tag:blogger.com,1999:blog-9611352.post115072442095927473..comments2024-02-19T19:53:01.688-08:00Comments on Cathode Tan: Wired On Episodic ContentJoshhttp://www.blogger.com/profile/04260309971152360156noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-9611352.post-1150816280354376432006-06-20T08:11:00.000-07:002006-06-20T08:11:00.000-07:00This comment has been removed by a blog administrator.xenonhttps://www.blogger.com/profile/10326194693325918193noreply@blogger.comtag:blogger.com,1999:blog-9611352.post-1150816251540324702006-06-20T08:10:00.000-07:002006-06-20T08:10:00.000-07:00I don't think that episodes is a good idea for gam...I don't think that episodes is a good idea for games. The game industry is trying to make interactive movies rather than fun-to-play games!<BR/><BR/>Some budget or independent games (like Eets or Gish), which at first look dumb, are more fun to play than these multi-million budget games.<BR/><BR/>Mind you, I like playing HL2 and the such, but now all FPSs are getting quite repetitive. The technical detail they are achieving each year, is amazing but they are going round the same elements of gameplay.xenonhttps://www.blogger.com/profile/10326194693325918193noreply@blogger.comtag:blogger.com,1999:blog-9611352.post-1150741178428986782006-06-19T11:19:00.000-07:002006-06-19T11:19:00.000-07:00I haven't played MP2 ... so I can't defend it.And ...I haven't played MP2 ... so I can't defend it.<BR/><BR/>And yeah I was specifically using "pretty decent" as in ... relatively three dimensional characters, something resembling a plot, cohesive narrative and at least enough depth to pay attention to ... but I certainly wouldn't want it taught in English class.<BR/><BR/>By comparison, I found Indigo Prophecy's story to be haphazard and disconnected, with a string of cliches posing as characters. They're not really night and day, for sure, but I liked Max Payne's story in a pulp novel kind of way, as compared to Indigo Prophecy's "huh, what the sentient internet?" kind of way.<BR/><BR/>I wouldn't necessarily disagree though, I'm not sure it deserves praise per se for storytelling. Rather, the industry needs to be able to sift through these examples and poke for what worked and what didn't. If Max Payne had used the exact same mechanics to tell, say, an Alan Moore graphic novel ... well ..... can I say drool?Joshhttps://www.blogger.com/profile/04260309971152360156noreply@blogger.comtag:blogger.com,1999:blog-9611352.post-1150735803694238942006-06-19T09:50:00.000-07:002006-06-19T09:50:00.000-07:00Ok, I'm sorry in advance but I'm going to hijack t...Ok, I'm sorry in advance but I'm going to hijack this a bit.<BR/><BR/>You said: <I>Take Max Payne. Payne had a pretty decent story...</I><BR/><BR/>I've heard people say that MP1 and MP2 had great stories and/or great storytelling. (Yes, you didn't say "great". Bear with me.) I'd like to know what precisely was so great about them? I thought they seemed ham-fisted and pedestrian.<BR/><BR/>Not being confrontational, mind you. I just never thought they were as deserving of the story-telling praise as they've received.Anonymoushttps://www.blogger.com/profile/10546761703943819030noreply@blogger.com