Cathode Tan - Games, Media and Geek Stuff
logo design by man bytes blog

Tuesday, October 18, 2005

Maybe Doom Doesn't Suck?

Yesterday, IGN's FilmForce posted a review of the Doom movie, set to be released this weekend. Not only does it get three stars, but it actually mentions the first person sequences, which have made me cringe in the trailers, in a positive way:

The most divisive part of the film—meaning you'll love it or hate it—is likely to be the first-person shooter sequence that is near the end of the film. In it, Karl Urban's character The Reaper (yes, his last name is Grimm) grabs a gun and the position of the camera shifts to his view. Of course, this is a tribute to the revolution that the game caused: Doom was the game that popularized the perspective that has spawned a widely-copied genre of games. But how does it work in the film? It is easily the coolest and most invigorating sequence Doom has to offer. FPS fans will revel in the knowing nods to the genre. At various points, The Reaper shoots a beast at close range, uses an explosive canister to fry one of the monsters, shoots a weapon out of an enemy's hands, and gets knocked to the ground.

Read the whole review. Maybe it's worth a try after all. Personally, I'm still bitter Serenity didn't hit $30 million, so I'll probably be avoiding the cinema for a while...

No comments: