tag:blogger.com,1999:blog-9611352.post114218170199084719..comments2024-02-19T19:53:01.688-08:00Comments on Cathode Tan: It's Hard Out Here For Writing Interactive LitJoshhttp://www.blogger.com/profile/04260309971152360156noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-9611352.post-1142278001191071702006-03-13T11:26:00.000-08:002006-03-13T11:26:00.000-08:00Definately ... it usually goes down that the littl...Definately ... it usually goes down that the little stuff slows things to a crawl and then when I finally hit something hard again, that's just the rationale I need to shelve something.<BR/><BR/>Here it's looking I'd only have myself to blame.Joshhttps://www.blogger.com/profile/04260309971152360156noreply@blogger.comtag:blogger.com,1999:blog-9611352.post-1142277648816288082006-03-13T11:20:00.000-08:002006-03-13T11:20:00.000-08:00The last 10% is always 90% of the effort. Actuall...The last 10% is always 90% of the effort. Actually shipping something that works and isn't totally trivial is invariably harder than you initially think.<BR/><BR/>And yeah, it's the niggling stuff that normally gets you down, not solving the hard problem.Clamatiushttps://www.blogger.com/profile/05388689495044350488noreply@blogger.comtag:blogger.com,1999:blog-9611352.post-1142258779076587822006-03-13T06:06:00.000-08:002006-03-13T06:06:00.000-08:00I think it will get there, because one advantage i...I think it will get there, because one advantage is the lack of any big problem which doesn't feel worth the effort to get over. <BR/><BR/>Like with the iTunes/game I was working on, a bug in GG"s code wasn't worth trying to fix because they were releasing an update, which somewhat shelved Atlas as well. My last Unreal project was facing big AI issues, etc.<BR/><BR/>Everything, for the most part, works as expected. Now it's just that "wanting to write" versus "time to write" problem.Joshhttps://www.blogger.com/profile/04260309971152360156noreply@blogger.com