tag:blogger.com,1999:blog-9611352.post4019214194214915410..comments2024-02-19T19:53:01.688-08:00Comments on Cathode Tan: Never Trust The MachinesJoshhttp://www.blogger.com/profile/04260309971152360156noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9611352.post-22555877452855303952007-02-26T06:39:00.000-08:002007-02-26T06:39:00.000-08:00Fallout also had an undertone of humor to its blea...Fallout also had an undertone of humor to its bleakness.<BR/><BR/>And certainly, I wouldn't go for the dismal doom as the norm - or even the majority - of gameplay in most any game. Some games would never work well with it - but I'm reminded of the recent <I>American Dad</I> episode where the "game always gives you an out." - and maybe that's not always a good thing.<BR/><BR/>In an RPG frameset - I just think it's interesting to frame a campaign so that players can't get too attached to their personas.Joshhttps://www.blogger.com/profile/04260309971152360156noreply@blogger.comtag:blogger.com,1999:blog-9611352.post-26043175003849380892007-02-26T02:40:00.000-08:002007-02-26T02:40:00.000-08:00Urgh. Sounds unbelievably depressing. Some gamers ...Urgh. Sounds unbelievably depressing. Some gamers may like it but I prefer my gaming to be about escapism. There's too much "You trusted x and they lied to you" in the world as it is. <BR/><BR/>We <EM>are</EM> going to die and the world <EM>is</EM> going to go on without us. I get no joy in pretending this is the case as well.<BR/><BR/>OTOH, Fallout was pretty bleak and I enjoyed that. Can't really remember the outcome.Weefzhttps://www.blogger.com/profile/10024523538933211232noreply@blogger.com