Takahashi, the apparently insanely lovable creator of the insanely popular Katamari games, wants to make real playgrounds down the road:
Sweet.
Takahashi, the apparently insanely lovable creator of the insanely popular Katamari games, wants to make real playgrounds down the road:
This quote, via Gamasutra, of CliffyB's ... which in turn is via Corvus (who apparently has way more time to write these days than myself and is therefore my nominee to win NaNoWriMo), which was actually prompted by Patrick's comment ... which .... *takes breath* ... is this:
While the American side of the pond can't seem to attack Rockstar enough, the Londoners are a bit more sympathetic to the best-selling Grand Theft Auto series:
I completely missed the fact that over Halloween, Gamasutra posted one of their "catch-up" features on Steve Meretzky, known to many as the man partially responsible for tormenting them with the insidious puzzles of the Hitchiker's Guide text adventure. What's the man up to now?
Should you be one of the few people on the planet able to get your hands on a 360, Talk Xbox has a preview of the arcade portion of the Xbox Live service:
According to Gizmodo, Amazon has 4 Xbox 360 bundles all costing $1,000. Seriously? There's really a lot of people willing to throw down a grand for a game console? Is this savvy upselling or a gross miscalculation? Considering the mumblevine has Microsoft creating a shortage at launch and a new rumor that Apple might sue them for iPod infringement, this could be one of the bumpiest launchiest ever.
Apparently Thompson has elected to remove himself. He says he did this voluntarily and under no pressure, but a blind man can see the writing on the wall here. He did the math and realized he could save face by shooting his own foot rather than be taken out to the woodshed.
Course, this probably means he'll have more time to rant and rave in front of cameras. Hopefully his "Pearl Harbor 2" will get tossed soon and he'll have to wait for Bully's release before he has new material.
A while back I got an email from Matt of the Save King's Quest IX! project. You may or may not have heard about this via a couple other blogs, but in short:
Right now, all signs probably lead to yes. While this has been widely reported, Joystiq does a fine job of summing things up. The best part, I think is:
How much coffee would it take to kill you?
Myself, over 80 cups. I think I'm safe for now.
The second episode of the BBC's flash adventure game Death in Sakkara, is up today.
GamePolitics portrays Warren Spector's recent remarks about Rockstar as "breaking the ranks".
Honestly, nothing could be further from the truth. Seriously, you'd have to have your head in the sand not to notice that everyone and their dog likes to kick Rockstar whenever they get the chance. Heck, when GamePolitics first noted it they even left out Warren's comments about the brilliant design used in GTA.
Which really seems odd. That Warren would be so self-contradictory, not that GamePolitics took another chance to bash GTA. Here is an industry demanding that bigger studios worry more about mechanics than flair, worry about creative properties rather than plundering licensed IP, and build more innovative games with the potential for mass appeal.
Rockstar does all that with the GTA series ... but now the industry also wants all of that as long as it isn't too violent. Free-roam good ... hookers bad ... or something like that.
Now I'm a Warren Spector fanboy. Always have been, always will be. But c'mon, Warren. I killed a great number of people in your games. I sniped people from afar, I chopped down entire police squads, I stabbed people in the back and hid the bodies. So why is Rockstar so bad, but you're not? BatJack is trumpeting Warren's comments as proof that the industry knows Rockstar has gone too far .... but let's face it: Thompson would gladly put Warren himself on the stand as a defendant as much as a witness.
Rockstar has made an innovative, genre-bending, best-selling series. While all the industry heads in the world can shake at dismay, the fact is that the consumer public has already judged the content to be not just tolerable, but entertaining. The only people making a case against Rockstar are the ones trying to take some kind of moral high ground ... a ground that the market simply doesn't agree with.
So it's now the Monday after NaNo began. I'm still in no shape to worry about word count, which isn't exactly a good sign to "winning" the contest.
Yet, I realized this morning that there is an advantage to interactive lit. Expansion doesn't necessarily take place along a linear plot, since the player more or less controls the pace and direction of the narrative. Last year, word count was all about new scenes chained together ... and to add a new scene I needed some kind of cohesion to stick it to the rest of the story. Here, I can just add a new location. Expanding the fictional world, as it were, expands the word count (and the size of the "novel").
Course, I still spent like two hours on Saturday working around one stupid bug. The framework has gotten a little more complicated in that some functions are called twice for specific reasons ... so if I don't keep track of timing I can easily confuse myself.
Not that confusing myself ever took much effort...
We saw A History Of Violence on Saturday. It's a hard movie to wrap much of anything around. If someone came up to me and said, "I'm going to see a movie this weekend, what would you recommend?" ... it's not what would jump to mind. It's not a particularly fun movie, nor is it overly poignant or emotional. It's an extremely tense and at times incredible violent movie.
Truth is, on it's own, Cronenberg's latest would probably have more than a few people scratching their heads. Fans of some of his earlier work will wonder where the allusions to insects or surrealism went. People expecting a wham bam action flick will be outright bewildered.
That, I think, is Cronenberg's aim. Actually I had heard a great NPR feature on the movie a week or so before it's release about this angle. Cronenberg didn't want a comfortable movie, he wanted something that would be a dark reflection of American action films. In a normal action movie, the protaganist would be glorified and praised for his violent acts ... but in A History Of Violence, it's a central point for fear and loathing.
Compare this movie to A Long Kiss Goodnight, where Geena Davis plays a soccer mom who has forgotten her assassin ways. There the possibility of a mommy being a killer is seen as kinda cool, but Cronenberg puts a grim focus on death and the people capable of dealing it out.
So I don't necessarily recommend the movie ... except that I think everyone should watch it. You might not have the best time, but it may give a unique perspective on how violent media works.
It would be fascinating to see someone pull of a video game in this same vein. Despite it's attempt to be an indictment of violence, I'm positive our currently climate would be too nearsighted to grasp that and only focus on the presentation of gore itself.
