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Friday, September 04, 2009

For Sunday: The Amazing Dogoo Girl

According to Topless Robot, from which this was found, this is replacing Ultraman. In primetime.

So remember this is a kids' show. From the people who brought you Machine Girl. You gotta love Japan.

I think my favorite part is where her lack of armor magically transforms into a set of slightly-less-lack-of-armor. Awesome.

Thursday, September 03, 2009

MMS on iPhone - September 25th, says AT&T

We know many of our iPhone customers are eager for an update on our rollout schedule for Multimedia Messaging Service (MMS). We've been working for the past several months to prepare our systems and network to ensure the best possible experience with MMS when it launches – and that launch date is: September 25 for iPhone 3G and 3GS customers. MMS will be enabled through a software update on that day.
-- AT&T Launches iPhone MMS September 25 (Gizmodo)

About freakin' time. As someone else noted, welcome to 2006.

31 Second Apple Heist










Via Wired. Summary for the video inclined - five guys smash the Apple store's window, grab all the hardware on the tables and run out in less than a minute.

The video, though, is worth it if only for the over the top news reporting. I mean these guys were "savvy enough to wear masks" - as if that's some kind of tip only professional thieves know. I guess I haven't been to an Apple store in a bit, but I thought all the hardware was tethered the last time I was there.

Another interesting angle is the iPhones. Is it possible to know on activation that it was one of the stolen ones?

Wednesday, September 02, 2009

Threadless announces "Threadless Loves Geeks" design challenge

Indie t-shirt shop Threadless opened up a new contest, Threadless Loves Geeks, sponsored by Microsoft. Being sponsored by Microsoft, you're up for a bunch of 360 swag (console, Xbox Live subscription) plus cash and Threadless credit. Good through October 1st, will be interesting to see what the geek design community comes up with...

iVerse Comic App Released For iPhone

The previously mentioned iPhone app from iVerse, which is more or less an answer to all my also previously mentioned complaints has been released and to bribe/tempt you - iVerse is giving away iTunes gift cards for downloading the 99 cent app.

I've tried it, it seems to do what was needed, although only a portion of the library is there right now and I don't think you can download your previous comics into it (which makes technical sense). They did, however, have a new issue of Hexed.

Tuesday, September 01, 2009

Game Play: The Secret of Monkey Island (iPhone) Review

Somehow, despite having played the majority of both text and graphic adventure games in existence, I missed out on the Monkey Island series seemingly completely.

A shame, but one that can be well correct with the release of the The Secret Of Monkey Island on the iPhone. This is the special edition, with new artwork, cleaner interface and updated sounds (even some scenes which had been previously cut are added back in). The interface takes a little getting used to at first - you drag a cursor around, tap for the primary option (usually walk to) and double tap for the secondary (open, talk to) ... otherwise you can open the verb menu or your inventory for more complicated actions. If you get stuck, you can shake your iPhone for a hint (which while fairly leading, but usually not too spoilerish). Also, you can swipe two fingers to compare the original classic with the updated version.

Fans of the series looking to revisit should probably just stop reading now and go download. Those new to the series, like myself, are in for a treat of "player friendly" design, as it was called back then (no annoying deaths, hints, no babel fish puzzles), excellent sound design and dialogue (seriously - play this one with the headphones on) and humor.

Highly, highly recommend unless you just know that the adventure game genre isn't for you.

Update: Now having played the entire game through, I still think this is a fairly commendable port with a few pretty huge caveats:

1) The "drag cursor" interface worked largely for me, but there were some sections (like navigating Guybrush around certain island maps) where it was extremely frustrating. Tip: don't try dragging the cursor by placing your finger directly on it. Put your finger off to the side so that you can see the cursor while it moves.

2) There's a at least one puzzle where it was much easier to perform in classic mode. While the Special Edition is grand, it shouldn't be allowed to hinder gameplay.

3) There were two puzzles with pretty massive bugs to them that if it weren't for the built-in hint system and the ability to flip back to classic mode - the user would never move forward. The second one, if it weren't for classic mode alone, you would never finish the game from what I can tell. These are things that should never be allowed into a shipped product.

I still quite enjoyed it and hope that mode classic adventure games make their way to the iPhone, but the whole thing feels like it needs another iteration. And better quality assurance.