tag:blogger.com,1999:blog-9611352.post113379414248783174..comments2024-02-19T19:53:01.688-08:00Comments on Cathode Tan: The 360's Uncanny ValleyJoshhttp://www.blogger.com/profile/04260309971152360156noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-9611352.post-1133915115006051842005-12-06T16:25:00.000-08:002005-12-06T16:25:00.000-08:00Half-Life 2 does at least not suck, and is usually...Half-Life 2 does at least not suck, and is usually good ... but certainly not great.<BR/><BR/>Problem is that there haven't been a lot of great shooters lately, and they push the graphics envelope more than any.<BR/><BR/>But a good case in point is Deus Ex 2 ... which strove to push the Unreal engine's shader further, but in the process lost any capability to map or mod the damn thing. Very bad tradeoof there.Joshhttps://www.blogger.com/profile/04260309971152360156noreply@blogger.comtag:blogger.com,1999:blog-9611352.post-1133894169991849252005-12-06T10:36:00.000-08:002005-12-06T10:36:00.000-08:00More to the point, can you remember the last great...More to the point, can you remember the last great game you played that strived for photorealism? Maybe the original Halo, three years ago.Patrickhttps://www.blogger.com/profile/13614962832390315553noreply@blogger.comtag:blogger.com,1999:blog-9611352.post-1133809752946005222005-12-05T11:09:00.000-08:002005-12-05T11:09:00.000-08:00Yeah, ya know I meant to add in here that in my we...Yeah, ya know I meant to add in here that in my weekend run I essentially went "backwards" a bit in terms of tech. From Quake 4, to FEAR to SWAT 4.<BR/><BR/>SWAT 4 still being my favorite .... by far, despite it's graphical "handicap". Why? Great game design, AI, etc. This issue is really a problem with the "games are movies" hollywoodization. Still a lot of evidence that great games don't need photorealism out there ... even for the genres most known to abuse it.Joshhttps://www.blogger.com/profile/04260309971152360156noreply@blogger.comtag:blogger.com,1999:blog-9611352.post-1133808272086182522005-12-05T10:44:00.000-08:002005-12-05T10:44:00.000-08:00A further paradox is that the drive for photoreali...A further paradox is that the drive for photorealism, while alientating to the consumer, is also a major factor in balloning budgets and staggering asset demands. When will they catch on that games are art, not hardware demos?Patrickhttps://www.blogger.com/profile/13614962832390315553noreply@blogger.com