I'm glad he did - it looks to be easily the most edgy thing on the list.
It's now November 29th. Tomorrow is the last day to make your own deadline ... and it's rude to miss your own deadline when you've placed one on others.
Honestly, I've been pretty disappointed by the way Slamdance has handled the Gamemaker competition. No online forms for registration. You had to have three hard copies of your game - which in my instance was kinda idiotic since Randolph Carter weighs in at less than a meg. When I tried to ask them if they really needed three CD's for interactive fiction - I never got a response.
In fact, I've never gotten any communication from them - even to insure that my application was accepted. For all I know, it's sitting in some dead letter office in San Jose right now. I would email them for insurance that they at least have it - but right now I don't have any confidence that someone is minding the phone, so to speak.
Kinda sad for a competition with a $45 entry fee.
OK - so now I've gotten word from Slamdance that not only was Carter received, but also some constructive feedback on it as well. Which I have to say - more than I've really gotten from most any contest - including Make Something Unreal ... which I actually did make some wins in.
Oh well. I should really just re-title this "the most use of strikethrough ever on Cathode Tan". Slamdance's critique was:
The interface is novel and fun, but we would have liked to have more options
as to which path we could choose. We would also like to see a greater
connection between a player¹s actions and the ensuing consequences.
Which I would have to completely agree with. And with that ... I shall return to my chicken soup.
tagged: slamdance, gaming