I've been researching procedural generation of art assets for my current projects, but those are 2D. According to Ars Technica, the 360 is geared to do it for 3D worlds ( thanks Blues ).
Remember Will Wright's talk about Spore? Well this is that idea but with the help of some hardware. Basically it's a workaround for the bottleneck of art production having to be done by hand. Pretty smart stuff, and I wouldn't be surprised to see it take off across the board.
Tuesday, May 31, 2005
XBox 360 and Procedural Generation
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In the past I've coded a large chunk of languages used in e-commerce. PERL being the first, C# being the most recent.
This project is mostly C/C++, although to actually claim I'm coding in it might be a bit of a stretch ... more like wading half the time. Since this project is currently using Torque, there's some TorqueScript involved as well.
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