Great Books Games aims to develop gaming franchises centered about rich stories contained in the Great Books. Dante's Inferno, with it's descent through nine levels of Hell and ever-more-sinster demons leading to a three-headed Satan, is the obvious place to start.
-- Great Books Games [thanks gamedev.net]Sweet. Though to be honest, I think GBG is a bit fooling themselves if they see using the Unreal 3.0 engine as a cost saving tool. Heck, I'd think books of this caliber could be done in 2D or isometric and still be extremely compelling. When you have great literature, do you need cutting edge graphics?
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