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Monday, November 07, 2011

Movie Watch: Paranormal Activity 3

I've generally been a pretty big fan of the Paranormal Activity franchise.  I got some friends to re-watch the first two prior to heading out to see the third.  I think one of the most positive things about this series is its ability to dig deeper into the history of the story with every installment without feeling overly forced.

By itself, Paranormal Activity 3 holds its own against the first two movies.  There is still the methodic observations on everyday life and scenes where nothing goes on at all just to set that creepy baseline for the viewer.  There is still the judicial use of sound of effects to warn the viewer that something is about to jump above that baseline.

And there is still what I like to refer to as excellent Hollywood magic tricks.  I simply refuse to point to an example because the less you know about what happens in the film, the better, but while the series has special effects - they're extremely subtle and you could almost imagine most of the events of the film happening on a stage in front of you, not something which simply must be pumped through a high end computer to generate.

End the spoiler free section of it.  If you liked either of the first two, highly recommended.  If you haven't, and now that we are in the post-Halloweeen season, I'd probably recommend snagging the first one at least and watch all the films.  But Paranormal Activity 3 is certainly a fun spookfest on its own right.

Is the plot unraveling?
If there's any complaints about the third movie - it's that it raises some interesting inconsistencies with the first two movies.

SPOILERS ABOUND FROM THIS POINT ON

Got that?  Is the bold and all caps clear enough? Ok, then.

First problem that the movie gets itself into is the dubious use of images in the various trailers.  The trailers seem to be sections of the film which were mostly not used in the long run, which is relatively legitimate but can get a little confusing.

This is especially true since one of the key plot points mentioned in the first two films is the girls' house being burned down, which is apparently shown only in one of the trailers (I've seen it, but never caught it on TV).  The timestamp of the trailer, however, points to the house fire happening after the events of the film and my guess is that the makers wanted to keep the "final shock scene" which has been the trademark of the first two films instead of any kind of explanatory epilogue.

Also confusing the references to the girls' mom in the first two films.  Micah makes a crack about not inviting her over in the first film, and the girls talk about her briefly in the second with references not shown in the third film (namely people coming over and their mom crying a lot).

There are two defense for the mentions in the second film.  One is that their mom may have been crying more than we saw in the first film, especially considering the overall discord in the house towards the end ... and perhaps "people" included Dennis' friend.

Or, and this goes for Micah's reference in the first film - "mom" refers to their adoptive mother.  We don't really know what the girls remember or think happened after grandmother walks them upstairs, after all.

Still, this shows a danger of a story being told in a chain of prequels.  You can't expect viewers to try and piece together all these minor aspects - it should be part of the fun.  I don't think the third film necessarily violates anything plot-wise of the first two movies, but the filmmakers should be on notice: Paranormal Activity fans are taking notes.  And any future movies will be judged with those notes in the margin.

Paranormal Activity 4?
When walking out of the theater, I had thought that perhaps this would be swan song of the series.  After all, we have a pretty complete picture of the story in general.  And if they do another prequel, they would probably have to drop the found film aspect or go to reel to reel or something like that.  Neither sounds like a good idea.

But money is money - and Paranormal Activity 3 made a metric ton of it.  A fourth film is almost assured.  Those note taking fans have noted there is a "1992" tape shown in the box Katie brings over ... which possibly indicates they'll advance the story a few years after the events of the third film and perhaps explain the house fire, the adoptive mother, etc.

Another good possibility is having a movie which takes place after the events of PA2.  The makers have clearly made an effort to keep in touch with the original cast members, perhaps to make sure Katie Featherston would be around to portray her more demonic side in what would probably need to be the series finale.

So far the producers, directors and writers have done a good job keeping to the spirit (no pun intended) of the first film, so I'm still confident they can keep the quality up.

First trailer which reminds me of Blair Witch 2, however - and I am so not confident....

Saturday, November 05, 2011

Game Play: Battlefield 3


Let's put this review into two distinct parts.

Singleplayer
The offline campaign of Battlefield 3 is stunningly beautiful in parts and quite honestly one of the best written single player first person shooters in recent history.  The story actually manages to make sense for almost the entirety of the game, unlike the plot line of Modern Warfare 2 which I could only describe as a wtfest.


Sadly, the graphics and decent writing get absolutely kicked in the balls by some completely rookie mistakes in level and game design.  Invisible walls inhabit the otherwise immersive world in a surprising number of places.  My favorite was after having held down the fort (metaphorically) for some time, myself and my fellow soldier finally made our way to an Osprey for escape.  Hooray!

Except that my fellow soldier could run into the Osprey, whereas I was blocked by a force field of doom while getting shot at by enemy forces.  That was until he started yelling at me to get on the ramp...

Worse, however, is the number of times your squad will be positioned in a spot which seems utterly reasonable ... and yet is actually a complete death trap.  Try to position yourself in the same manner as your squad and you will get cut to ribbons.

These flaws aren't minor and they aren't rare.  They trip up the game nearly constantly.  If Battlefield 3 was a single player game - I would recommend giving it a pass.

Thankfully...

Multiplayer
I am absolutely enamored by BF3's multiplayer.  Despite several warnings that the Quick Find may be malfunctioning - I have never had a problem jumping into a game.  I think mute may be the default, because the battlefield is devoid of singing, guitar playing, racist, swearing and threatening sounds of other online shooters.  The squad mechanics are simple and unobtrusive.  The servers do not seem to be dominated by clans making teams one sided.

That last bit is, I think, very interesting.  From what I can tell, BF3 seems to try to balance teams in between maps.  I haven't gotten into many situations where a blowout appears to continually occur on a server.  This is a massive relief.  I haven't had a chance to dig into Uncharted 3 yet, but one of my huge complaints with the online play of Uncharted 2 was that their "buddy" system meant that veteran players could essentially mop up levels if they were friends and enough of them were online at the same time.

The vehicle mechanics seem well tuned.  There's the occasional moment of having to run across long distances - but seems far more rare than BF2.  The firepower of vehicles also seems well balanced versus available counter-measures.

I'll undoubtably get into Modern Warfare 3 over the holidays - but for the moment Battlefield 3 is definitely my goto game for online play.  Uncharted 3 may well occupy for some time next week, but if Battlefield 3 was multiplayer only - I'd still highly recommend it.

Friday, November 04, 2011

Game Play: Dark Souls

I was a rather huge Demons' Souls fan ... even if I did find the ending so mind numbingly difficult that I ended up using a rather nasty "cheat" to accomplish. This was after several attempts at finishing the final boss with online players, an attempt which only resulted in my online ratings getting butchered with every failure.

 When I kept reading that Dark Souls, the "spiritual successor" as it were, was going to be even harder ... I was a little apprehensive. Could From Software had decided to just amp everything up from the original - perhaps for the sake of publicity?

Thankfully, the answer seems to be no.  If anything, I'd say Dark Souls is an excellent refinement on the original.  It maintains that crisp sense of combat with an absolutely brilliant grinding design which slowly allows the user to increase their knowledge of the area and increase their skills and ability to deal damage.  I'm certainly not going to call Dark Souls easier ... but it feels like the mechanic have been shifted around more than simply amplified.

That's not to say that there aren't spikes of difficulty.  I tried to assault a two demon tag team event for most of an afternoon, only to get through in ten minutes when I managed to summon two players for aid.  This was true of the first one as well, however - Dark Souls is intended to be played within the confines of the inventive online functionality - and woe goes to the player who isn't taking advantage of the seamless co-op design From has used here.

My only complaint is that the grind can still get to be somewhat numbing.  Impressively - I can't call it annoying.  I don't want to throw the controller across the room because I just got killed by some dextrous skeleton.  But there are times when I just need to take a step back from Dark Souls and give it a rest.

Which is perhaps why the game is so unique.  In this day and age where if a company can churn out enough graphics to distract a player for twenty hours ... it's considered a success.  But Dark Souls insists that you engage it from the mechanics at the very root of the game - and finish it when and how you can.

Highly recommend.