According to MSNBC, Xavier Poix, the producer of the upcoming King Kong game, is "hoping that when they finish the game the players will cry.”
Not sure when sobbing became the grail of modern game design, but I highly doubt King Kong will be capable of hitting that mark. I'm basing this solely on the demo mind you - but I found the demo underwhelming enough that I probably won't have a desire to play the full game. I do appreciate some of the tweaks that the team is trying, like the lack of interface and cinematic settings ... but I was also wading in some messy mechanics and gameplay. Take this bit:
Seriously - it won't. It's not going to make a player feel any more helpless. The player is quite used to cut-scenes, locked doors and other means of keeping them from opening a box or running around where you don't want them. This myth that by simply shoving someone into a first person view will convey all the emotions of that situation has got to go. No player will feel any more helpless than someone watching that scene in the third person.
Not unless, of course, you've made the player really care about Darrow. See, this is the step that game producers keep forgetting. It's not about your fancy graphics, your interface or the 4,000 node skeleton you have just animated. If you can't make me care about a character, then I don't really care what you do.
I don't really have a problem with video games going all Hollywood on us ... just so long as they pay attention to the right things. Instead of everyone trying to make a Ridley Scott film (no offense to Ridley, I love his flicks) ...go see a damn Miyazaki fest. That man makes me care about characters even in his kid movies. Hell, that man can make me care for a cat in a movie.
Want to make me cry? Stop trying tricks and schticks with game mechanics and learn how to portray real characters in real plots.