The first is that, as a hobbyist, there's quite a bit of cool factor in being able to run your games [on Xbox 360]. Right now, sure, you can get a compiler and make a game and share it with your friends over email. They can play it on their PC, but it's pretty cool to be able to run it on your 360, and invite people over to come and see it. I think that'll get a lot of people hopped up on making games. I imagine if I were in high school again, learning games and game development, and I heard this announcement, I'd be rushing home as soon as it was available to make a game and show it off to my friends.-- Microsoft Gamefest 2006: GarageGames Interview
I've only been saying this for, like over a year now. GarageGames are a natural partner for this venture since they've made a business in trying to excite hobbyists about making games. And the thing is - it makes so much practical sense because it's a lot easier to sell your friends on trying out your game than random strangers ... but a lot harder to really get it into their hands.
If others (Nintendo, Sony) jump into this - we could see a whole new subculture emerging. A kind of socialization of hobbyist game developers, not unlike garage bands or heck ... even quilting circles. It's all the interesting things about homebrew with a lot more potential and a lot less hacking.
tagged: game, gaming