tag:blogger.com,1999:blog-9611352.post455005906084422609..comments2024-02-19T19:53:01.688-08:00Comments on Cathode Tan: More on MAGJoshhttp://www.blogger.com/profile/04260309971152360156noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-9611352.post-52359095700982509072010-02-16T14:52:00.875-08:002010-02-16T14:52:00.875-08:00If you want points for taking out APC's get ce...If you want points for taking out APC's get certed for anti-take mines. I did that and I'm clobbering them left and right. The attack paths are usually pretty predictable and dumb drivers tend to keep hitting the same approach over and over. So many many kills that way.sternohttps://www.blogger.com/profile/02245940881311545520noreply@blogger.comtag:blogger.com,1999:blog-9611352.post-5392257638064332342010-02-16T13:34:00.288-08:002010-02-16T13:34:00.288-08:00My problem with the RPG is, I'll admit - selfi...My problem with the RPG is, I'll admit - selfish. It takes up a slot/money, it takes time to use it, and time to re-arm it.<br /><br />And I rarely get any XP for doing any of that. No assist, I'm basically just making it easier for the guy in the turret to do his job. And he really doesn't need it, they can take out an APC very easily.<br /><br />Sniper-wise - what I find is this odd situation where the most useful snipers are offensive ones who find a really good position. But, then they don't advance with the rest of their squad - which is some ways is better. Defensive snipers can be effective on certain maps, but no more so than a good bipod I think.<br /><br />And yeah, the leadership points are kinda non-sensical. There is a patch soon, apparently going to address some UI issues (which sounds good) - but hopefully more change is coming soon.Joshhttps://www.blogger.com/profile/04260309971152360156noreply@blogger.comtag:blogger.com,1999:blog-9611352.post-8418462303993077862010-02-16T13:23:03.558-08:002010-02-16T13:23:03.558-08:00On the weapon balance commentary, I find that the ...On the weapon balance commentary, I find that the weapons are all off by one. That is, the LMG makes a great assault rifle. The assault rifle makes a great sniper rifle. And the sniper rifle is worthless. The only benefit to the sniper rifle is availability of higher zoom scopes, but there's rarely a circumstance where you need it.<br /><br />My loadouts are all using the LMG except my designated sniping loadout which has the the mid-grade assault rifle with a bipod and scope. Works perfectly for sniping and isn't horrible in close combat.<br /><br />As to the point of the RPG's it's a little odd the way it works but it makes sense. Consider how long an APC lasts when it rolls up near a bunker even with the RPG being relatively nerfed. As an individual you'll never do much to an APC, but then the game's fundamental premise is all about teamwork and tactics. So it works. Defenders wouldn't ever get a damn thing done if RPG's weren't nerfed.<br /><br />One other thing you didn't mention that I'll bring up is the way leadership points are distributed. You get 3 points for a loss, 8 for a minor victory, and 10 for a major victory. If you you were in a coma for the entire match and your squad did nothing you still get those points. You get no additional points for setting fraggos, or anything else that generally deem you a good leader. <br /><br />To that end I discovered that the fastest way to level up in leadership points is to go play suppression. You're almost always a squad leader and you have a 50/50 chance of a minor victory. So figure you'll average 5 points per game and level up right quick. I'm now capable of being OIC thanks to that.sternohttps://www.blogger.com/profile/02245940881311545520noreply@blogger.com